1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Martial Arts L4 and L5 niches

Discussion in 'Yu Jing' started by meikyoushisui, Nov 29, 2017.

  1. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,428
    Likes Received:
    5,385
    Well, Musashi is still CC25, which means he rolls 1d20+5... meaning he will get IMM only if he rolls a natural 1 in 1d20.
     
  2. tox

    tox SorriBarai
    Warcor

    Joined:
    Feb 21, 2017
    Messages:
    3,581
    Likes Received:
    3,558
    Please READ THE RULES.
    http://infinitythewiki.com/en/Electric_Pulse

    • This CC Weapon does not allow either the user or his adversaries to apply any MOD to the CC or PH Attributes when performing the Face to Face CC Roll from any rule, Special CCSkill, weapon, or piece of Equipment.
    MA4 grants a B modifier, not a CC or PH.

    Musashi need to roll a double 1 to suffer the Electric Pulse.
     
    toadchild and Belgrim like this.
  3. zapp

    zapp Well-Known Member

    Joined:
    Nov 27, 2017
    Messages:
    723
    Likes Received:
    1,312
    Reading and remembering the rules are different parts of the coin. As I don't play that often, these detailed rules interactions get pushed in the back rank of my brain way too often.
     
    Belgrim likes this.
  4. Mask

    Mask Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    94
    Likes Received:
    70
    It is possible if the active model take the place of a previous (removed) model who was engaged with the three enemies (if they are also in base contact with each other)... Unlikely... But not impossible...

    Mask
     
  5. Paradur

    Paradur Fukurô Keibi
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    416
    Likes Received:
    357
    I've used MA5 once recently. I don't remember that models I was against, but kitsune went into base contact with one model and another model, who had berserk, engaged her. I really didn't want that to happen, as she would be instant killed next order due to berserk so I picked MA5 to reduce his chance of success and to attack each model once. It worked out, she killed the berserk model. The other model survived but was taken down with the next order.

    All in all I tend to stay away from pitching CC specialists against each other it's often way to swingy..

    Ohh and a side not, the negative mods from MA only works in face to face, so against berserk the negative modifiers are obsolete.. ;)
     
    xagroth likes this.
  6. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,040
    Likes Received:
    15,338
    There's been a few cases where the rules read "face to face" but where the ruling has been "assumed to be just any opponent roll" so I'm not certain we can be entirely certain that we can taje the rules quite so literally anymore.
     
  7. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,340
    Likes Received:
    14,827
    Can you give some examples?

    In this case the CC Special Skills chart is very clear that they apply to FtF Rolls.
     
  8. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,040
    Likes Received:
    15,338
    No, I can't, I'd have to go digging and that's sort of difficult on a mobile. My memory has been really shit lately due to problems sleeping, but I'm fairly certain it's been a recent clarification and on the old forums so finding it should be possible when I get home.
     
  9. Robock

    Robock Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,234
    Likes Received:
    852
    back in october there was a thread "Sixth Sense and DTWs".

    As everyone knows, the rule reads
    "Allows the user to respond with a Face to Face Roll to Attacks (and only Attacks) directed at him by an enemy outside his LoF and regardless the facing of the user."

    Community consensus (although I did not find it in that specific thread, but I do recall it from a previous time was asked) was that you can respond with a Combi Riffle to a DTW. Or even with a DTW to the enemy Attacks even if by doing so you are actually responding with a Normal Roll.

    source: http://infinitytheforums.com/forum/topic/51108-sixth-sense-and-dtws/
     
    Mahtamori likes this.
  10. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,750
    Likes Received:
    6,517
    Oh yeah I remember that thread. The ruling really opened an ugly can of worms and needs to be an errata'd change to sixth sense not a general statement from CB.
     
