Now we know our new troops and a few small changes: I see a big lack of Doctor here. Sopho was 2in1 and expensive. Now we have Doc and CoC for 27 pts. which is not a good choice. ISS has no 15 pts. Doc or Eng. I wonder why. Something to keep them unique? After putting away BSG/FO CG adding a TAG (not that I realy complain about that) and one more HI HMG (this I think is boring, the box came better with a dedicated hacker sculpt). Dakini is our ONLY source of paramedic besides new ugly AD bot. What we gained? A overspecilized and cool looking DZ guard. I like it, but its more or less a niche unit. A Doctor with CoC that has a crosshair on its chest. A not realy needed Crane HMG with X-Visor. A cheaper and not so bad replacement for the Garuda.That opens new options. A realy good LI Ninja option - no one can or will realy complain - well rounded Ninja stuff. A Dragon Lord which is a Warcore with a power-knife. His PH is lower than a Designated Target Civi and can´t hit a Garage from 3 mtr afar. Fluffwise a bad troop - I expected SO much more. and Vanguard A very good specialiced MI with HD and AD options. Short ranged but with mime and extra B it will be good shooter in CQB. Also specialist with good hacking options - definitly a troop I want to try out as soon as its available (yeah have to prox I think). Shenji Our Engineers. WIP 14 is slightly over normal. Good turret options. Average shooting, the long ranged weapons more or less ARO options or opportunity guns. With 18 pts for the cheapest variant, were at Clockmaker WIP 15 level (without the 2B Gizmo). So now we have to pay 27 + 18 = 45 pts. for doc and eng but have two bodys/orders instead of one overspecialist. Intresting is the D-Charge PS5. Can I put a D-Charge on a imm. enemy for free? Or do I have to roll for CC? Jinwei Our filler HI. Secubot says hello. I wonder why they are forbidden? No weapons that will be against the O-12 regulations. Usefull FT-filler with senor and tinbot option. Overall I miss some more tweak on Baos - they have the same problem like the Pheasants, they never were realy good for their points. Pheasants expand to much over their CoC role and Bao were never a real alternative to the Rui Shi, Hsien or Deva Spitfire. They lack firepower and staying power. Now they can realy good discover (Bayara took over the Job in the DZ) and are so far the only option for Albedo. They still miss a B4 weapon, Red Fury would do the job. I also miss a Paramedic option for the CG. They have so much potential for a good WIP job. Why not implement Doc and Eng here? With all the EM and adhesive around I would also like to see a ADHL-Rifle here. Not Bakunin level upgrade but workable.
Last thing first. The Jinwei is the ADHLR in the CG team. They count as Celestials and have +1 Burst. So burst 3 +1 SD with it. I'm liking the Bao now that he can be in a cheaper team. I understand about he doctor. I don't know why they just didn't make a new one but I don't mind it on the Pheasant. He will be able to take a yaozao and has WIP 14. I think Doctors already had a target on them anyway.
