Hello here is my (obviously subjective) review and tactic written for Military Orders. It's still work in progress so expect some more additions to it in following days/weeks. All critique and comments are welcome :) DISCLAIMERUGH 3rd Offensive Update was …. sad. MO got some nice toys (Santiago KHD, Dart, Tikbalang) but the small details (removal of Fusiliers) just broke the back of list building in MO. It shifted hard the sectorial into single combat group, while also removing most competetive and strongest link (Hospitallers+Magisters) while not solving main problem of MO (leaving DZ). Enjoy your cheapest LT at 34pts 1SWC and he’s obvious identity (MO now cannot hide it’s Lt it’s as good as open info). In a wake of all new factions (Ramath, Shasvastii, Dashat etc.) MO CC approach look pathetic (suddenly every faction have strong dedicated CC unit which MO cannot compete with). If you like the fluff/premise/models go and play MO, but if you are looking for competetive faction go look elsewhere (as competitive players will grief you with their TAK/Tunguska/VIRD/OSS). Changelog: 06.04.2019 - Update for 3rdO. Boy that was a mixed bag of changes ...... 08.07.2018 - Finally added description of Magister Knights. Next planned thing is more of direct MO strategies and gameplay examples and tips. Explaining MO approach towards CC and "flexible hammer&anvil" tactic. 29.06.2018 - Added spoilers tags to unit description to make everything more readable. Added proper disclaimer to MO as it is half-cooked sectorial with a lot of limitations. Players beware. 10.02.2018 - Added part about incoming CB 300 pts Military Orders Box 29.01.2018 - Added reviews of KotHS, Teutonic Knight and Seraph. This is "rant" update, sorry ;( If someone knows relevant code/api explanation of BB code version which this forum uses drop me PM as it is really tidious to work with it (edditing in internal BB editor), and I would love to make some internal links/references etc (the way it should be done). And this wall of text relaly need table of content ;/ This is material is released under "Prayware" license, so I accept everything thrown my way via rosary or EFotRR :) Main strengths and weaknesses Strengths: Broad selection of various HI (even if some of them are lacking defined role/niche) AVA TOTAL on TO units (LI only though, for some reason Swiss laity is not welcomed in MO ;/) Good special Characters (Joan, Konstantinos, de Fersen) TOFOOS, TO MSR with infiltration Some agility in link building, you can relatively freely mix some HI and LI (FK/Santiago with Order Sergeants/Black Friars) MO has access to 2 quite unique, yet agile TAGs (even if MO version of Tikbalang is overpriced) You can make a full HI list (true HI not IA pretenders ;P) Has access to one (if not the) of the best TAGs (Tikbalang) and skirmishers (Dart), but …. Weaknesses: … they cannot be used to their full potential due to MO order economy issues AVA1 Fugazi makes it really hard to play against mass camo, no additional sensor also hurts Limited cheap orders (line infantry costs 13 pts) Few overlapping units (Teuton,FK, Santiago) No reliable ways of getting into CC Very obvious Lieutenant (to a level it’s almost open info, usually you won’t have more than a 1 possible Lt unit on field) Expensive line infantry Very weak defensive capabilities (no dedicated ARO pieces, AVA1 Fugazi, no minelayer) No way of getting HD with SS2 No fire-superiority unit (equivalent of Swiss, Hac Tao, Kriza, Tarik) Teutons are still obsolete Military Orders are a bit of a odd sectorial. They offer broad selection of HI (even if some profiles are bit redundant) which could make even Yu-Jing jealous, quite broad access to Auxbots (better than NCA from where they come from, but still more limited than Aleph), total availability of TO units (Specialist Order Sergeant). For those feats MO pays with complete lack of good way to leverage their CC actively (no smoke, no camo on CC knights), no knives on knights (to silently and safely remove repeaters) combined with typical PanO weaknesses (no WB, cheap camo, toolbox units, asymmetric trade), expensive BS skill. Military Orders excel in direct combat, as even with its weaknesses Fireteam of Hospitaller Knights supported by Magisters is one of most durable fireteams in the game. Good doctor (with excellent gun - Multi Rifle) who is always close to wounded fellow members, accompanied by HMG, and 3 “disposable” decent cc combatants (Magister Knights), equipped with template weapons (Light Shotguns), hard hitting Panzerfausts and ability to dodge most incoming attacks (Hyperdynamics). 3rd Offensive removed this excellent link option. Since now you can only form Santiago+Magisters, pure Magister link, Magisters with single Order Sergeant or Teutons+Magister link (why would you do that ?). Military Orders do require careful play and good planning when fighting against “tricky” factions (factions using asymmetric warfare, multiple stacking-synergising units) as it’s tools/solutions are quite limited if player looks for something else than shooting through the problem. If HI link is being used it might be easy to “bait” main MO forces into either a trap or a place on battlefield where they are less effective and problematic for opponent. One of the MO weaknesses is very obvious identity of its Lieutenant. It means that knight must be LT ). You usually won’t field more than a single model which can be Lt profile (unless taking several Santiago Spitfires). 3rd Offenisve made several changes to MO, biggest one being removal of Fusiliers. It has twofold result. First one is a strong change of MO gameplay into Limited Insertion (single combat group) gameplay, due to a lack of cheap orders (Order Sergeants are extremely expensive LI). Second result is a hard shift of MO Lieutenant options to HI Knights only. This also affect order economy, as cheapest LT in MO costs now either 34pts 1 SWC or 35pts, which in turn usually mean he (LT) will be part of the link team which would like to advance mid-field (most dangerous place), which in turn very oftern require investment in CoC (which in case of MO is very expensive clocking at 52 pts at least). Second big change was a removal of excellent Hospitallers + Magister link. MO lost it’s best tool to leave their DZ, without getting other tools on similar power (new MO Tikbalang might be a second best option to leave DZ while being very expensive).