More accurately: I think everyone is going to need the time. One of the people people who was initially blase about this jaunt is conducting personal safety checks and is 'joking' about the possibility his plan will kill everyone. Be afraid. It also gives us time to sync all the actions to be executed next round for maximum co-ordinated effect.
Dear Diary, on the first day I was given sqad command, we had a friendly fire incident. it wasn't a good day.
I find your lack of faith very disturbing, guise :D In all seriousness, though, relax. We're not going to die like that. At worst everything will go to hell in a basket and we'll fight our way out :D
All in all excellent rolls and Tactics everyone involved. . . Your answered in a prompt manner to an unexpected "Evil Plot Twist" by Your devious G.M. (and THIS is JUST the tip of the Iceberg !!!) and are starting to be underscored "Team Roles". . . Now I will wait for EVERYONE on "Land Team" and "Shuttle Team" to post and described their Actions and then will the declare the Reactions of the various N.P.C. (many Allies, a few Bystanders and a very narrow number of Foes). . .!!
Excellent stuff everyone, continue on these premises. . .!! @DaRedOne . . . Your description of the various "Mounting Stages" of the Cybernetic Joakim is very, Very, VERY Cool, and the idea of the Unhelmeted Head is also quite awesome and "Superhero Comic Style". . . BUT. . . . . Infinity is a Game where Combat also feature heavily Aimed Called Shots to a vulnerable location, or simply "Bad Luck" on a Casual % Randomic Roll for Locations. . . It need only a good Sniper with a Heavy Handcannon Pistol, or a moderately competent Soldier with a Combirifle with good enough Tactical Optic Scopes and. . . . .BOOOOM!!! Headshot !!!!! For the moment the "Joakim Coolness Factor" allow Him to go around at naked head, BUT any of the Iterations of his Cybernetically Integrated Armour features a suitably leveled Full Helm with Reinforced Rebreather Mask and Tactical Armourglass Visor (or, for the heaviest models STILL IN DEVELOPEMENT phases of "Beta Testing", a curve Plated Slab of Teseum with tiny Microcameras acting as eyes, EXACTLY as normal, standardized T.A.G.s have). . . Waiting for a little for the rest of the Orbital Shuttle Passengers to roll their "Anti-G Resistance" and then I will commandeer the eventual Late P.C.s (I know, for an example, that @Yasashii Fuyu is outside home, on a Family Holiday Trip and with no easy access to the Web), as with for those that are Allied N.P.C.s . . . . .!!! This is going even better than I hoped when I started to post for the Campaign (the more assiduous Non-Virtual Players of My L.G.S. are unfortunately Teen Nerdy Gamers that make a LOT of fatigue to exit from the "D&D Loot XP" mentality !!!). . . . .
@oldgreg is in Minnesota enjoying life. So it's probably just @dangerrose at the moment. On the other hand. our plan only actually requires the Nomads to remain functional. Re: hit Orc, receive X style role-playing. I'm on a space ship trying to force another spaceship chasing me to break up in atmosphere while people on the ground are (well were) preparing to throw ballistic projectiles in my general direction (and they're my friends). This is Fun! and basically the sort of problem you can't play at solving anywhere else. If I just wanted to dungeon crawl there's a lot better RPGs for that on PC.
Actually, I figured the suit might have a blast shield similar to artillery guns, for head protection. But yeah, I know the unhelmeted head is dangerous, although with his vigour of what... 20? he can probably take a sniper shot :D Jokes aside, I just need to think of a suitably cool helmet.
Excellent ideas everyone, I will continue on these premises, as seems good to Me. . . This upcoming Weekend I will be away from Home for family issues (nothing serious) and would have serious problems to Post or even JUST follow threads. . . In the case I could not advance further the plot in the next hours (very, Very, VERY busy !!!) feel free to further define Your actions and then also "Prepare" beforehand the actions of Your Player Character EVEN when it IS NOT Your turn (but in a sensible manner). . .!!
Sorry @inane.imp and the rest of you, I was actually just got back last night from a quick trip to the Philippines, and its rather annoying to make a long color-coded post from a phone. This is actually the first post I've made from my computer proper in a long time. I'm back in for the next two days before I go on a another trip. This next one is up North with zero service. Again, I apologize, but I think I'll have to step out of this for at least another week. Honestly, I'll be travelling every other week through to New Years, so I'm not sure if I'l have much desktop time. Sorry for the delay in letting you guys know.
@oldGregg , He-Who-That-Travels-More-Than-A-Circular. . . . . !!!!! Don't worry, thake Your time when You can, and when You can't I will happily, gladly Auto-pilot the Character along the Guidelines that You have yet evidenced. . . I tend to have a very fluid attitude to Gamemastering, learned when R.W. kick Me in the Nuts and I can't easily write and follow how I want. . . The character of @loricus for an example has ALWAYS acted on Autopilot, and He was the SECOND who wanted to do the Game on these premises, but I totally don't have an issue. . . Every Player Character that still has not acted has been Rolled by the G.M. along with the various N.P.C. Allied / Unfriendly alike. . .!! As this Weekend is totally chaotic mess for Me, then I forced a little the hand to update a "Cliffhanger Moment" in the best tradition of the Science Fiction Adventures. . . . .!!!