Been making a bunch of lists and I now realize what Kanren are still good for. Ariadna. I sometimes make list for going against specific enemies. Ariadna has a lot of camo but not a lot of ways to see through it themselves. At most MSV1. So mim -6 is a huge pain for them. But for YJ, IS in particular, has both lots of Sensor, MSV, and our own mim troops. Now that they have mim -6 they have a big advantage. This needs some work but you can see I got in a f 2 Kanren. I'm thinking of changing out the Hsien for Adil with BH and Miranda. Anti Ariadna ────────────────────────────────────────────────── GROUP 1 9 1 1 BAYARA Light Shotgun, Heavy Flamethrower, Disco Baller / Kobra Pistol(PS=6), PARA CC Weapon(-9). (0 | 18) KǍNRÈN (Forward Observer) Boarding Shotgun(+1B), Flash Pulse / Boarding Pistol, CC Weapon. (0 | 25) KǍNRÈN (Hacker, Killer Hacking Device) Combi Rifle, D-Charges ( ) / Boarding Pistol, CC Weapon. (0 | 27) JĪNYÀO Boarding Shotgun, Heavy Riotstopper, PARA Mine / PARA CC Weapon(-3). (0 | 17) SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Heavy Pistol, CC Weapon. (1.5 | 50) MOTORIZED BOUNTY HUNTER Boarding Shotgun, Heavy Riotstopper / Pistol, PARA CC Weapon(-6). (0 | 8) HSIEN (Lieutenant) Heavy Machine Gun, Nanopulser(+1B) / Pistol, DA CC Weapon(PS=6). (1 | 49) JÌNWÈI Adhesive Launcher Rifle, Heavy Riotstopper, Akrylat-Kanone / Heavy Pistol, PARA CC Weapon(-3). (0 | 19) SHÉNJI Combi Rifle, Akrylat-Kanone, D-Charges(PS=5), Armed Turret(+1B, Ad. Launcher Rifle) / Pistol, PARA CC Weapon(-3). (0 | 21) MAJOR LUNAH VIRAL Sniper Rifle / Boarding Pistol, CC Weapon. (1.5 | 28) GROUP 2 4 2 CELESTIAL GUARD Monitor Combi Rifle, Smoke Grenade Launcher / Pistol, CC Weapon. (0.5 | 13) CELESTIAL GUARD Monitor Combi Rifle, Smoke Grenade Launcher / Pistol, CC Weapon. (0.5 | 13) KUANG SHI Chain Rifle / Pistol, CC Weapon. (0 | 6) KUANG SHI Chain Rifle / Pistol, CC Weapon. (0 | 6) 5 SWC | 300 Points Open in Infinity Army
The more I look at the army the more interesting it becomes. I am thinking of redoing my old ISS army to update them. My old models were done years and years ago and I am a far better painter now. Even my table top quality which my new stuff it painted too is better. You'll can look in the miniature painted forums and let me know if I should try my hand at the new ISS.
"Forbidden city". They link with Hsien, which are part of the imperial families. So I think it's a reference to a position, not a legal description. Engineers are also an oddity, 18pts (like a clockmaker) but are the only unit I can think of with a modification to a stat: Engineering (14) with WIP13, yet their design is that kinda like a Kurgat (a shooting engineer). That means you have to burn at least 45pts to have an engineer and a doctor now, vs the 29pts of a sophotect. The tradeoff is more redundancy, increased AVA and linkability... Personally I would have preferred a focused doctor and a focused engineer. Also, the only Gizmokit outside the engineer's is the TAG pilot... Serious lack of support here, I would think that YJ would be more prepared to prevent toasting of their HI and remotes in a HI & Remotes sectorial, but having 2 troops at most capable of removing states from them makes me nervous.
The Imperial Guards of the Tang dynasty, also known as the Forbidden Troops (simplified Chinese: 禁军; traditional Chinese: 禁軍; pinyin: jìn jūn), were initially honor guards and shock troops of the emperor and garrisons of the imperial capitals during the Tang's formation in the early 7th century. So far though I'm liking the ability to take just an Engineer. Or just a Doctor. I didn't have that choice before. The engineer is what I wanted the most.
