Muyib minelayers

Tema en 'Haqqislam' iniciado por norsecompass, 13 Abr 2018.

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Mine choice

La encuesta se cerrará el 28 Abr 2018.
  1. Viral Mines

    9 voto(s)
    32,1%
  2. E/maulers and Antipersonnel Mines

    19 voto(s)
    67,9%
  1. Cannon Fodder

    Cannon Fodder Well-Known Member

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    I've been tempted to try multiple minelayers and then using coordinated order to litter the table with mines. But its because on cheap sacrifice can blow up multiples mines. I've used HoloEchoe, and Nasmats to take out mines/crazy koalas for virtually no cost.
     
    A bladerunner_35 le gusta esto.
  2. Knauf

    Knauf Transhumanist

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    3 Mar 2018
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    And you opponent has cleared your Koalas and Nasmats at the same time, so it's not that bad of a deal. I agree that you want to make it as costly as possible for your enemy, though, so you have to place the mines very carefully if you intend to invest a lot of points/orders into placing them.
     
    A Ixidro le gusta esto.
  3. Ixidro

    Ixidro Deep agent infiltrated in PanOceanian HQ

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    27 Nov 2017
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    Minelayer efectiveness varies from table to table and from army to army: mines can be a nuisance or terrifiying depending on who you're playing with. Some get meh, some get rekt. Sometimes my farzan minelayer have died with 2 mines on his backpack while doing his job. Allah be praised!

    If laying a mine makes an opponent burn 3 orders and take the life of a warband, it will be a better trade than killing some dogged or NWI troop when he/she is aiming to score objectives. But as a rule of thumb, minelayer protecting your link team and making your opponent to take difficult decisions it's always good.
     
  4. Alkasyn

    Alkasyn Well-Known Member

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    In general I prefer killing people than making them unable to fight via E/Mauler. Isolated models can still ARO and can be fixed.

    Dead models cannot.
     
  5. Barrogh

    Barrogh Well-Known Member

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    26 Nov 2017
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    Well, it's relative resilience of targets to different things that matter. Some things are way easier to immobilize/isolate with E/M than to kill, especially with Haqq who can also remove support pieces well enough.

    Besides, triggering your mine usually means some overextension. If opponent needs to bring repairing model on the spot after that, it's possible he could very well be welcome to do so.
     
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