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N3 tactical guide to Hassassin Bahram, the Haqqislamite Military Intelligence Service

Discussion in 'Haqqislam' started by Errhile, Dec 2, 2017.

  1. Errhile

    Errhile A traveller on the Silk Road

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    Should be better now - Google Docs did what it could ;)
     
  2. Envihon

    Envihon The Sword of Haqqislam, High Commander Envihon

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    Too bad Ghazi Muttawi'ah aren't WB but LI :tonguewink: Haters gonna hate!
     
  3. eciu

    eciu Easter worshiper

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    Yea, if did ever matter anywhere. Those "tags" are useless in general (with exception of "TAG", "REM", "HI").
     
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  4. Barrogh

    Barrogh Well-Known Member

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    I mean, I too was about to make that "WB/LI" joke in response. And also to inform you on Ghazis' behalf that they don't hate your HI and so the feeling isn't mutual, but decided that 1st page of tactica thread is not the best place for shitposts. However, now that it's the 2nd page, it's fair game I guess :yum:
     
  5. Manfred_VR

    Manfred_VR Well-Known Member

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    Thanks for posting the new topic about Hassassin tactics, some weeks ago I received my order and now my army is complete, this week Leila, Yasbir, 2 REMs and the old Druzes will be mine :).
    So, now I'm ready to play hard.
     
  6. Old Spider

    Old Spider Member

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    "however, keep in mind the "Suppressive Fire and holo around a corner trick - described in detail with Yasbir's Holo L2 entry"
    I would like to read this article are there any links links?
     
  7. Errhile

    Errhile A traveller on the Silk Road

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    Scroll up to the Hassassin Husam Yasbir (he's a Light Infantry character).
     
  8. Old Spider

    Old Spider Member

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    Yeah I read every entry in this and I'm not seeing where anyone talks about the "Hollow Echo Suppressive Fire Corner Trick" I have no idea what that is and I'd like to learn it...
     
  9. Barrogh

    Barrogh Well-Known Member

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    It's probably there somewhere, but not by that name.

    Basically, the convention is that you are allowed to choose any one of the three holoechoes as the one that hides a real trooper when said trooper enters holoecho state, regardless of his initial position.

    Also, Holoecho state can be entered at the end of your turn automatically for free, and this does not change trooper's state in any other way, it also doesn't count as activation or anything.

    Therefore, you can move up your Holo2 trooper near the corner out of LoF with the enemy, provoking no real ARO, then you can enter Suppressive Fire - again, no ARO. When your active turn ends, you can place holoechoes accordingly to Holo2 rule. Place one of them towards the aforementioned corner so that said echo sticks out of it and has LoF to enemies you want to overwatch. Secretly (heh) nominate that echo as "real".

    Effectively, you have placed a trooper into enemy LoF without provoking ARO.
    Now, Suppressive Fire is optional, but it's one of the more annoying ways to use that extra movement (that does not count as movement) from Holo2.
     
    #29 Barrogh, Dec 25, 2017
    Last edited: Dec 26, 2017
    Zsolt, Gabarra, WWHSD and 1 other person like this.
  10. Old Spider

    Old Spider Member

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    FANF#@CKINTASTIC!
    That what I was looking for and yes that's a great trick. Thank you so much Barrogh
     
  11. Errhile

    Errhile A traveller on the Silk Road

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    Which means I should add it to the endnotes part of the post, apparently.

    On it.
     
  12. Old Spider

    Old Spider Member

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    Really... why not make tactics for Hassassins sub articles?
    If i can use it 100s of others could too
     
  13. Errhile

    Errhile A traveller on the Silk Road

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    The most obvious things are those most difficult to notice, you know.

    You are saying "tactics", I'm scratching my head - "what does he have in mind?".
    The Holo L2 SF trick is exactly that - just a trick. And it can be used by any Holo L2 model with a SF-capable weapon, so it has nothing Hassassin-exclusive in it.

    I tried to make the Tactical Guide something that'll give you an idea what tools do we have in our toolbox, and what they are good for - in my opinion. Then again, I can't claim I'm the end-all, be-all master of Hassassin knowledge...
     
  14. Manfred_VR

    Manfred_VR Well-Known Member

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    Guys, last Sunday I had my 1st tournament with HB, I reached a good 2nd place, although I lost the last match, with 18 obj points and 791 victory points, both were more than those of the winner :(.
    Very soon I want to post my BRs and my opinion about th units I played, long live the fighters !

    [​IMG]
     
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  15. Solar

    Solar Well-Known Member

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    I'd like to just poke my nose in and say that Daylami with LSg and Panzerfausts plus inferior infiltration and limited Camo are really good and I'll tell you why; you take about four of them at once, and expect one or two of them to pass their rolls. The other two are backline defenders with actually really relevant weapon options who can just move up to secure a corner and maybe shoot the odd sneaky fucker trying to flank you.