Now I've had time to try making more lists. This is what I hav so far for an Area Control type list. Area Control ────────────────────────────────────────────────── GROUP 1 9 PANGGULING (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 14) WÚ MÍNG AP Heavy Machine Gun / Boarding Pistol, CC Weapon. (1.5 | 33) WÚ MÍNG AP Submachine Gun, E/Mitter / Boarding Pistol, CC Weapon. (0 | 22) WÚ MÍNG Boarding Shotgun ( | TinBot: Firewall [-6]) / Boarding Pistol, CC Weapon. (0 | 22) ZHÀNYING (Hacker, Hacking Device [UPGRADE: Zero Pain]) Breaker Combi Rifle, Pitcher, D-Charges ( ) / Boarding Pistol, PARA CC Weapon(-6). (0.5 | 25) SHÉNJI Combi Rifle, Akrylat-Kanone, D-Charges(PS=5), Armed Turret(E/Mitter) / Pistol, PARA CC Weapon(-3). (0 | 21) HSIEN (Lieutenant) Heavy Machine Gun, Nanopulser(+1B) / Pistol, DA CC Weapon(PS=6). (1 | 49) JÌNWÈI Adhesive Launcher Rifle, Heavy Riotstopper ( | TinBot: Firewall [-3]) / Heavy Pistol, PARA CC Weapon(-3). (0 | 19) SHÉNJI Thunderbolt(AP), Light Shotgun, D-Charges(PS=5) ( | Deployable Cover) / Pistol, PARA CC Weapon(-3). (0 | 20) GROUP 2 3 1 QIÁNFĒNG (Surprise Attack [-3], Hidden Deployment, Infiltration, Forward Observer) Submachine Gun, E/Marat, Flash Pulse, D-Charges / Silenced Pistol, PARA CC Weapon(-6). (0 | 26) HÙSÒNG Yaókòng Thunderbolt(+1B) / PARA CC Weapon(-3). (0 | 18) WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3) KOGA NINJA (Camouflage, Forward Deployment [+8"], Minelayer) E/M Carbine(+1B), Pulzar, E/M Mine / Pistol, E/M CC Weapon(PS=6). (0.5 | 28) 4 SWC | 300 Points Open in Infinity Army This is my Speed list. A bit of emphasis on fast movement, infiltration, combat jump etc. Speed ────────────────────────────────────────────────── GROUP 1 9 1 1 SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Heavy Pistol, CC Weapon. (1.5 | 50) MOTORIZED BOUNTY HUNTER Boarding Shotgun, Heavy Riotstopper / Pistol, PARA CC Weapon(-6). (0 | 8) QIÁNFĒNG (Surprise Attack [-3], Hidden Deployment, Infiltration, Forward Observer) Submachine Gun, E/Marat, Flash Pulse, D-Charges / Silenced Pistol, PARA CC Weapon(-6). (0 | 26) QIÁNFĒNG (Surprise Attack [-3], Hidden Deployment, Infiltration) Boarding Shotgun, Heavy Flamethrower, D-Charges / Silenced Pistol, PARA CC Weapon(-6). (0 | 28) CELESTIAL GUARD (Hacker, Hacking Device) Submachine Gun, Light Riotstopper ( ) / Pistol, CC Weapon. (0.5 | 14) CELESTIAL GUARD Combi Rifle, Smoke Grenade Launcher / Pistol, CC Weapon. (0.5 | 13) CELESTIAL GUARD (Lieutenant) Combi Rifle, Light Riotstopper / Pistol, CC Weapon. (0 | 13) JÌNWÈI Adhesive Launcher Rifle, Heavy Riotstopper ( | TinBot: Firewall [-3]) / Heavy Pistol, PARA CC Weapon(-3). (0 | 19) JÌNWÈI Adhesive Launcher Rifle, Heavy Riotstopper, Akrylat-Kanone / Heavy Pistol, PARA CC Weapon(-3). (0 | 19) KOGA NINJA (Camouflage, Forward Deployment [+8"]) E/M Carbine(+1B), Pulzar, Tactical Bow / Pistol, E/M CC Weapon(PS=6). (0 | 27) GROUP 2 3 1 JĪNYÀO (Paramedic) Submachine Gun, Adhesive Launcher Rifle, Heavy Riotstopper ( | MediKit) / PARA CC Weapon(-3). (0 | 19) SHÉNJI Combi Rifle, Akrylat-Kanone, D-Charges(PS=5), Armed Turret(E/Mitter) / Pistol, PARA CC Weapon(-3). (0 | 21) YÁOZĂO PARA CC Weapon(-3). (0 | 3) WÈIBĪNG Yaókòng (Tactical Awareness) Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 17) HÙSÒNG Yaókòng Heavy Machine Gun / PARA CC Weapon(-3). (1 | 23) 3.5 SWC | 300 Points Open in Infinity Army
Indeed. Engineer + or N5 like Engineer (+3) would be a hit but 14 is okay ... in my first N5 game with Nomads I wasted around 5 orders with my Clockmaker by failing the WIP roll... So I took this to literary :-)
