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[MILITARY ORDERS TACTICS] Quo Peregrinatur Grex Pastor Secum ["300pts Box" WiP 06/04/19]

Discussion in 'PanOceania' started by eciu, Jan 8, 2018.

  1. Skoll

    Skoll Well-Known Member

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    Paying for bs14 when bs13 +mimetism every other faction gets is better is kinda suboptimal.

    I feel like at the moment knights dont have a good solo fire superiority piece. The links are great but suffer from the eggs in one basket issue of HI links.

    High mobility joan feels like it should be this piece, but she lacks visual mods and due to having inspiring leadership it is super tempting to make her the Lt. At which point you cant use her as a safe solo piece.

    As a single 10 order combat group MO also suffers compared to IA.

    I really wish sepulcher had mimetism in addition to holo (hell they can drop holo 2 to 1) a fordward deploying knight with mimetism and decent cc disguised as a separete piece has a lot of potential. Id be comfortable with him dropping down to bs 13 as well if he saw a point drop
     
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  2. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    Hopefully N4 makes BS14 HI scary again
     
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  3. Ayadan

    Ayadan Knight of the TAG Order

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    Well, I'm trying a new approach inspired from my experience while playing Magisters in Vanilla and for now, the success is better than expected.
    Here is the list I'm trying ATM but I think you could change things here and there or just use the idea of just play the Magisters unlinked:
    Pour Nostralia!
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]6
    MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22)
    MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22)
    MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22)
    MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22)
    KNIGHT OF SANTIAGO Lieutenant (Specialist Operative) Spitfire, Nanopulser, E/M Grenades, D-Charges / Pistol, DA CCW. (1 | 43)
    MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW. (0 | 23)
    MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW. (0 | 23)
    SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)
    MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5)
    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]1
    SPEC. SERGEANT Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
    PALBOT Electric Pulse. (0 | 3)
    TRAUMA-DOC (Father-Doctor) Combi Rifle / Pistol, Knife. (0 | 14)
    MACHINIST (Father-Engineer) Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
    PALBOT Electric Pulse. (0 | 3)
    SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)
    WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
    3.5 SWC | 299 Points
    Open in Infinity Army

    You have orders, you have a link, you have firepower, specialists, back up, good CC etc.
    Having your own WB is really helpful to deal with mines. 2W ARM3 WB are really effective and the shotguns can work sometimes as subpar Chain rifles. The panzerfausts also make specialists rushes harder once the Magister is in the backline of your opponent. The list needs some games to understand how to play it though. Breaking the link to let your Magisters have their free movement, then bringing them back in the link or not etc.
     
  4. Kai Wren

    Kai Wren Well-Known Member

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    Maybe a little late to the party but that isn't too dissimilar to a list I had a lot of fun with recently.

    Berserker Barrage
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]4
    KNIGHT OF SANTIAGO Hacker (Killer Hacking Device) Combi Rifle, Nanopulser, D-Charges + 1 TinBot A (Deflector L1) / Pistol, DA CCW. (0 | 38)
    MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22)
    MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22)
    MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW. (0 | 23)
    MAGISTER KNIGHT Missile Launcher / Pistol, DA CCW. (2 | 32)
    KNIGHT HOSPITALLER Lieutenant MULTI Rifle / Pistol, DA CCW. (0 | 35)
    MACHINIST (Father-Engineer) Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
    TRAUMA-DOC (Father-Doctor) Combi Rifle / Pistol, Knife. (0 | 14)
    PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13)
    GROUP 2[​IMG] [​IMG] [​IMG]4
    SPEC. SERGEANT Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
    SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)
    PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    3.5 SWC | 300 Points
    Open in Infinity Army

    Ran it against my friend's Shasvastii which all started in TO or Camo state. Neither of us are particularly great or experienced players but the magister link did some fantastic work.

    As I was going second he sprang a Sphinx across the board and managed to do a lot of damage to my support elements but the link was able to mulch everything else of value and the Sphinx (somewhat luckily) wound up locked down in CC against my lieutenant in my backfield so was not scoring.

    The missile launcher MK wound up scoring the game-ending blow with a missile shot in ARO that took out his Caliban and a couple of little camo tokens next to him. MO may not be super competitive but I still have a blast with them. :)
     
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  5. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    This seems very SWC light.

    Have you considered running the HRL Order sergeant with Auxbot in Group 2?

    I find them too SWC expensive for most lists, but they are a great backup piece and defensive tool when you can afford them (in terms of SWC).
     
