Hello, I"ll be playing Countdown run mission 301, MO againt OSSS For the ones who don't know, the two players deploy in facing (not opposite) right corner ofthe map (quite close). Each has a console to activate in its left half of the table. After activating you need to enter the Panic Room (in the center of the map) and activate another console. Only after, on the left side of the map (opposite to dep zone) there are dropships and you need to evactuate as many troops as possible. 4 Turns. A mission specificity is that there can only be one Group (max 10 units). On Opposite side (playing against my bro) there will be OSSS, I'm pretty sure there will be posthumans (to maximize order counts) and the Asura. If not the Asura, there will be the Marut. While there are several army lists I prepared, they can be summarize in the following two (wother lists are similar but with some tweaks here and there): Commander and Tik ────────────────────────────────────────────────── 10 1 2 KNIGHT COMMANDER (Lieutenant [+1 Order]) Combi Rifle, Light Shotgun / Pistol, Shock CC Weapon. (0 | 28) TEUTONIC KNIGHT (NCO) Spitfire / Pistol, DA CC Weapon. (1.5 | 31) CROSIER (Paramedic) Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 13) CROSIER Spitfire / Pistol, CC Weapon. (1 | 17) ORDEN SERGEANTS INDIGO (Infinity Spec-Ops) (BS:15, Albedo, Mimetism(-6), MULTI Sniper Rifle) Combi Rifle / Pistol, CC Weapon. (0 | 14) KNIGHT OF MONTESA (Paramedic) Boarding Shotgun ( | MediKit) / Pistol, DA CC Weapon. (0 | 29) TRINITARIAN (Forward Observer) Submachine Gun, D-Charges, Flash Pulse, Shock Mines / Pistol, CC Weapon. (0 | 23) MENDOZA (Forward Deployment [+8"]) MULTI Rifle(+1 Dam), Grenades / Pistol, DA CC Weapon. (0 | 57) TIKBALANG OF MONTESA (Religious Troop) AP Heavy Machine Gun, Heavy Flamethrower / DA CC Weapon. (1.5 | 68) CRABBOT Flash Pulse / . (0 | 0) PEACEMAKER Heavy Shotgun / PARA CC Weapon(-3). (0 | 20) AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4) 4 SWC | 300 Points Open in Infinity Army Only 1 Core (the first 5 units) What I like in this army list: - max order count with the Knight Commander and the Tik - Montesa to rush for the Panic room after the Trinitarian activates the left console - peacemaker to protect frontline incursions - Tik to hunt the Asura / Marut. Once that one is down, free road for Mendoza to obliterate the rest of the army - Good core with an ARO Order sergeant on the first turn, and good close combat capabilities with the Teutonic NCO - less prone to hacking / no KHD facing of the Asura The secone one Jeanne flashbot NCO ────────────────────────────────────────────────── 10 2 JOAN OF ARC (Lieutenant) MULTI Rifle, Nanopulser / Pistol, EXP CC Weapon. (+1 | 45) DE FERSEN Spitfire / Pistol, AP + Shock CC Weapon. (1.5 | 51) KNIGHT HOSPITALLER Heavy Machine Gun / Pistol, DA CC Weapon. (1.5 | 37) KNIGHT HOSPITALLER Boarding Shotgun / Pistol, DA CC Weapon. (0 | 29) KNIGHT HOSPITALLER (Doctor) MULTI Rifle ( | MediKit) / Pistol, DA CC Weapon. (0 | 35) TEUTONIC KNIGHT (NCO) Spitfire / Pistol, DA CC Weapon. (1.5 | 31) TEUTONIC KNIGHT Missile Launcher / Pistol, DA CC Weapon. (1.5 | 28) ORDEN SERGEANTS INDIGO (Infinity Spec-Ops) (BS:15, Albedo, Mimetism(-6), MULTI Sniper Rifle) Combi Rifle / Pistol, CC Weapon. (0 | 14) TRINITARIAN (Forward Observer) Submachine Gun, D-Charges, Flash Pulse, Shock Mines / Pistol, CC Weapon. (0 | 23) FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7) 6 SWC | 300 Points Open in Infinity Army One Hopsitaller core One Harris with the two Teutons and the Spec Ops Order sergeant What I like in this army list: - My brother will never expect Jeanne and the Hospitallers - Insane BS capabilities with the Core (Jeanne starts hitting with 21 if in good range), hospitallers start with 20. --> they will annihilate everything in their active turn - Extremely multi purposed Core (template weapon, Doctor, Comms war, AP with Jeanne, long range with HMG) - Very durable long range ARO Harris: Order Sergeant on turn 1 (albedo and mimetism -6), then ML Teuton as of turn 2. - NCO Spitfire to then get out of the way - Dronbot to "repeat" close to the Panic Room. - 18 wounds total (taking into account Jeanne NWI) What I like less: - if for a reason or another the Trinitarian doesn't succeed pushing the button on the left and dies in the meantime, I'm screwed - need to activate the Panic room with my core - slow army - quite exposed to hacking during my reactive turn What's your opinion on this one? It's only the third time I'm playing MO
The first list has greater speed, orders, and flexibility. IMO this is the better one, given the number of specific objectives you will be facing. That said the second one looks like a lot of face-smashing fun. You might consider dropping the HMG and (BSG or doctor) from that squad and rededicating the slots & points to more objective-grabbing mobility like the first one. Montessa and and Trinitarian, or the like.