Last night I got in a partial game with the new toys. It was agains Vanilla PanO and it was a bit of a instructional game with a new player. Jeez talk about beginners luck! He got about 8-10 crits and other lucky rolls. Like 2 fusiliers making their PH -6 rolls. It was crazy. It was only his second game! He won partially because we couldn't finish. We only got 2 turns. But his dice were on fire! Even critting with Trinity against my BTS6, Tinbot -6, Zhanying hacker. I took a generic list (below) instead of my Area Control list, because it was a teaching game. The biggest thing I learned, just like with O-12, Isolated or Immobilized is NOT DEAD! Especially important in missions that need dead enemies. Also, Isolated or Imm enemies can react to get out of those! So I tried out the Jinwei, Koga, Shenji, and Jinyao. The Jinwei is great! The burst 3+1 ADHLR was fantastic. I immobilized a Crux twice (remember what I said about reacting out of Imm?). The Jinyao made his drop and then super jumped onto a building in the back of Fusilier Missile and Sniper. These were the two that made their PH rolls vs. Heavy Riotstopper. I at least got his guys to turn around and go prone so others could work without them seeing. I thing tried to BSG each of them to just have both of them dodge or make their ARM save . The rest of the game was a face off. I did nothing else with it to make it his problem in his turn and he did nothing. The Koga minelayer was cool. I did make a mistake in saving him as my hold back. Then putting three camo tokens out pretty much tells you what it is. He being new didn't know but he knew that it was either decoys or mines. I kept the Vanguard in HD until we found out we couldn't finish the game. I eventually brought him out to try to shot gun to Orcs and forgot the +1 B. The Shenji did nothing all game and I should have found the points to take a Turret. Another thing I didn't realize, Miranda couldn't use her Marksmanship against the Crux because of Albedo -6. But it should still take away cover. I found out after the game that Marksmanship is an OPTIONAL skill. I could have just shot with the -3 from cover instead of the Albedo -6. Generic ────────────────────────────────────────────────── GROUP 1 10 ADIL CRANE RANK (Lieutenant) AP Spitfire, Nanopulser, Disco Baller / Heavy Pistol, Monofilament CC Weapon, PARA CC Weapon(-6). (1.5 | 49) MIRANDA ASHCROFT Combi Rifle, E/Mitter(+1B), PARA Mine / Boarding Pistol, Monofilament CC Weapon. (0 | 28) BOUNTY HUNTER Boarding Shotgun, Heavy Riotstopper / Pistol, PARA CC Weapon(-6). (0 | 12) WÚ MÍNG Boarding Shotgun ( | TinBot: Firewall [-6]) / Boarding Pistol, CC Weapon. (0 | 22) WÚ MÍNG MULTI Rifle, Grenade Launcher, E/M Grenade Launcher / Boarding Pistol, CC Weapon. (0 | 27) ZHÀNYING (Hacker, Hacking Device [UPGRADE: Zero Pain]) Breaker Combi Rifle, Pitcher, D-Charges ( ) / Boarding Pistol, PARA CC Weapon(-6). (0.5 | 25) SHÉNJI Thunderbolt(AP), Light Shotgun, D-Charges(PS=5) ( | Deployable Cover) / Pistol, PARA CC Weapon(-3). (0 | 20) KOGA NINJA (Camouflage, Forward Deployment [+8"], Minelayer) E/M Carbine(+1B), Pulzar, E/M Mine / Pistol, E/M CC Weapon(PS=6). (0.5 | 28) QIÁNFĒNG (Surprise Attack [-3], Hidden Deployment, Infiltration) Boarding Shotgun, Heavy Flamethrower, D-Charges / Silenced Pistol, PARA CC Weapon(-6). (0 | 28) JĪNYÀO Boarding Shotgun, Heavy Riotstopper, PARA Mine / PARA CC Weapon(-3). (0 | 17) GROUP 2 3 CELESTIAL GUARD Combi Rifle, Smoke Grenade Launcher / Pistol, CC Weapon. (0.5 | 13) CELESTIAL GUARD Combi Rifle, Smoke Grenade Launcher / Pistol, CC Weapon. (0.5 | 13) JÌNWÈI Adhesive Launcher Rifle, Heavy Riotstopper / Heavy Pistol, PARA CC Weapon(-3). (0 | 18) 3.5 SWC | 300 Points Open in Infinity Army
Great battle report. It's nice to see infinity player base growing. Marksmanship is optional but albedo works against "enemy with marksmanship", not "enemy using marksmanship", so you get -6 mod from albedo whether you use marksmanship or not.
