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Mercs with Perks: A DBS Tactica

Discussion in 'Druze Bayram Security' started by Q.A.I., Mar 31, 2018.

  1. csjarrat

    csjarrat Well-Known Member

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    Any thoughts on an n4 full update? Last edit on the OP was 2018
     
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  2. Magekiller

    Magekiller New Member

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    Use ABH in fireteams which makes sense because of the price but the draw back is you never know what you might get with them
     
  3. Errhile

    Errhile A traveller on the Silk Road

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    I wouldn't call it a drawback, if you use them as cheap Fireteam filler.
    I mean, if they are (starting at 12pts) our cheapest way to fill a fireteam, any Booty they bring is just icing on the cake. If it turns out to be useful, great - I got it for free. If not, heck, didn't cost me a thing anyway.

    And DBS are short of cheap linkable Regular orders, so I think it would be difficult to justify using ABH elsewhere, given their AVA of 2...
     
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  4. csjarrat

    csjarrat Well-Known Member

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    Hopefully it's not shared ava with motorised bounty Hunters, because two cheap ABH and two cheap MBH is quite a nice prospect
     
  5. Q.A.I.

    Q.A.I. Well-Known Member

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    I havent played since Covid started, but the new Morat Box made me do a double take for mini painting reasons. It'll take me some time to catch up to speed with everything, but I'd like to get this updated. I'm excited to see a lot of change for Druze
     
  6. jake richmond

    jake richmond Well-Known Member

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    That Morat MI with the skull helmet looks so much like a Druze HI that I've thought about proxying it as one/
     
  7. psychoticstorm

    psychoticstorm Aleph's rogue child
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    You know it is not a bad idea, I quite like the sculpt too, and the diggers are not bad in CC...
     
  8. Errhile

    Errhile A traveller on the Silk Road

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    Well, a Digger did quite well for me in a game yesterday (as a link filler for Druze, & Booty dropping him a MSR...).

    I'm more looking toward the Ariadna Kosmoflot Patchers as Digger stand-ins (doubly so because I have both Diggers and Diablos slots to fill in Corregidor). Fits thematically for me - low-end power armors intended for industrial, rather than combat, application.
     
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  9. csjarrat

    csjarrat Well-Known Member

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    Druze certainly had a much needed revamp with this update. Teams are less restrictive and more flexible. Lack of wounds across the force still going to sting though so the fundamentals of the shotgun meta aren't going to change much
     
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  10. AmPm

    AmPm Well-Known Member

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    One of the biggest things for Druze post Fireteam change is that we have an easily accessible, flexible, and newly powerful Core Link. We're now shooting better than most cohesive cores, and at the same as a BS14 HI linked to some goons. With the other added toys I think we're looking to be in the best place we have been in a while.
     
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  11. colbrook

    colbrook Grenade Delivery Specialist

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    With Aida FTO, Diggers, Brawlers, and Taowu counting as Druze, Aida becoming a Minelayer, and the addition of Yuan Yuan, DBS has become a much more interesting faction overnight. Cheap ABHs can still do good work filling up a Haris too.

    The Bulleteer & MBH Duo also looks fun, though still undecided on effectiveness.
     
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  12. Cadwallon

    Cadwallon Well-Known Member

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    Addition of Monstruckers give DBS a decent engineer, to repair bots. For me, 12 points profile os good. His drop bears can cover the deployment zone, and with Smg can put him in supressive fire.

    If we put him in a duo with ABH, can convert his irregular orden into regular one, for only 24 points/duo.

    Cheers.
     
  13. colbrook

    colbrook Grenade Delivery Specialist

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    Being in a Fireteam doesn't make a trooper Regular, unless theres a special rule like the one for Hungries or Monks.
     
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  14. Errhile

    Errhile A traveller on the Silk Road

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    I guess he means spending a Command Token to do this.

    Now, in some situations it may be advantageous, but in the long run - I sincerely doubt it.
     
  15. Cadwallon

    Cadwallon Well-Known Member

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    You're right. My mistake.
     
  16. Errhile

    Errhile A traveller on the Silk Road

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    Guys, how od you deal with enemy MBTs?

    I had a nasty run-in with the Marut in a yesterday's game against OSS. And, basically, I couldn't have dug it out from Cover. The thing kept passing those Armor saves (or winning FtF, due to BS 15 and MultiHMG)like nobody's business.

    Getting close and personal wasn't exactly an option (MSV L2, plus there was a castled-up Dakini Core and a TR HMG bot with good fields of view).
    I have managed to pretty much neutralize it by Isolating it with my hacker, but that was the best I could do, and even with only 2 Orders per turn it was making me problems...

    After the game, I checked the Army - seems Druze are pretty short on AP weaponary that could deal with a TAG.
    • AP HMG / AP Spitfire are available on TAGs only.
    • AP Rifle is only on one Bashi Bazouk variant.
    • There are several Boarding Shotguns avaialble, but I'd consider goeing after a TAG with one of these a suicidal option.
    • EM Grenades / Grenade Laucher on one loadout each, range is limited, Burst is low. And doesn't kill TAGs dead.
    • The only Missile Launcher is on the Clipper Dronbot
    • MultiRifles are on 2 characters only.
    • OK, there's the the choice of MultiSniper rifles. Is that meant to be our intended weapon agaisnt TAGs...?
     
  17. kesharq

    kesharq Lucky Dice-Roller

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    There are Multi Sniper Rifles on Armand and the Brawler plus AP CCW on the YuanYuan.

    Perhaps locking the TAG up in CC with a YuanYuan and do not invest further orders in that fight?
     
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  18. Brokenwolf

    Brokenwolf Well-Known Member

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    I think you have a few options which you mentioned:
    1. Scarface: Load outs Beta and Gamma are great with dealing with TAGs.
    2. Hacking: Druze have great hacking options due to the peacemaker and all their pitchers. Valerya even has extra burst with total control. Grab their TAG and make them kill it. If they won't, bring it out into the open and under some hacking area.
    3. E/M grenades: With the X-Visor, it might be worth spec firing it. Bricking it should be enough.
    4. Saito togan: a Damage 16 Explosive Combat weapon does work.
    Good luck!
     
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  19. Dujiaoshu

    Dujiaoshu unsporting Druze

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    In theory there are options, other users gave good suggestions, so I'll speek strictly from experience: Hacking or E/M grenades

    1. Hacking is a good option, I always bring at least a pitcher and a forward deployed repeater (peacemaker or hunzakut). THis is not surefire cause many tags are not that easy to hack with Valerya. Total control is not always your best option, sometimes oblivion will do wonders
    2. E/M grenade launcher is a close second because it's an autoinclude in most druze lists, it shoots at +0 up to 32. Spec firing E/M into a TAG will have surprisingly good effects into anything but an avatar, with the added benefit that you might catch extra stuff under the tamplate, cause you don't have to center it on the target, but clipping them is sufficient. Remember that E/M isolates AND immobilizes, which means safe MSR shots afterwards, if you so choose.
    3. I am experimenting with the missile launcher, but this is inconclusive, that bot always dies early and the best use it had for me was just antiparachutist ARO


    EDIT - Regarding the tip of putting a APccw yuan yuan in cc, I only want to add that, statistically, AP is better than DA ONLY againist ARM 9 or more. Up to ARM 3 is strictly superior, from ARM 4 to ARM 8 is slightly superior-to-comparable.
    Always bring DA yuan yuan ;)
     
    #39 Dujiaoshu, May 16, 2023
    Last edited: May 16, 2023
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