I like the idea of conditional Mimetism only in cover (as an additional option to current mimetism, which could become less common) and more use of Marksmanship (more on non linable troops) which would remove said conditional cover mimetism, somewhat balance how much easier cover is to get in N4. More RPS in mods which you would have to make interesting decisions about. Oh, and Sin Eaters would need Sixth Sense and / or Shock Immunity to be good for their cost.
The point you miss is Mimetism is simple and elegant, of course you can have a gazillion of skills that do exactly the same give a roughly +5% advantage we had them in 3rd edition and people did not like them because they felt X,Y or Z skill was problematic when it was the same as adding mimetism instead of the skill. Now you have just mimetism, its simple, easy and has the same effect.
RPS in MODs does exist. There's just too few factions with access to White Noise and MSV remains uncommon (edit: more uncommon than Mimetism), while Sixth Sense being extremely common thanks to Fireteams and wrecks the interactivity between them. IMO, Neurocinetics just costs too much. It's not quite the same relationship as Impetuous (gain an extra order and in return don't get Cover), but close - effectively offering neither you nor your opponent an active turn advantage, except your opponent usually gets to have a choice whether to engage your Neuro unit and with what unit. So I do think Neurocinetics should offer a tiny points reduction instead of costing points. I really don't think Sin-Eaters should have Sixth Sense, as that removes some of the counters that are absolutely necessary to deal with a unit that's great in ARO and with a huge range band.
Yes and I'll continue to take a Fireteam ARO instead because it does get Sixth Sense and bonuses in ARO for less cost. And so will just about everyone else.
Yeah. Because Fireteams should not be that good by any interpretation of balance given the massively-reduced cost of N4 special links and CB's silly fascination with dropping random Mercenaries everywhere quickly making up the divide in versatility between Vanilla and Sectorial. On the topic of conditional Mimetism, I'd prefer to leave Mimetism as the simple Visual MOD and call any such conditional options "Cover(+X)", since it is using the cover rules anyway. Changing Mimetism to rely on Cover completely would really hose those units on the rare tables that use Special Terrain in place of a lot of the Cover.
You may have said shit before that was not cool but I will give you this, focus on the bonuses of the game like you just did was the smartest thing CB ever did, we just get rid of extra rules we have to learn and just add mods. Cover +2 = +2 to ARM saves while in Cover... Cover -3 = -3 to enemy BS while in cover. This kind of modding the game is the cleanest.
@HellLois yoooo, when you get a chance to step away from Tag Raid, consider what Spectral Owl just suggested, you guys should expand on your direct modification of units skills. Best move you guys have done I think.
Regarding fireteams: if CB wants them to retain that additional battlefield awareness I'd simply exchange Sixth Sense bonus for 360v. It'd open the field for multiple special skills that fireteams counter out of hand.