Hmmm, it makes sense but I can see how some would mix that up because of one word. But Marksman should still get rid of cover correct? She she would have been -6 for Albedo but not -9 due to cover.
Pretty good video. I think there's some other good things not mentioned. Particularly the duos of a hacker with a tinbot. We already had the -6 tinbot on Hsien and Wu Ming but no we have a -3 with the Jinwei. I think the Jinwei is pretty good. It's a better than nothing thing for the hacker and then I like the Burst 3+1 ADHLR. Counting as CG is not nothing either.
Let’s talk Hackers. I think IS has received a big boost in hacking ability. We now have a Pitcher and some new hackers and a new Tinbot -3 troop. For me, the stars of the show are: Zhanying. Veteran Troop with a good WIP 13 and great BTS6 he’s a must take. Especially when he can be connected to a Wu Ming or Hsien Tinbot -6. He’s going to get a lot of work done. Celestial Guard. Line Troops with very good WIP 14 and good BTS3. Cheapest regular hacker and now able to be in a team with Jinwei Tinbot -3. Not the one I’d use for attack but great for deffense. Vanguard. Not sure how many have noticed that the Vanguard regular Hacker is 0 SWC. Sadly, only Parachutist version but that’s still great. An Elite Troop with a good WIP 13 and great BTS 6. After on the board they also have Stealth too. But the big thing is the Firewall -3. This troops is no joke. This guy is good even if you don’t use the Parachutist skill and deploy normally. Deva. The Deva is still great with a Fantastic WIP15, good BTS 3, and NWI. But now Immune to Isolation. The KHD is super cheap for what it can do. These guys are good but I don’t think I’d take them often. Pheasant. A great WIP14 and good BTS3 but now that he can be a doctor, I have other uses. He can however be attached to a Tinbot -6 or -3 team. Crane. I’m not going to be using the Crane much at all but when I do, I’ll take the hacker. An Elite Troop with great WIP14 and BTS6, 2 Wounds, and able to be in a team with a Tinbot -6 or -3. He’s actually very powerful but his points are a detractor for me. Koga Ninja. I’d mostly take him for the Deployable repeater. He’s only ok as a hacker and very expensive. The second most expensive. There’s other profiles I like more. Ninja, The KHD is still good but the regular hacker is expensive. It’s an ok hacker but I never really used it for much actual hacking. Now I’m much more likely to use the FO because of the BSG and use him more of a killer than specialist. I’m not a fan of: Kanren. I’ve used it several times now and I can’t say I like them. The are a spec trained troop with good WIP13 and BTS3 but the loss of Holoprojector is big for me. The Mim -6 is good but so far it hasn’t been helpful. The regular hacker also has Cybermask but again hardly comes up right now since it takes an order to do. The lack of good weapons has also hurt. The SMG is not great and the Combi jumps up in price. I’m much more likely to take the +1 Burst BSG Forward Observer now. * The Troops that can have a Tinbot connected to them through the Fireteam. * CELESTIAL GUARD (Hacker, Hacking Device) Submachine Gun, Light Riotstopper ( ) / Pistol, CC Weapon. (0.5 | 14) PANGGULING (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 14) DEVA (Hacker, Killer Hacking Device) Boarding Shotgun ( ) / Pistol, CC Weapon. (0 | 20) QIÁNFĒNG (Hacker, Parachutist, Killer Hacking Device [UPGRADE: Firewall (-3)]) Submachine Gun, E/Marat, D-Charges ( ) / Silenced Pistol, PARA CC Weapon(-6). (0 | 24) * ZHÀNYING (Hacker, Hacking Device [UPGRADE: Zero Pain]) Breaker Combi Rifle, Pitcher, D-Charges ( ) / Boarding