Are we doing something weird with momentum? Normally it caps out at 6 and reduces by 1 each round in an action scene. Which means that we should never start a round with more than 5 Momentum. If we never get short on Momentum then we won't be forced to generate heat for our evil GM to spend.
Nice. https://www.infinitythegame.com/blog/news/item/514-the-most-epic-battle-of-merovingia https://assets.infinitythegame.net/downloads/merovingia/en/v1.0/merovingia.pdf I can see Arabelle crying when she gets the news about this event in the future. MRRF or FRRM is my first Infinity force. The Loup Garou models are what convinced me to buy and try Infinity in the first place. So this news is both good and bad. I need to grab a few more minis to finish my MRRF force and now is the time to do it. Still I don't think this is the end of the Ariadna French but they are now in a place lower than the Shasvastii hold in being resculpted. They might not get a rebirth for many years down the road unlike the Shas who are at least in que so to speak. I'm happy that FRRM got two harris (Garou & Briscards) & special links (Metro & Moblots) that the Nomad Alguacil Hacker & Jacques Bruant can join since those two models now "counts as a Metro for Fireteam composition". So here is to the future and hopefully maybe I'll get to collect/redo MRRF all over again with new resculpts. The new Rifle+Flamethrower Chasseur model that is being released in July (August for the US) is a good sign that will happen.
Coming back from a Work Convection Weekend that started HORRIBLY BOTCHED and instead ended MARVELOUSLY WELL !!! Will explain details later, but suffice to know that at the moment I'm REALLY feeling at "Seven Heaven" for the first time of many, Many, MANY Years !!! @inane.imp there is a very simple explanation about the Momentum / Heat "Excess Ratio". . . In the Modiphius Forum they have said that the "Typical Vanilla Standard" setting of Infinity R.P.G. is done with 3 to 5 "Hyperpower Citizens" P.C.(comprising also people from Ariadna, Human Edge and the Haqqislamite Wastelands BUT with O12 Money-Banking Virtual Account, Comlogs, a Cube and a Personalized Basic Geist) with moderately basic "Cyberpunk Edgerunners" equipement (capping at "Noncombat Police Lhost" level of Cybernetics and Nihonjin Haramaki Zensenbutai / Pan-O Knight in Heavy Infantry Suit for Wargear). . . These Numbers and Typical Settings are what for the Level Caps of Momentum and Heat, along with various Abstractions of Rules (such as the "Corona Halo" ping of their Mayastatus or the effective "Realistic Physics" of Ammo Reloads). . . . .!!! More numerous Player Characters ESPECIALLY with so much "Overabundance" of Wargear and "Allied N.P.C. Support" (such as a Scenario where the P.C. are entrenched in a powerful Defensive Position, like "Paradiso-Frontline Joint-Command Elite Special Forces") have to be addressed in the F.A.Q. Questions about the Rule Changes that will be released as soon as Beta-Tested in upcoming supplements. . . One of the solution was to "Divide" Player Characters in multiple tranches of the "Basic Squad Format" (Max. 6 Momentum for a typical 3-5 "O12 Agents" squad) based on if they are facing a Single Homogeneous Entity as "Enemy Tactical Command". . . The examples discussed where of a Multiple Squad "Corp Skycraper Data-Vault Heist" loosely inspired by the Tabletop Boardgame of "Human Interface Nakamura Tower" (where competing Black Ops Teams are raiding / defending a Corporate H.Q. with a schizophrenic Artificial Intelligence Caretaker, much like V.I.K.I. of "I, Robot" Movie !!) for a RELATIVELY "Plainclothes Adventures" in an Urban Setting and then "Against the Combined Army" for an Heavy Duty Warfare on Paradiso "Niemand Zone" (with Momentum / Heat expendable for temporary assetts such as "Allied Tanks Assaults", "A.I. Aspects Rescue Team" or "Orbital Artillery Bombardement". . .!!). . . I extended this idea about that peculiar game; You are a Team of 9 Players (either Fully Active or on G.M. Autopilot) with a LOT of Allied Tactical Support (You are in the FUCKIN MINOTAUR-BIKERS H.Q.) and Your Adversaries are "Multiplexed-Shared Mind-Consciousness" of Downloaded "Shards" of Criminal Rogue Artificial Intelligence "Svengali". . . You have a MAXIMUM MOMENTUM POOL CAP of 12 (x2 Basic Standard Level) for BOTH Teams, as they are facing an extensively coordinated Enemy Offensive (that could be further influenced by "Successes" obtained by Allied N.P.C. acting on Your "Direct Orders"). . . . .!! Be wary that even the Heat Mechanics are similarly scrambled. . .!! I could swear to have described this "Relative Homebrew" of mine in the Recruitment Thread, but could have misplaced / forgotten it. . . . Hope this explain it all. . . . .