There's no better feeling than revealing a hidden Swissile to blast Ko Dali deploying on the board edge. ...until you roll a 19 to hit!
So, if I'm reading this right... would something like a Bakunin Taskmaster with an HRL be a decent area denial piece then? It has Crazy Koalas and an impact template weapon that could be troublesome to maneuver around ( As in the route to walk around the Taskmasters firelane just so happens to have tiny fat explosive kamikaze robots in it. ), so it'd be an interesting option, no? Actually, now that I think about it, that might also be the reason to make the Red Fury version instead of the HRL version from the kit... since it'd allow for parking the Taskmaster up in an important spot, putting him down into suppress mode, and if the enemy wants to maneuver around him... Koalas- ( The TinBot would also help to soften the issue of a hacker trying to disable him as well, I suppose. ) ( Still have no idea which version I'd prefer: HRL or Red Fury. ). Just a thought that came to my mind when reading your reply.
Yeah that profile is great, unless you haphazardly leave it out to be sprayed down with their ARO clearer.
@loricus and @Maksimas Yes, Thought it would also be adviseable to have a place to fail your guts check into. (You probably won't die in one burst by an ARO clearer)
Usually, although mine gets to 20% so you'd really want me to be spending orders to take that shot, it's not worth the risk if it's easy for me to do.
Yeah. I prefer to keep my ARO firelanes either long but narrow ( Like a small corridor between a set of buildings. ), or wide but short ranged ( Where realistically the unit shouldn't get engaged from over 16''. I say realistically, because people still somehow find ways of clambering over several shipping containers in JUST the right way and spot to be able to see enough to shoot. ). I don't really like to have a unit with too great a sphere of influence... since that also increases the size of places it can get engaged from, and that's just a health hazard at that point. ALSO. If possible. I always try to set up my reactive units on the ground level, or as close to it as I can. Limits the amount of places it can be reached from on more unfavourable terms than it already is.
I mean, technically rooftops might be better for more active turn long range firepower, since it'd let you, well... see more.
Yeah but people are always imagining their snipers shoot from up high. It wasn't that unusual for me because my picture of a sniper was always from laying in the grass or from a trench or something, while my picture of an HMG was set up in a window while Russians ran at it like tactical geniuses. I played the old PS2 CoD and Metal of Honor as a kid so my media exposure was a lot different.
Mine generally just involved ''Sniper sits in spot where he sees very far'' while ''Dude with machinegun does not understand the concept of iron sights.''.
Were they still loyal, I'd say skip the seppuku and go straight to the Kuang Shi indoctrination facilities.
Ryuken-9 SMGs are one of the best defensive units in the game. Start with a mine on the table, drop a couple more, one of the best Suppressive Fire platforms to be found anywhere, and their stats are quite resistant to units like Chain Rifles or Jammers, letting them potentially force the enemy to commit piles of Orders to dislodging them.
I fail to see how is it their duty to B1 on ARO duty against the enemy's full burst, but testing their luck in the active turn against the enemy's B1 AROs (or B2 in a link or B3 in suppressive fire or B4 for a TR). Also you can surprise shot on the active turn.
You don't think a multi wound, ARM 5, BS 14/15, -6 to hit, EXP Template long range weapon wielding trooper makes a good ARO piece?