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  6. Kai Wren

    Kai Wren Well-Known Member

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    That's an easy enough change; switch out the trauma doc and basic OS for that + mulebot. I wanted to have a doctor in there though... might give it a whirl next time.
     
  7. Kai Wren

    Kai Wren Well-Known Member

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    I've had a couple of very fun games with this list lately:

    Team Tacticool
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]2
    SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)
    SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)
    SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
    DART Submachine Gun, Viral Tactical Bow, E/M Grenades / Pistol, Shock CC Weapon, Knife. (0 | 34)
    BULLETEER Spitfire / Electric Pulse. (1 | 23)
    JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, AP CCW. (+1 | 49)
    PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5)
    SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)
    WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3)
    GROUP 2[​IMG] [​IMG] [​IMG]4
    SPEC. SERGEANT Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
    MACHINIST (Father-Engineer) Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    5.5 SWC | 300 Points
    Open in Infinity Army

    It isn't anything super special, but I've found that having two TO infiltrating multi-snipers in there is enough to give a huge amount of table coverage in most setups that I'm running across and they have performed impressively in both games so far. Joan's free coordinated order helps out a lot.

    I won against Vanilla Nomads fairly easily, mostly because my opponent deployed in positions which were quite exposed to my snipers, and then I barely lost to White Banner Army - a few misplays meant I gave away more than I needed to at a couple of points and wound up 1 order short of being able to kill my opponent's HVT with my data tracker in Transmission Matrix which meant I lost by a single point.

    The multi-snipers were particularly awesome in that game as he tried to push out with his Qiang Gao turn 1, and the first sniper took a wound off and forced him back into cover. He then pushed out with his Blue Wolf and managed to kill off the first sniper and a couple of bots I had left a bit more out in the open than I would have liked... but come my turn one, the second sniper killed off the Blue Wolf and did a bit more damage in return. It took a lot of orders, but I don't think there would have been any other tools I would have had available as MO to achieve the same goal without needing to push through the defenses he had covering the approaches to the TAG otherwise.

    I'm sure there are other sectorials who can run this playstyle better, but I'm enjoying it a lot regardless! I obviously haven't played it a massive amount yet but so far it has felt like I've got enough answers that I can find my way back in even if I lose a couple of pieces.
     
  8. eciu

    eciu Easter worshiper

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    Just a small update, it seems we will be getting new Santiago models (courtesy of Starmada sectorial).
     
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  9. Lesh'

    Lesh' Infinity LATVIA
    Warcor

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    maybe a blister? one can hope!
     
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  10. eciu

    eciu Easter worshiper

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    Well atm. we would only need 2 models (are double new blisters a thing in current release strategy?) so who knows...
    They could probably even get away with single blister and alternative head+arm. (hacker head vs Spitfire arm)

    Unless we see another shake-up in MO xD
     
  11. Teslarod

    Teslarod when in doubt, Yeet

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    MO are due for yet another redesign according to the Hot and Cold Facebook threat. I'd assume IA is as well. Although they both will massively benefit from HI getting significantly cheaper across the board.
     
  12. eciu

    eciu Easter worshiper

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    Interesting, didn't know that.

    Well Magister might get into some silly points levels...... we will see if they get MOV 6-2 , or if Lt situation in MO will be somewhat addressed.
     
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  13. Cdp1492

    Cdp1492 Well-Known Member

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    Cautiously optimistic for changes to MO and N4 in general. Just have to wait and see what changes.
     
  14. Guardian

    Guardian Well-Known Member
    Warcor

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    Or maybe, MO need to be nerfed now since ARM got a "big" boost? :)
     
  15. Cdp1492

    Cdp1492 Well-Known Member

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    FB_IMG_1597456685599.jpg

    Im a big fan of this change. Having to deal with 15 orders is alot easier than 18-20 especially with 10 orders.
     
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  16. Skoll

    Skoll Well-Known Member

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    I worry what this redesign might hold
     
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  17. Lesh'

    Lesh' Infinity LATVIA
    Warcor

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    have faith :D
     
  18. Guardian

    Guardian Well-Known Member
    Warcor

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    Deus Vult
     
  19. Teslarod

    Teslarod when in doubt, Yeet

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    Can't be much worse than the last 2 attempts.
    With basic HI getting a rather chunky pricecut, as little as a decent Lt/CoC choice is missing to patch things together.
     
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  20. Stiopa

    Stiopa Trust The Fuckhead

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    I think that if the rules changes will balance playstyles properly then artificial cap will be unnecessary. My guess is that it was introduced more to shorten the game time for tournaments' sake, than to balance things.
     
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