Listen to @eciu and you'll surely go the wrong way. Because, the fact is, Hospitallers aren't anymore the core FT you should look at first glance. While they are individually rather cheap and good, they cost too much as a core FT to worth all the reactive power you sacrifice in exchange. My advice, and I think Daboarder will agree with me, is that you should look at the other core FTs MO have and make your lists more around it. You can still play Hospitallers but I would advice to stick to the Haris instead of the core. Teutons/Santiagos Core and OS Core are the best FT of the sectorial now. Teutons/Santiagos, while being medium range oriented in active, can make a good work in ARO even at long range with their Panzerfausts and those of the Magisters. OS is more flexible in the options you can put in, bringing Drop Bears, KHD, MSV2, Albedo, Spitfire, ML, HRL and so one but is more fragile and more sensible to bad deployment (the OS HRL is, to me, a good example of a flexible trooper, good at long and short range firefights). And then, once you have your core, you have to choose which Lt would fit the mission and your list feeling. Daboarder loves Joan, Santiagos and FK have my preference but there are still spots for Hospitaller and Teuton if your list request it. Now, what you need is to select all your auxiliary troops. If you want a good solo HMG for active turn, our TAGs are great. The Hospitaller Haris is one good choice, mostly if you have already 2 Santiagos so you can have your core for active long range support before going back to a Haris and bring back your Santiagos in their original core. But not only: they make a good second point of pressure too. TO OS are good for TO ARO traps, sneaky assassination and objective grabbing. Sierras are good as solo ARO units while still packing active turn potential, Pathfinder is a great cheap specialist and correct fighter (don't ask too much to it though), KotHS is excellent for alpha strike (but needs some protection) or second wave... You have a lot of tools to choose from. But what is real is that, compared to the other PanO sectorials, your list won't play in part by itself just by putting here and there cheap ARO pieces. MO is really dependent on the skill of the player himself/herself. Deploy bad and the sectorial will give you nothing to mitigate this and your only chance is that the god of RNG loves you at this moment. But deploy smart and effective and it will be very difficult to put you in a bad situation. And this applies to every step of the game. The nice part of MO is that the sectorial has answers to a lot of problems and those solutions are rather cost and order efficient to compensate the lack of access to the order battery the other sectorials have. You have access to a crazy shit ton of toolbox troopers, able to fight and grab objectives and the FT compositions give you access to a great level of flexibility (not to the level of VIRD, but still). As for CC... Even with Joan, it's a risky move against a Makaul. It's better to land a mine there and to prepare someone for ARO at the impetuous order of the Makaul than use orders to deal with something you can't. What Makaul doesn't have is your good BS, your saves stats and your 2W as they hate AP mines like hell and MO as a good access to them. But CC is valid against a lot of infiltrators and soft targets with huge vis MODs. And against Engage ARO! In PanO more than everywhere else, CC is a situational thing. You don't want to CC if you can prevent it. But sometimes, a Seraph CCing a Zensha FO is more interesting and efficient than just shooting at it with Nanopulsers or Spitfire at bad range. That's one of the difficulty with the new MO: you have to find the good balance between sneaky moves, firepower demonstration and reckless charges because you can do all this but not everyone can and not against everybody. So, in conclusion, you're going to have the feel of uphill battles until you get the complete understanding of the sectorial. It is not easy and it asks you to try everything to understand really what can do every trooper and you'll have to improve yourself too as this sectorial is not newbie friendly. The starting difficulty is higher than the other armies but the final level is on par with them.