N4 is finally here! Nimlothautle and I decided to play a classic mission, a not-so-classic matchup and a brand new ruleset. I brought a mixed bag of nomad tricks, while Nimlothautle brought a triple-triad/double impersonator list that I'll have nightmares about. Lessons were learned, abilities were tested and I can't wait to play N4 again. Nomad - Game One - 300pt | 6 SWC Group 1 - 9 Regular | 1 Irregular INTERVENTOR (Lieutenant, Hacker, Hacking Device Plus) | Combi Rifle | 24pt, 0.5 SWC ZOE & PI -WELL Zoe (Hacker) | Combi Rifle | 25pt, 0SWC PI-WELL | Combi Rifle, Flash Pulse | 19pt, 0SWC BANDIT | Light Shotgun, Adhesive Launcher | 22pt, 0SWC ZERO (Forward Observer) | Combi Rifle, Shock Mines, Flash Pulse | 20pt, 0SWC HECKLER | Red Fury | 24pt, 1SWC JAGUAR | Chain Rifle, Smoke Grenades | 10pt, 0SWC PUPPETACTICA COMPANY Puppet Masters | Submachine Gun | 12pt, 0SWC Puppetbot | Red Fury | 16pt, 1.5SWC Puppetbot (BS Attack [Shock]) | AP Marksman Rifle | 14pt, 0SWC TRANSDUCTOR ZOND | Flash Pulse | 7pt, 0SWC TRANSDUCTOR ZOND | Flash Pulse | 7pt, 0SWC Group 2 - 4 Regular REVEREND MOIRA | Heavy Machine Gun, Zapper | 37pt, 1.5SWC KNAUF | MULTI Sniper Rifle | 32pt, 1.5SWC ZERO (Hacker, Killer Hacker Device) | Combi Rifle, Shock Mines | 22pt, 0SWC MODERATOR | Combi Rifle | 9pt, 0SWC Spiral Corps - Acquisition - 300pt | 5 SWC Group 1 - 8 Regular TAAGMA (MSV2) | TRIAD | Viral Spiral Rifle | 24pt, 1.5SWC CHASKA AUXILIAR FTO (Sensor, Baggage) | TRIAD | Heavy Flamethrower (+1DAM) | 10pt, 0SWC CHASKA AUXILIAR FTO (Sensor, Baggage) | TRIAD | Heavy Flamethrower (+1DAM) | 10pt, 0SWC JAAN STAAR | Light Shotgun, Shock Mines | 31pt, 1SWC CLIPSOS (Forward Observer) | Combi Rifle, Flash Pulse, Shock Mines | 40pt, 0SWC DRAAL (Minelayer) | TRI-CORE | AP Marksman Rifle, Shock Mines | 40pt, 1SWC KAELTAR | TRI-CORE | Light Shotgun, Flash Pulse, SymbioMate, SymbioBomb, SymbioMate | 15pt, 0SWC TAAGMA (Tri-Core) | TRI-CORE | Breaker Combi Rifle, Nanopulser | 20pt, 0.5SWC Group 2 - 6 regular | 1 Irregular KRIIGEL (Lieutenant, T. Pheroware [Eraser, Mirrorball]) | TRIAD | Breaker Combi Rifle, Smoke Grenade Launcher | 20pt, 0SWC REEX | TRIAD | Boarding Shotgun, Contender | 13pt, 0SWC REEX | TRIAD | Boarding Shotgun, Contender | 13pt, 0SWC GREIF-OP (Surprise Attack [-3], Impersonation [IMP-2]) | Combi Rifle | 20pt, 0.5SWC HELOT MILITIAMAN (Camouflage [1 Use]) | Submachine Gun, Light Rocket Launcher | 9pt, 0.5SWC IGAO | Boarding Shotgun | 26pt, 0SWC CLIPSOS | Boarding Shotgun, Shock Mines | 24pt, 0.5SWC Check out the battle report here: https://diceystrategies.com/f/battle-report---n4---its11-acquisition It's going to take a few games to form a true opinion of N4 but thoughts after the first game: Lists can get really crazy with the points and SWC adjustments. For most factions 15 orders means the best of the best shoved into one list. I really dig it. So. many. direct. templates. Hidden deployment boarding shotguns or shotguns on a roof specifically seem really nasty to deal with. Knee-jerk reaction is that I don't like it all that much but it may just need to be taken into account when building lists and no doubt I'll figure out ways to dispatch those sort of units easier as time passes. Knauf is finally playable! +1bs on his MSR means that he can do a hurting on the active turn if he can outrange his targets. No more collecting dust in my closet. Simplified cover rules means less cover arguments, which I really like. Helps the game go by quicker. I like the 15 order limit so far, the gametime was much more reasonable without a crazy long impetuous phase followed by 17-18 orders. I faced an opponent who didn't bring anything hackable but I still got to make rolls with my interventor. Targeted doesn't have a huge impact (unless you build around it), but it's always fun making rolls on the reactive.