EDITED with the link to the latest iteration of my N4 tokens: LINK Please be aware that I have released this to the community with for review/notes - print at your own risk until it is updated to final. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I’m trying to create some updated custom tokens for myself to improve on the official N4 tokens sheet (official sheet found here for reference: https://assets.infinitythegame.net/downloads/tokens/all/v1.0/tokens.pdf) because I’ve found CB’s token design to be aesthetically a bit sloppy (formatting errors, weird aliasing and resolution issues), and also seemingly inconsistent. Mostly I’m planning on going with the basic design and layout elements of the existing tokens, but I want to remove a lot the gradients (and faux "airbrushed on" reflections), clean up the symbols and formatting errors and simplify the graphic design, and I have been removing inconsistencies wherever I can and trying to create tokens that are instantly legible on the table. For those who are curious, here's an example of the difference between the original N4 tokens and works in progress of my planned token re-design (they're not done, so don't judge me just yet): I have a few questions based on what I’ve observed so far. All of the new N4/C1 tokens have a light gray border, and there is a white(ish) ring where the name text goes on most of the tokens. There are several exceptions to this, however: The UNCONSIOUS, POSSESSED, and DISCONNECTED TOKENS have a dark gray ring with white text. Presumably this is because they represent variations or equivalents of an Unconscious/Null State OR a lack of the owning player controlling the figure. However, it doesn’t make sense to me that POSSESSED should be white-on-gray if SEPSITORIZED is not. Likewise, if dark gray represents Unconscious states, it doesn’t make sense that SHAASVASTI EMBRYO, DOGGED, and NWI are not white-on-gray, since they are variations on an unconscious state. It seems that, in one way or another, the color coding here is inconsistent (or simply arbitrary). Can someone confirm my thoughts OR correct me on why this is? Are there any other tokens that should logically have dark gray with white text based on whatever pattern the game seems to be using here? REGENERATE, PROXY ACTIVE, TINBOT, TRANSMUTED, and ALBEDO A (but not B) have blue fields with white text. I cannot figure out what, if anything, these tokens have in common. Particularly confusing to me is why Albedo A and B have reversed color schemes (orange and blue)… presumably it is just so that they look aesthetically different than one-another and you can tell at a glance how close you are to losing your Albedo, but I still don’t understand the reason for choosing this particular color scheme. (EDIT: This image accidentally has Tinbot twice instead of showing Transmuted, but you get the idea) Here are a few other things that feel odd to me: It seems that the color of choice for deployable is green (REPEATER, MINES, DAZER), but NANOSCREEN is green as well - probably should change to a different color. The main color on many tokens is orange. For the most part orange seems to indicate states. However, the WOUND token is inexplicably orange, even though that doesn’t seem to be a state (you’d assume it should be a brighter red for a single wound and darker red for 2 wounds, for example). SPEARHEAD is also orange (is SPEARHEAD a state?) as are others (DECOY 1, REMDRIVER… I don’t think these are states). Any other issues with the N4/C1 tokens that could be improved upon?