[N5] Q&A Discord for rules by IJW

Discussion in 'Rules' started by Wizzy, Jan 2, 2025.

  1. Wizzy

    Wizzy Well-Known Member

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    JUMP AND LOF
    15:16]JoshPosh: What value do you get out of a rodok ML? Bs 12 mim-3 is ok. But it’s a ML so you’re risking getting shot by all the MSV snipers.
    [15:54]Ian James Wood: You don’t have to jump into LoF of multiple snipers.
    [15:55]JoshPosh: I meant as an ARO piece
    [15:57]Ian James Wood: To be honest, that’s not its strong point. But even there it’s going to be on roughly even odds which isn’t great for the attacker.
    [16:03]JoshPosh: Ok but what is it’s strong point? Feels like it’s pretty unlikely you’re going to get good plunging fire outside of 24”. The spitfire is the same cost and seems better for that purpose.
    [16:19]Ian James Wood: It’s obviously table-dependent, but a 3.5” vertical jump on a rooftop can get you LoF a long way into the enemy deployment zone. Or to someone hiding prone on a rooftop.
    17:47]Cthulhu, just call me frank: Right you can double up on the height of the building with SJ, you still only go half the value of SJ up because you need the rest to go down again right?
    [18:02]Ian James Wood: Yes, but Rodoks jump 7” so that’s 3.5” up and down, plus 40 mm of Silhouette.


    COHERENCY CHECK
    [10:57]Teslarod: initial paragraph already says that coherency can be between Reference Trooper and a piece of equipment
    [11:37]Ian James Wood: As this is something where I’m currently pushing for a rewrite, and I’m being blind…
    Could you point out where it says Coherency can be between a Reference Trooper and a piece of equipment?
    11:38]Teslarod: it doesn't, but the initial paragraph says that Coherency can be for equipment
    11:39]Ian James Wood: It says it can be because of equipment.
    11:44]Ian James Wood: Anyway, I’m pushing for the very first mention of ‘linked Troopers’ to be ‘linked Troopers or game elements (“Troopers” from now on)’.
    11:44]Teslarod: I'd suggest NOT using the term linked altogether
    [11:47]Ian James Wood: I’d have to check stuff, but I think I suggested changing the text in Deployment Phase Coherency checks, rather than in the intro para.


    FORWARD OBSERVER
    11:11]Inane.Imp: Honestly. Yeah, checks out.
    I'd argue that you get limited by the fact its an entire order skill youre nesting, which implies that the resulting BS Attack is also a Long Skill.
    [11:16]Ian James Wood: I can’t give a definitive answer on this, as FAQs for previous editions have been a bit contradictory, but what you’re suggesting directly contradicts the example for Coordinated Orders.
    However, in a BS Attack part of a Coordinated Order, none of the participants could declare Speculative Attack or Intuitive Attack, since these Skills are different than a BS Attack.
    [11:16]Inane.Imp: No it doesn't.
    As I said, you dont declare FO: you declare BS Attack and use FO.
    11:17]Ian James Wood: Your reading means that you don’t declare Intuitive Attack or Speculative Attack either. Just BS Attack.
    11:19]Inane.Imp: The push back Im getting.
    11:23]Ian James Wood: OK, I’ll rephrase it.
    Are you saying that ‘different than a BS Attack’ is referring to Short Skill vs Long Skill? There’s a valid reading that they are different due to declaring a different Skill, rather than Short/Long.
    11:35]Ian James Wood: I’d guess that it’s future proofing. To be honest, I don’t know the purpose of the BS Attack or CC Attack Labels, and have suggested several times that they be removed.
    [11:36]Iskandar - Minelayer(10): So in your opinion coordinated BS Attack and FO yes or no?
    [11:37]Ian James Wood: I don’t know.
    It’s had FAQs both ways at different times.
    [11:41]callumander: Does discover benefit from marksmanship?
    11:41]Ian James Wood: No.
    The user may only benefit from this Special Skill when he declares a BS Attack.


    PERIPHERAL
    19:25]nighthawkmk2: If a Sirius bot peripheral becomes disconnected does its repeater turn off?
    [19:27]Ian James Wood: Yes.
    Automatic Special Skills and Automatic Equipment have no effect while in this state, with the exception of the Peripheral Special Skill.
     
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