    The ones you throw up front will really slow your enemy down. Too hard hitting and close to ignore them, and too cheap to invest orders in killing, so it's just a bad situation either way. If you go first then they can make an attack run to kill one or two enemy troopers, and that's all they need to do to be worth it (and they can take out more, I've flattened three enemy orders with one irregular order due to the template coming off that LSg before). If they're alive, the enemy now has to kill them too! Bonus. If you go second, leave them lurking around corners for a surprise shotgun or Panzerfaust across the map at something else advancing up, and your opponent will spend half the first turn dealing with your cheap skirmish screen of Daylamis, worrying about Fidays and being careful not to let a gap open for a potential Ragik.
     
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  16. Manfred_VR

    Manfred_VR Well-Known Member

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    Ok, here are my considerations about our units I played in my last tournament, very soon I'll post my BRs, so, for now :

    Al-Djabel : well, what to say about this unit, I love it, the perfect killer, I play it very often and never disappointed me, in my last match it was unlucky but killed 4 enemy models, two of them were very important for my opponent. 10!

    Asawira : well, I used the spitfire and BS Doc profile and I was very satisfied by them, despite Arm3 I believe they're an excellent choice, BS14 is amazing, the duo gave me more satisfactions than the haris. 8.5

    Muyib : I used the one with viral mines in a haris with my 2 Asa and I believe it's ok, it was able to do its job without problems, generally I played the LGL version, maybe the latter would have been more suitable in some matches. 7+

    Ghulam linked : our basic troops are really good, cheap and deadly, with many advanced menaces, my opponents rarely take care of them and I've always a good fire support at hand. 8

    Kameel and Fanous : good for providing cheap orders and baggage is amazing to control quadrants etc., nothing more to say, they're really necessary, especially in my second group where I've many irregular models and need coordinate orders. 8

    Daylami : really good but sometimes, when the dice are not favorable, they've some problems and become not very effective, but opponents are forced to waste precious orders to kill them, useful even when useless. 8

    Fiday with mines : I played it only in my first match against NCA and did a great match, in the last one I preferred the other list wthout it and I'm really sure that with two fiday on the battlefield the first place would have been mine. 8.5

    Ghazi : personally I love this bloody guys, extreme versatility, deadly in active turn and in ARO, amazing against enemy Camo, I've some problems with my jammers 'cause my dice when using them are really bad xD. 9

    Leila : I played it linked with my ghulam, I'm always obliged to take it but very useful for missions. 7.5

    That's all folks !
     
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  17. Solar

    Solar Well-Known Member

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    I would say that I am never able to pick between the Fiday with Mines and the Fiday with DACCW. The DACCW is just so much more deadly in CC, which is what my Fiday is up to most of the time, but the Mines are also really useful. Oh to be able to take both!
     
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  18. Manfred_VR

    Manfred_VR Well-Known Member

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    Really a good point.
    I prefer the DA CCW version 'cause give me the opportunity to field two CC deadly models ( the other one is Al-Dja), but the mine version is really useful and give me more flexibility, this time i chose with my head and not with my heart xD.
     
  19. Errhile

    Errhile A traveller on the Silk Road

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    I've had some luck with mass Daylami & Ghazi combat group:
    [​IMG] Hassassin Bahram
    ──────────────────────────────────────────────────

    [​IMG]9 [​IMG]4
    [​IMG] MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    [​IMG] MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    [​IMG] MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    [​IMG] MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    [​IMG] DAYLAMI Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 7)
    [​IMG] DAYLAMI Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 7)
    [​IMG] DAYLAMI Light Shotgun / Pistol, Knife. (0 | 5)
    [​IMG] DAYLAMI Light Shotgun / Pistol, Knife. (0 | 5)
    [​IMG] DAYLAMI Light Shotgun / Pistol, Knife. (0 | 5)

    1 SWC | 49 Points

    Open in Infinity Army

    As you can see, it is just a 49pts / 1 SWC combat group, so there's still 251 pts / 5 SWC to make out a proper combat group. Yes, no Inferior Infiltration - I have bad luck with those, and ordinary Daylami Panzerfausts can deploy anywhere in my DZ.
    • This completely Irregular group is about protecting my DZ, the PF guys do provide long-ranged ARO, and I can always turn some orders Regular if I need to press the attack (especially with a Ghazi).
    • If no Specialist is needed for a given Mission Objective, you could also use Daylami to secure (in turn #2 or #3) an objective not very far away from your Deployment zone (and not heavily protected by the opponent, of course). While there are not many mission objectives like that, it is always something I don't have to spend my precious Regular Orders (and Regular models) for... so, a penny here, another there, and you could make a difference.
    Not to mention, those are 9 models who are likely to be soaking enemy Orders to remove - PF Daylami and Ghazi can not be really ignored with impunity. So, the group makes pretty a speedbump...
     
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  20. Manfred_VR

    Manfred_VR Well-Known Member

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    This Sunday I'll have my 2nd tournament with Hassassin, the missions are : Frontline; Capture and protect and Decapitation (here I've some problems 'cause we've not so irresistible Lt. options xD).
    Anyway, I hope to win this new event, last time I got a 2nd place.
     
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