Pistol, PARA CC Weapon(-6). (0.5 | 25) DEVA (Hacker, Hacking Device) Combi Rifle, Nanopulser ( ) / Pistol, CC Weapon. (0.5 | 25) * PHEASANT IMPERIAL AGENT (Hacker, Killer Hacking Device) Combi Rifle, E/Mitter ( ) / Breaker Pistol, PARA CC Weapon(-6). (0 | 26) NINJA (Hacker, Killer Hacking Device) T actical Bow, Shock Mine ( ) / Pistol, DA CC Weapon(PS=6). (0 | 25) KǍNRÈN (Hacker, Hacking Device [UPGRADE: Cybermask]) Submachine Gun, D-Charges ( ) / Boarding Pistol, CC Weapon. (0.5 | 25) QIÁNFĒNG (Hacker, Parachutist, Hacking Device [UPGRADE: Firewall (-3)]) Submachine Gun, E/Marat, D-Charges ( ) / Silenced Pistol, PARA CC Weapon(-6). (0 | 26) KǍNRÈN (Hacker, Killer Hacking Device) Combi Rifle, D-Charges ( ) / Boarding Pistol, CC Weapon. (0 | 27) * PHEASANT IMPERIAL AGENT (Hacker, Hacking Device) Combi Rifle, E/Mitter ( ) / Breaker Pistol, PARA CC Weapon(-6). (0.5 | 28) KOGA NINJA (Hacker, Camouflage, Forward Deployment [+8"], Killer Hacking Device [UPGRADE: Carbonite]) E/M Carbine(+1B), Pulzar ( | Deployable Repeater) / Pistol, E/M CC Weapon(PS=6). (0 | 30) NINJA (Hacker, Hacking Device) Submachine Gun ( ) / Pistol, DA CC Weapon(PS=6). (0.5 | 33) * CRANE AGENT (Hacker, Hacking Device) MULTI Rifle, Pulzar(+1B) ( ) / MULTI Pistol, DA CC Weapon(PS=5). (0.5 | 45)
Yeah ISS went from a faction that was Middling at best when it comes to Hacking to a real Hacking Powerhouse tools and ability with just some minor adjustments. I'm really looking forward to this aspect of the faction.
Okay - I take your template and put in my 2 ct: The second for Yu Jing I guess. Zhanying She is the best in ISS. 6th sense, pitcher, BTS 6 with IMM counts as Wu Ming so inside them she can enjoy Tinbot 6. Can also duo with Pheasant so you can hold two precious specialist out of LoF but get the SD for the Pitcher. With 0 pain she can annoy enemy hackers in the cyberspace ARO. Celestial Guard. Yepp. Value for money (pts). But in my first attempts for listbuilding with the new stuff I did not take them often. ISS is still tempting for cheaper troops but then you realised that you have 2 slots left and 100 pts. Vanguard. Me not ;.) And yes you are right - he is a very good tool on its own. With stealth and double E-Marat he did not have to hack to isolate troops. The build in firewall is even better on the KHD. Mimetism in and out of cyberspace. Backed up by BTS 6. Deva. Yeah with imm iso the KHD he is bargain for 20 pts. Very good, but again, most of the time I can not fit them in. Most of the time I pick a Deva is when I have no Hsien ;-) But I should try them more often. Pheasant. Even with Tinbot protection I don´t want to risk my CoC on early KHD assassination. Crane. I’m not going to be using the Crane much at all but when I do, I’ll take the hacker. An Elite Troop with great WIP14 and BTS6, 2 Wounds, and able to be in a team with a Tinbot -6 or -3. He’s actually very powerful but his points are a detractor for me. Yes he is good. Great stats. Good tools. But 45 pts... Koga Ninja. Same here. ML looks like the profile to go as they are all SO. But the hacker can set up his own network and is flexible. Problem: When he do, he has to recamo for suprise. But I will definitv try him out. Ninja, She already did good work to me. With surprise she can kill enemy hackers but have to relay on normal stats and still has no BTS (like the Koga). So her main use will be last turn button pushing. Mines are new to her equipment. Kanren. Still have to figure them out with the new skill set. For Hacking assassination I think Koge and Vanguard are the way to go, followed up by Ninja and then Kanren. Cybermask on the regular HS seems helpful indeed.
