But honestly, Fireteam options SHOULD be in Army, not either in the units PDF or a separate file. Yes, there should be those nice graphics that show what the fireteams and sectorial AVAs are, but all the stuff you need for building army lists should be in the Army app. I am aware that this is a programming nightmare. Still needs to get done.
Yes, counts as a Hospitaller Core (or Haris, if you take the Hosp Haris Doc), with two Wildcard Santiagos. This is legal: Military Orders ────────────────────────────────────────────────── 3 KNIGHT HOSPITALLER Doctor (Fireteam: Haris, MediKit) Combi Rifle / Pistol, DA CCW. (0.5 | 36) KNIGHT OF SANTIAGO Hacker (Killer Hacking Device) Combi Rifle, Nanopulser, D-Charges + 1 TinBot A (Deflector L1) / Pistol, DA CCW. (0 | 38) KNIGHT OF SANTIAGO (Specialist Operative) Spitfire, Nanopulser, E/M Grenades, D-Charges / Pistol, DA CCW. (1.5 | 43) 2 SWC | 117 Points Open in Infinity Army
An idea for Army 7: have an option in the list to mark which units are in a fireteam to check legality.
You are 100% wrong. Because as it is now you get ALL OF THOSE QUESTIONS as you did before (because ALL the other units still have Core listed) PLUS causing extra ones by it being "missing" from the new ones. This is not a matter of opinion, you are flat out wrong. Now, IF you can get CB to remove Core from ALL profiles then your comment above would be correct. But that is not what has happened.
Sorry, I misread your post/ranted about one of my pet peeves. You're right that having a mix is the worst possible option. In effect, I responded to Stiopa's post again, instead of to what you actually posted.
So I just tried the new MO against my partners ISS, and they are... interesting. I quite like them! I ran a "Teuton" Fireteam of Santiago Spitfire, KHD, and 3 Magisters, a Hospitaler Haris of HMG, Doctor and Order Sergeant, a Mule bot, and a Sepulchre with a Spitfire and CoC. The Sepulchre allows so much more aggression with a Lieutenant, and the Harris, whilst expensive, makes for a great firebase. Definitely requires more testing, but they feel strong. The interesting part was that I didn't feel the urge to take TOOSFO at all... and that did feel weird!
Does a holo 2 model have to project as 3 identical copies, courtesy list seems to dictate as much, but the rules seems to not have such a restriction. I was thinking of disguising a single sepulcher as infiltrating konstatinos and two black friars taking advantage of advanced deployment l1. Which would actually pretend to be enough points to have a toosfo in hidden deployment
From the Holoecho State concerning combining Holo1&2: This allows the player to replace the model with others from the same army possessing the same Silhouette value, and also to replace the Holoecho Markers with figures. However these must represent the same type of trooper as the model, possessing the same weapons and equipment, like the Holoecho Markers do.
Pretty sure that's covered under these points: The effect of the Holoecho state can be combined with the effects of the Holoprojector L1 state. This allows the player to replace the model with others from the same army possessing the same Silhouette value, and also to replace the Holoecho Markers with figures. However these must represent the same type of trooper as the model, possessing the same weapons and equipment, like the Holoecho Markers do. If it is not possible, then the player must place a Holoecho Marker beside that model to reflect its condition. If the player is using models instead of Holoecho Markers, then at the start of his Active Turn or if he activates the Holoecho state in his Active Turn, the player must place a Holoecho Marker next to one of the three models, but it is not compulsory that model be the real Holoprojector L2 bearer. By this way, his adversary can know he is facing a Holoprojector L2 trooper in order to be able to delay his AROs. The player can remove that Holoecho Marker at the end of his Active Turn.Bold+Italic+Underline is my emphasis. So sadly, I don't think the multiple different holoechoes is legal. Edit: Ninjas in PanO!
I always interpreted that line as troop classification, as trooper type is used to describe that. But i def see the intent due to it describing same equipment
Because it has the phrase 'same weapon and equipment' I see it as 3 of the same model, not 3 different troop types. For my Holoecho markers, I used 3 of the clear plastic Sedition Wars minis, all in the same pose (twice, actually, since I had 2 sets of 3 repeated poses). They're standing on bases that say 'holoecho'. It does skip the possibility of using different models for decoy purposes, though.
Of course! We were playing supremacy. Military Orders ────────────────────────────────────────────────── 10 3 KNIGHT OF SANTIAGO Hacker (Killer Hacking Device) Combi Rifle, Nanopulser, D-Charges + 1 TinBot A (Deflector L1) / Pistol, DA CCW. (0 | 38) KNIGHT OF SANTIAGO Lieutenant (Specialist Operative) Spitfire, Nanopulser, E/M Grenades, D-Charges / Pistol, DA CCW. (1 | 43) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW. (0 | 23) KNIGHT HOSPITALLER HMG / Pistol, DA CCW. (2 | 39) KNIGHT HOSPITALLER Doctor (Fireteam: Haris, MediKit) Combi Rifle / Pistol, DA CCW. (0.5 | 36) ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13) KNIGHT OF THE HOLY SEPULCHRE (Chain of Command) Spitfire / Pistol, DA CCW. (2 | 56) MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) 5.5 SWC | 300 Points Open in Infinity Army The Santiago's ran with the Magisters as a "Tueton" fire team, with the two Hospitallers and the order sergeant as a Harris. I got lucky as my partner gave me first turn, so I ran the core link up the board and pretty much camped in one of his quadrants, and it took him two turns and most of his army to dislodge it. The KotHS appeared as an Order Sergeant Hacker (Only level 1, I rarely use level 2 tbh) with the Xenotech in tow, and the harris made an excellent firebase. The thing is, the list actually has tonnes of specialists surprisingly (well, 4 out of 10 models!), but they are all good WIP and felt strong enough to get things done. I think the thing people haven't factored in with the Sepulchre redesign is it is now able to do objectives with its WIP of 14, and that is pretty useful. It took two consoles for me, and held quadrants, gunning down some light opposition as well. It's never going to hold its own against a dedicated gun platform like a Swiss Guard or whatever, but as a second/third wave button pushing attack piece, it felt incredibly versatile.