Indeed it did. Still, between "beginning of the reactive turn / enemy turn" and "end of the active turn / your turn" makes for a rather semantic difference. The trick still does work as @Barrogh described it: essentially: get your Holo L2-capable model next to a corner, declare Suppressve Fire, end your turn. you're out of sight at the beginning of the enemy turn, which makes oyur Holos reactivate. You place your holos as per rules, with at least one peeking around the corner now. You decide which of the 3 markers hides oyur real model. You haven't moved nor, in fact, declared any Skill that would cancel the Suppressive Fire state, so you are still in Suppressive Fire State. ...and at the same time you're now peeking around that corner that hid you at the first place!
Ayyars are crazy strong. I played two games with Hassassins on Friday and in both of them the Ayyar was a star player, killing multiple enemy troops, shifting from group 2 to group 1 to shore up their orders and be my main assault guy after the Fiday or whatever had done their job. Seriously, how is this guy so awesome? Super efficient and effective.
So... I found myself in possession of an old Ragik... and have now ordered a Fiday and Ragik from the Beyond Red Veil box, so... I tried making a list that'd be a very basic ''entry'' into Bahram, for which I'd only need the starter and Muyib box. Very basic Bahram list. ────────────────────────────────────────────────── 10 MUYIB (X Visor) Spitfire, D-Charges / Pistol, Knife. (1 | 28) MUYIB (X Visor) Heavy Rocket Launcher, D-Charges / Pistol, Knife. (1 | 22) MUYIB Lieutenant Rifle + Light Grenade Launcher (Normal and Smoke Ammo.) / Pistol, Knife. (1.5 | 23) MUYIB Doctor Plus (MediKit) Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (0 | 27) MUYIB (Minelayer) Rifle + Light Shotgun, D.E.P. Viral Mines / Pistol, Knife. (0 | 25) ÁYYĀR (Surprise Shot L2) Shock Marksman Rifle / 2 Viral Pistols, CCW, Knife. (0 | 39) RAGIK Hacker (Assault Hacking Device) Rifle + Light Shotgun / Pistol, CCW. (0.5 | 32) RAGIK Boarding Shotgun / Pistol, CCW. (0 | 25) FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 31) FARZAN (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 23) 4 SWC | 275 Points Open in Infinity Army Whatcha guys think?
Well, that could get interesting. But you still have 25pts to go, and you're out of spaces in your combat group. And 25pts isn't exactly worth starting a seocndary combat group IMO. I mean, you could stuff it with 4 Ghazi and a Daylami LSG, and it would be workable, but... I dunno.
Well, it is meant just to be a start, so... It's got a decent link, it has some specialists, and some decent solo pieces, so I suppose I could make it kinda work for a start? Still need to save up for the Muyibs and Starter, though.
If I'd intend to go into two combat group territory, I'd prefer having the second group at least be half full. That being said, seeing as the new Haqq REM sculpts look superb... if Bahram ends up sticking to me, some Rafiqs, a Fanous and most likely a Shibab would probably find their way into my possession eventually.
Having had to write a 300pts list recently, and being forced (by practical, out-of-game reasons) to keep it witihn Limited Insertion size, I noticed it was difficult to make the list right (I wanted 3 Farzans, but the list came ~20pts short at 10 models). Spoiler: More or less what I tried to put together Hassassin Bahram ────────────────────────────────────────────────── 10 FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23) FARZAN (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 23) FARZAN (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 23) GOVAD HMG / Breaker Pistol, Knife. (1.5 | 29) GOVAD Missile Launcher, Light Shotgun / Breaker Pistol, Knife. (1.5 | 30) GOVAD (Number 2) Rifle + Light Shotgun / Breaker Pistol, Knife. (0 | 22) GOVAD Lieutenant Rifle + Light Shotgun / Breaker Pistol, Knife. (0 | 21) GOVAD Hacker (Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0.5 | 28) ASAWIRA Doctor Plus (MediKit) AP Rifle + Light Shotgun, Nanopulser / Pistol, Shock CCW. (0 | 45) ASAWIRA Spitfire, Nanopulser / Pistol, Shock CCW. (2 | 43) 5.5 SWC | 287 Points Open in Infinity Army Spoiler: What I ended up playing Hassassin Bahram ────────────────────────────────────────────────── 10 FARZAN (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 23) FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23) GOVAD HMG / Breaker Pistol, Knife. (1.5 | 29) GOVAD Missile Launcher, Light Shotgun / Breaker Pistol, Knife. (1.5 | 30) GOVAD (Number 2) Rifle + Light Shotgun / Breaker Pistol, Knife. (0 | 22) GOVAD Lieutenant Rifle + Light Shotgun / Breaker Pistol, Knife. (0 | 21) GOVAD Rifle + Light Shotgun / Breaker Pistol, Knife. (0 | 21) ASAWIRA (Fireteam: Haris) Spitfire, Nanopulser / Pistol, Shock CCW. (2 | 44) ASAWIRA Doctor Plus (MediKit) AP Rifle + Light Shotgun, Nanopulser / Pistol, Shock CCW. (0 | 45) ASAWIRA AP Rifle + Light Shotgun, Nanopulser / Pistol, Shock CCW. (0 | 41) 5 SWC | 299 Points Open in Infinity Army And again, seems the Hassassins lack: Staying power (a bit too much glass in this glass hammer of ours...) A heavy hitter An expensive centerpiece model. I'm not saying we need a TAG here. But S5 heavy infantry, perhaps? Something buildt on the Azra'il / Al Fasid chassis, providing the Hassassin field teams with direct fire-support? As Red Veil told us, you can actually deploy one covertly (with a convenient poratloo ;)) ... Limited Camo?