For hacking support we have these: JÌNWÈI Adhesive Launcher Rifle, Heavy Riotstopper ( | TinBot: Firewall [-3]) / Heavy Pistol, PARA CC Weapon(-3). (0 | 19) WÚ MÍNG Boarding Shotgun ( | TinBot: Firewall [-6]) / Boarding Pistol, CC Weapon. (0 | 22) HSIEN (Lieutenant) MULTI Marksman Rifle, Nanopulser(+1B) ( | TinBot: Firewall [-6]) / Pistol, DA CC Weapon(PS=6). (+1 | 47) I was thinking the Jinwei is good for the Hsien but that’s because he counts as Hsien. But it can also go with other Zhian teams. The below for example has two that count as Zhian. Bao and Zhanying. Giving the Bao a special die. The Zhanying can work through repeaters. The Jinwei watches their back. JÌNWÈI Adhesive Launcher Rifle, Heavy Riotstopper ( | TinBot: Firewall [-3]) / Heavy Pistol, PARA CC Weapon(-3). (0 | 19) ZHÀNYING (Hacker, Hacking Device [UPGRADE: Zero Pain]) Breaker Combi Rifle, Pitcher, D-Charges ( ) / Boarding Pistol, PARA CC Weapon(-6). (0.5 | 25) BÀO TROOP MULTI Sniper Rifle, Flash Pulse / Pistol, CC Weapon. (1.5 | 27) The Wu Ming TB -6 is better but it's limited in what else can do in the Haris. If holding back, maybe a good spot for the Son-Bae?
Whoa, I didn't even notice that Zhanying has a pitcher before you mentioned it. Sadly the Infinity scene in my area is on life support. Otherwise I would really like to try out the vanguard - a parachuter stealthy hacker with his own tinbot? Yes please!
I tried out of list of things I wouldn't normally take or do. The Wu Ming-Crane haris actually seems good! hacking ────────────────────────────────────────────────── GROUP 1 10 WÚ MÍNG Boarding Shotgun ( | TinBot: Firewall [-6]) / Boarding Pistol, CC Weapon. (0 | 22) WÚ MÍNG AP Heavy Machine Gun / Boarding Pistol, CC Weapon. (1.5 | 33) CRANE AGENT (Hacker, Hacking Device) MULTI Rifle, Pulzar(+1B) ( ) / MULTI Pistol, DA CC Weapon(PS=5). (0.5 | 45) CELESTIAL GUARD (Lieutenant) Combi Rifle, Light Riotstopper / Pistol, CC Weapon. (0 | 13) CELESTIAL GUARD (Hacker, Hacking Device) Submachine Gun, Light Riotstopper ( ) / Pistol, CC Weapon. (0.5 | 14) CELESTIAL GUARD Combi Rifle, Smoke Grenade Launcher / Pistol, CC Weapon. (0.5 | 13) TÁOWÙ Contender, Pulzar, Flash Pulse / Viral Pistol, PARA CC Weapon(-9). (0 | 18) JÌNWÈI Adhesive Launcher Rifle, Heavy Riotstopper ( | TinBot: Firewall [-3]) / Heavy Pistol, PARA CC Weapon(-3). (0 | 19) HÙSÒNG Yaókòng Thunderbolt(+1B) / PARA CC Weapon(-3). (0 | 18) HÙSÒNG Yaókòng Thunderbolt(+1B) / PARA CC Weapon(-3). (0 | 18) GROUP 2 3 2 BÀO TROOP MULTI Sniper Rifle, Flash Pulse / Pistol, CC Weapon. (1.5 | 27) ZHÀNYING (Hacker, Hacking Device [UPGRADE: Zero Pain]) Breaker Combi Rifle, Pitcher, D-Charges ( ) / Boarding Pistol, PARA CC Weapon(-6). (0.5 | 25) PHEASANT IMPERIAL AGENT (Doctor) Combi Rifle, E/Mitter ( | MediKit) / Breaker Pistol, PARA CC Weapon(-6). (0 | 27) DRAGON LORD Nanopulser, Flash Pulse / Silenced Pistol, Monofilament CC Weapon. (0 | 5) WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3) 5 SWC | 300 Points Open in Infinity Army
