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Minutemen & future USARF updates.

Discussion in 'Ariadna' started by MATRAKA14, Jan 6, 2019.

  1. Randomcallsign

    Randomcallsign Well-Known Member

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    I'd love to see more specialist options for the Minute men. I think someone mentioned it earlier but they're even modeled with a med pack of some kind on their hip but don't have a paramedic option. I love the faction and wouldn't want to reinvent the wheel but I'd like to see Maruaders swap specialists with Minutemen so the MM have a paramedic and the Marauders have an FO. That, plus wildcard on the unknown ranger would make me a very happy camper. (I mean, shock immunity too but I'm trying to stay reasonable...)
     
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  2. kanluwen

    kanluwen Well-Known Member

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    Unfortunately, that's not the case since the weapon loadouts are comparable for them.
    You're spot on with regards to Marauders. But Grunts? Absolutely should be able to--unless we're going to see a MM+Traktor Mul or MM+Blackjack link team.
    You know who else has "plenty of cheap Orders"?

    Basically every damn one of the Sectorials that has gotten these new rules. This literally is the same refrain we always have from the loyalists:
    "We don't need these new rules backdated, trust CB!".

    Why? Why should we trust them for balance? They prove time and time again they can't handle balancing things out well.
     
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  3. MoragTong

    MoragTong Member

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    I'm with you on USA being fine, I do think TAK is outshining them by quite a margin though. Not sure on the Minuteman joining Grunts being a solution, but totally agree that giving the Unknown Ranger Wildcard would do it. Get him into Vet Kazak territory and we're cooking with gas.
     
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  4. Hecaton

    Hecaton EI Anger Translator

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    Unknown Ranger should have Shock Immunity and perhaps wildcard (or at least link with Minutemen). I'd also love to see Minutemen get a paramedic and the option for the x visor profile to be the lt.
     
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  5. Musterkrux

    Musterkrux Well-Known Member

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    Maybe let the 112 Doc link with Minutemen, so he makes the link cheaper but also gives them an opportunity to benefit from Shock-Immunity at a slightly higher roll? Rolling 13 to bring them back is a type of resilience different to the Marauder's Dogged that I could get behind. That or a Minuteman Paramedic but secretly I want the 112 more.

    Agree that UR should get Shock Immunity. He's an (un-)named character, so is allowed/expected to be a bad-ass.
     
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  6. krossaks

    krossaks Well-Known Member

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    What about special haris with the unknown Ranger and Minutemen. They could also get normal haris not playing with Usarf (played mostly against Usarf) but it looks like the problem is how grunts always take the core Option.

    Pd: more or less like in Onix where only few people picked rodoks, but more beacuse unidron core was very good. Now with haris Rodoks see a lot more play.
     
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  7. Musterkrux

    Musterkrux Well-Known Member

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    Yeah, Minuteman Haris, potentially with UR sounds like something I'd take.
     
  8. Scribbler

    Scribbler Well-Known Member

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    I like these ideas, but I imagine that the price tag for the Unknown Ranger would probably be way up there with all of these added on. I think that giving the UR NCO and Counterintelligence on both profiles would be very nice, but Inspiring Leadership would probably work best on his CoC profile. I also really like the idea of him getting wildcard across the board. But the downsides, as mentioned earlier, would be the price hike that I imagine would come with, so what are some ways that his points can be brought down to a reasonable level?

    I think this is spot-on. I’d prefer a Tactical Awareness profile over CoIntel, and I would also like to see the Minuteman be able to link with Grunts.
     
  9. MATRAKA14

    MATRAKA14 Well-Known Member

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    Not really, in limited insertion I say yes, TAK is better, as the other elite factions in general. But thats a problem of the mode and how it changes the game.
    In regular matches USARF stands toe to toe with TAK and in my experience USARF is if no't better far more flexible by a big margin. TAK has some severe limitations that need to be learned and mastered before having the same success.


    The minutemen problem is not really the cost but their role. They are designed to bring the heavy guns with high BS, they are able to shoot down almost anything in all the ranges (and with the active turn). The problem is, nobody is going to leave their toops visible so you can shoot them down and they are not good ARO pieces, so that forces you to advance the team. In that moment they become fragile and easy prey.

    So at the end USARF has more reliable options for heavy guns (not really that good or strong, but more expendeable and flexible) and also two core link teams with far more useful roles. Like the awesome sniper towers or the more agresive marauders with close to medium range bands and visors, or the more expendeable marauder haris.

    In my opinion minutemen should be shifted to fit a well designed role, one of the posible candidates is a relliable core for limited insertion but any other idea could also work.
     
    #29 MATRAKA14, Jan 11, 2019
    Last edited: Jan 11, 2019
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  10. kanluwen

    kanluwen Well-Known Member

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    What other "anchor" troops are there?

    And quite frankly for what they are, I find Blackjacks underwhelming at this point as well. Should be seeing FA on the AP HMG or at least a frigging T2 HMG. And Mine Dispensers or Sapper.

    That would be an 'anchor' versus what the Minutemen bring to the table. And comparing the Frontovik to a Ratnik is just ridiculous.
    Grunts are "the go to link team" for reasons that should be blatantly obvious to anyone who's ever played Infinity. Cheap units always are the "go to" for the Link Teams.

    And if you really think that Marauders will suddenly see no tabletime? I think you're a bit too pessimistic.

    You just described TAK and quite a few of the new Sectorials.

    OH BOY, ARM3 EVERYWHERE! WOW! HOW COULD I MISS THAT!

    Quite a few factions do "come close to that freedom with the army builder".
    Bull. Shit.

    Maverick Molotok SWC 2 is because it was "the new hotness". Compare to the far superior Dynamo with Molotok and Mine Dispensers. Cheaper SWC but higher price point...yet for some reason you're still going to try to argue that the Maverick(which is part of the army they initially started trying to butter us up as "bikers" for whatever asinine reason) "isn't how the army should be played" despite it clearly being an intended format what with the cheaper models.

    UR is like it is because they fucked up. End of story.

    Nope. Realistically, making Minutemen and UR "a little bit more interesting" is the least they could do.

    If they were serious to committing to balancing the factions, every time they introduced a new set of rules? We'd be seeing that stuff everywhere.

    Also:
    MARKSMAN RIFLES SHOULD BE IN USARF EVERY FRICKING WHERE. If they'd been smart?

    Grunts wouldn't have Sniper Rifles: it would be Marksman Rifles.
    Marauders would have an option for Marksman Rifles.
    Foxtrot Rangers would have Marksman Rifle options.
    Airborne would certainly have Marksman Rifles.

    That stuff should be everywhere in USARF.
     
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