Thanks for your answer. Indeed first list is better. Second list doesn't make much if I take out a Core. I decided to go for the first list but slightly adapted Zw9taWxpdGFyeS1vcmRlcnMaMzAxIGtuaWdodCBjb21tIEplYW5uZSB0aWuBLAEBCgEeAQMAAi8BAQADHgECAAQeAQYABRgBDQEBHAABAQcAAAABgLcAAAAAAAEkAAAAAAAOAxAKAQEBAA0BBoX3AQQAB4S5AQQACCEBAwAJIwEBAAoUAQQA With that I'm gaining: - Teuton ML - some extra Health points (NWI from Joan over Mendoza and Teuton over Knight Commander, added an extra teuton) - duo - Inspiring leadership coordinated orders that can be used with Joan / Bulleteer / Tik / KoM for a good mix of template weapons and BS weapons I'll tell you how it goes
As promised Here is the army I ended up fielding. And the choice was actually good. In front there was the Asura, not the Marut 301 final ────────────────────────────────────────────────── 10 1 2 TIKBALANG OF MONTESA (Religious Troop) AP Heavy Machine Gun, Heavy Flamethrower / DA CC Weapon. (1.5 | 68) CRABBOT Flash Pulse / . (0 | 0) TRINITARIAN (Forward Observer) Submachine Gun, D-Charges, Flash Pulse, Shock Mines / Pistol, CC Weapon. (0 | 23) TRINITARIAN (Forward Observer) Submachine Gun, D-Charges, Flash Pulse, Shock Mines / Pistol, CC Weapon. (0 | 23) PEACEMAKER Heavy Shotgun / PARA CC Weapon(-3). (0 | 20) AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4) PEACEMAKER Spitfire / PARA CC Weapon(-3). (1 | 26) AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4) DE FERSEN (Lieutenant) Spitfire / Pistol, AP + Shock CC Weapon. (1.5 | 51) TEUTONIC KNIGHT Light Shotgun, Panzerfaust ( | TinBot: Firewall [-3]) / Pistol, DA CC Weapon. (0 | 20) BROTHER KONSTANTINOS FTO Combi Rifle, D-Charges / Assault Pistol, Shock CC Weapon. (0 | 24) ORDEN SERGEANTS INDIGO (Infinity Spec-Ops) (CC:26, BS:15, PH:13, WIP:15, ARM:2, BTS:12, W:2, Multispectral Visor L1, Mimetism(-6), MULTI Sniper Rifle) Combi Rifle / Pistol, CC Weapon. (0 | 14) TEUTONIC KNIGHT (NCO) Spitfire / Pistol, DA CC Weapon. (1.5 | 31) 5.5 SWC | 300 Points Open in Infinity Army I started first. Opponents takes out two orders. I used only the required orders to push the required buttons. The rest of the orders were done to use a coordinated order against the opposing Infinity Spec Op that I killed via a coordinated order Teuton Panzerfaust, Tikbalang and Infinity Spec Ops MultiSniper rifle I also tried to shoot down the Asura with the Tik, unfortunately it didn't go through and I needed to get out to avoid overextending and getting it possessed. On the my opponent first turn he killed a Trinitarian, a peacemaker, a Teuton. My Infinity spec ops get isolated by Arjuna and Kyranbots On my second turn I decided to not play offensively and get the remaining De Fersen, Teuton NCO and Konstatinos out of the game. But before doing so, I kill the Arjuna with my peacemaker. Try to kill the Rudra with Peacemaker Spitfire, but it got killed instead... Tried also with my isolated SpecOps and Tik, without success. Remaining on the field was only my isolated Spec ops, one trinitarian, one peacemaker and the Tik My opponent second turn was kinda rushy since he didn't push any button and his Arjuna Specialist was killed. He had to use a Dasyus (I think?) to rush the button pushing, and basically constantly move without firing to waste as few orders as possible. He succeeds to make his Asura and Yadu go out of the game. I killed in ARO the Rudra. He killed my Infinity Spec Ops with Yadu. On my third turn I basically only had my Tik and a Trinitarian. I used all orders on my Tik to kill his remaining Dakini. Most of which fall, and he succeeds to make one of them go out of the game. For the moment we are tie. Last turn, I use the Lieutnant order and tac awareness to clear out mines he dispensed on the path to my extraction zone and make the last Trinitarian go out, securing victory since only remained the posthumans (which couldn't be extracted) and the Dasyu was too far to get extracted. Bottom line, Tik performed really well and is an AMAZING unit with its Mimetism, the new Climbing rules and his climbing plus. It's an insane hunter. It was the very first time I used it. The Teutons are great, as usual, mandatory in any list. Peacemakers can also make a huge difference, not only securing the front line, but with their 6-4 movements and HFT bot, they can HURT for rather cheap. On OSSS side, the Rudra is a real pain to take down... Asura the same. Even outranged against AP she is extremely tanky. I got quite a lot of Crits, granted, but the number of save rolls he succeeded was quite astonoshing too. But most importantly, my opponent is way more experienced than I am and is quite easy going with mistakes I do, allowing me to "reset" to a certain position if the rules state that I can't do what I intended. If he hadn't been that easygoing, the game would have been quite different...