IS ARO I’m on a roll so, I thought the next subject is ARO in IS. IS has a few ARO pieces I think are pretty good. Some might not be obvious. Warcore and Dragon Lord. Flash pulse, enough said. Bao. An obvious choice. MSV2 with good BS and now able to easily get a +1 SD. However, he’s only ARM 1 and 1 W. The Addition of Albedo is good but still a bit situational. Major Lunah. Like Bao with low ARM and Wounds but has camo/mim -3. For me she’s more of an attack piece. But if the opportunity presents itself… Dakini. Still a great ARO piece. Easy and cheap to get the +1 SD with a duo of them. Either another Dakini or a Deva. The Sniper and HMG are both good. They are cheap enough it doesn’t feel too bad if lost. They can also be given Marksman by a EVO. Kunai. I’m really liking the T2 Thunderbolt. It’s cheaper both points and SWC. It can be kept back far enough that enemy is in neg range and then cover and mim -6. Also due to HD no one knows where it is. I’ve used it mainly for getting rid of Turrets but there’s plenty of other uses. Jinwei. Here’s the surprise for me. There’s two that can be good ARO pieces. The Akrylat-Kanone and the E/Mitter. Both are +3 at 16-32”. The AK can immobilize almost anything but it’s limited supply and only immobilizes. The E/Mitter is much better. It has better range after 32”, it isolates as well as immobilize on some troops. Plus, it’s AP+DA. That’s just the weapons, then this troop also has 2 wounds and remote presence. Possibly in a team with engineer as well. Then also Sixth Sense natively on top of all that! At only 19 or 23pts. Wu Ming. A good “hard” ARO guy. They have the ARM, wounds, and BS. I’m not sure I would use the AP HMG because it’s expensive, but the HRL and E/Mitter are “cheap” at 23 and 22pts. The E/Mitter is a point cheaper than the Jinwei E/Mitter. BTW the E/Mitter is actually the same +3 range as the HRL and has better long range. The same burst as well. There’s other “hard” ARO guys like Crane or Hsien but they are all ones I’d rather use as attack pieces. The Crane and Hsien are too expensive to loose.
I have a different opinion on AROs. First you need ARO at the start of the game, when you go second. Here Bao is too weak, Lunah too precious and Kunai has not enough reach und will also be shoot down by a decent high burst shooter. Candidates here: Dakini - expandable but annoying enough for the enemy, could be down quickly or hold of a couple of orders. Normaly they not die from one round of shooting and can be restored easily. HMG is not a good ARO weapon. Good ARO weapons deal multiply damage like DA, EXP or fire ammo. Wu Ming HRL or E-Mitter are good 1st turn ARO. Two wounds, good ammo, good ARM. If lucky you go down with one vita left or just unconcious. Not so easy to revive in ISS, because we got only one - very expensive doctor and only the Daikini as a back line paramedic (Sopho with two Yudbots was the better choice here). Jinwei E-Mitter or Akrylat are also good choices. Only ARM 2 but inbuild 6th for smoke attacks. Warcore and Chaiyi are also cheap and annoying first turn AROs. I would not take the Dragon Lord for this task. While he is cheap and therefore also expandable, I would use him more as a filler in a team wich can push buttons or slice an CC troop. If the game goes on and the opponent lacks his high burst, long range weapons you can put out the weaker snipers - here the Bao can shine, because of his MSV and Lunah even more, with MSV and mimetism and a scary weapon. In the third turn - everything can be an ARO - now is the time for the ubiquitous combi rifle and the left over red fury with TA ;-)