I still stand by the opinion that playing brute force is not playing to Hassassins strengths. What you were trying to do is probably better done with another army altogether, although there are still interesting things here (in this case sabotaged by LI limitations, I feel). Given that HB doesn't get much of interesting AVA over vanilla, its links are mostly secondary problem solvers and not often a focal point, I begin to buy into idea some people suggest that vanilla does HB's trademark tactics better. That said, like I said before, ghulam link is still surprisingly good supplement for HB's operatives, and Ghazi support can make an Asawira haris a real PITA. Edit: that said, I'm still stealing the general LI list idea for when I feel like coming up with one in less than a minute without re-inventing a proverbial bicycle.
Perhaps I'm overlooking something pretty basic there, then. What are the Hassassins' strengths? I mean, I conisdered going with a Fiday for a moment, but decided against it: not a Specialist, and rather Order-hungry. I'd probably kill - rather effectively - one enemy model, but likely spend a ton of Orders doing so. Which isn't, really, effective. Going with a bunch of Ghazi and a few Daylami for added mayhem would certainly make for a very different game. But was not doable in a Limited Insertion format due to Order deprivation (and again, the lack of expensive model / models to bring the cost up. I mean, showing up for a 300pts game with a 250pts list feels a bit off...).
It's rather simple - the Hassassin have no strength over vanilla, especially if you are playing Limited Insertion. There's simply no point in not going regural HQ where you can even get 11 orders (Sallah ad din).
As I did for Qapu Khalqi, so shall I do for Hassassin Bahram. A quick list of changes brought in by Daedalus' Fall: Avicenna. Can now be a part of the Govad Fireteam (Core or Haris!). This brings Govads a Doctor they lacked, and a powerful one! Hassassin Govads. Can now be joined by Avicenna, also, up to 2 Asawiras can be a part of a Govad Core fireteam! Well, this makes Govads into inexpensive (especially if we consider the basic Rifle or BSG options) fill-ups for an Asawira-dominated Fireteam, but still, gives them another use rather than only the one of a long-range fire support. Yasbir. The non-infiltrating option is now a wildcard, and as such can be a part of any HB fireteam. There are two potential applications I can see: 1. giving a Specialist to a Fireteam that has none other, 2. hiding (thanks to Holoprojector L1) a Close Combat expert in a fireteam that would be normally helpless against a dedicated CC combatant. Plus, of course, give a 5th member to a Core Fireteam that has no such capability (Ghilim or Lasiqs). Hassassin Muyibs. Again, can be joined by up to 2 Asawiras. Being more toolbox-y than Govads, but also slightly more expensive for the cheapest profiles, they will be making an interesting competition against Govads for an Asawira-based Fireteam! Leila Sharif. She's a Wildcard now, able to boost any Bahram Fireteam with her KHD & Shock marksman Rifle for mere 20pts. Hassassin Lasiqs. They got three new loadouts, one bringing a much-needed Haris option: 26/0 Viral Rifle, Haris. Something Lasiqs needed like their breathing air since the advent of N3 at the very least. Perhaps even since late 2ed, IMO. 27/0 Viral Rifle, Fatality L1. Extra 2 points for extra 1 DAM. Unnecessary, IMO, but certainly a way to spend odd 2pts if you're left with that much. 27/2 Viral Sniper Rifle Fatality L1. As with the Rifle variant, but I find the extra SWC to be discouraging there. Lckily, the basic VSR remians available. Lasiqs still don't have an Specialist, but Yasbir or Layla can help that. Also, they can bring the Lasiq to a 5-model-storng Fireteam, sohuld oyu want one. Asawira Regiment. 2 Asawiras can now join a Core of Govads or Muyibs. Keep in mind that up to 2 Muyibs can joina Haris of Asawira, too, as it has been before. Rafiq REM. There is a new option: 22/0.5 Red Fury, giving the Hassassins some much-needed REM firepower. Especially given the HB can field 2 Rafiqs! Shaytaniyah REM. Again, there is a new option: 18/1.5 Missile Launcher. I fail to see the point of this one - while it offers a bit better BS than a Ghulam ML (for comprable cost), it sacrifices Smart Ammo to gain Explosive trait. Hassassin Farzan got a new loadout, too: 24/0 Rifle + LSG, D-Charges, Forward Observer w/ Marksmanship L1 - save for the D-Charges (doubtlessly required for some missions), I see little need to buff the Farzan FO. But since we are getting D-Charges and MM L1 for just a single extra point, I see no reason to fret about it.
Well, I'd say Linked Govads are much better than unlinked ones. Which is the only variety the vanilla has access to.
Anything is better when linked. As long as you consider opportunity cost of having other models in that link over something else. Granted, Govad core is much better now that you don't have to take too many actual Govads.