  11. Mc_Clane

    Mc_Clane Zhànzhēng bùzhǎng
    Warcor

    Joined:
    Aug 25, 2017
    Messages:
    2,503
    Likes Received:
    2,651
    I disagree in some points.
    • First of, "MA3 is pretty good on any situation". It'll probably become a near 50% roll if you have CC23 against an enemy with CC 17.
    • The MA3 the best suited when you have more than CC20 and you impose -6 via surprise attack making the enemy efforts near imposible. For example a ninja (CC23+3) adds+6 to it's dice and a -9 to it's enemies CC/FIS skill. Reducing drastically the enemy CC options and making CRIT super easy.
    • VS bad CC troops is pretty good, making you able to reduce enemy chances in both ways, adding extra CC to your dice and reducing enemy CC in -3. Making failure chances pretty low 30-40%
    • But when you face CC specialists, It becomes a dogfight with near 50% chance of dying

    • The MA4 is suited for hard CC enemies (15-20) with no MA. Making it Easier to have a good Dice roll that surpasses the enemies.
      It makes the chance of the enemy surpassing your roll in half instead of the 15-30% provided by MA3.
    • For the same example of the first paragraph, Attacking with CC23 and MA4 an enemy with CC17 has a 70%chance of winning the oposed test. But in a duel against an enemy that adds +6 to it's dice and reduces your crit chance... it becomes
    • Of course nothing can be done against crits. And that's the weakspot of this Skill, so when an enemy has CC21+ and MA3 it becomes less usefull.

    • MA5 is suited to reduce to the minimum enemy CC chances (specially suited against groups or bad CC troops). For example musashi vs a Fusileer. +5 to musashi's dice (Due to CC25) and -6 to the fusileer's CC12 (CC6), makes the Fusileer near unable to hit musashi (only fusileer crits present some menace).
    • It is also good to reduce the enemy Crit chances. So It's perfect against CC specialists. In a match against MA3 it has near a 60% of winning due to musashi's CC25
     
  12. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,040
    Likes Received:
    15,338
    @Mc_Clane Every time I run numbers on Martial Arts I get this:
    MA1: Never use this if you have MA3+
    MA2: use against opponents who can't fight back, unless you have Monofilament weapons.
    MA3: use against HIGH CC opponents.
    MA4: use against LOW CC opponents or Electric Pulse.
    MA5: use against groups of opponents or opponents who choose MA4.
    But Musashi is special due to their weapons, I just found out. See footnote.

    HIGH CC = 20+ after their MODs, before your Martial Arts MODs. There is a border area in he region of CC 20 where using MA4 will make it more likely for both to succeed, a Kanren for instance will go from 10% to 12% of killing Shinobu if Shinobu opts for MA4 while Shinobu goes from 60% to 63% of killing the Kanren.

    Footnote: the rule of thumb regarding MA5 does not apply to Musashi, but MA4 does apply. Musashi is equally well off selecting MA5 as MA3 versus HIGH CC targets. MA5 will result in higher risk, higher reward. The exception to this exception is versus Shinobu. Musashi has the best chance of winning if both selects MA5, Musashi has highest risk of dying if both selects MA3, if they both select a different level of MA it doesn't matter who goes for 5 and who goes for 3.
     
    Daixomaku and Fool like this.
  13. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

    Joined:
    Nov 28, 2017
    Messages:
    1,803
    Likes Received:
    2,804
    Then show me numbers and prove it? Every single point I made was based on running numbers for both MA5 units in every situation. If you have any numbers to prove it, share them, but my system has proven wildly successful for me.

    Even in your first one, CC23 against CC17? Use MA3, you're now adding 6 to your roll on 20 against an opponent's 14. That means if you roll 8 or higher (60% chance), your opponent has to crit to win, if your opponent rolls above a 14 (30% chance) you win automatically, and you can't roll below a 7, while there's a 35% chance your opponent will. Just eyeballing that has to be nearly 80% in your favor to win the f2f.

    And take a look, it's even more highly favored for the CC23 unit than I thought in terms of likelihood to do a wound vs. likelihood of taking a wound.

    And that's the problem -- you're basing it off of guesswork rather than actual knowledge of how probability works. People who say you shouldn't fight CC specialists with other CC specialists just don't know the math: the real answer is more complicated than that.
     
    #33 meikyoushisui, Dec 18, 2017
    Last edited: Dec 18, 2017
  14. toadchild

    toadchild Premeasure

    Joined:
    Feb 22, 2017
    Messages:
    4,262
    Likes Received:
    8,073
    Sixth Sense was already mentioned. Dodge also has FtF language even though you can do it as a normal roll.

    There are also little things, like Intuitive Attack saying that the WIP roll is FtF if the opponent declared an attack, but if they declare a DTW ARO, then it won't be.
     
    ijw likes this.
  15. YueFei23

    YueFei23 Durian Inspector

    Joined:
    Nov 29, 2017
    Messages:
    492
    Likes Received:
    744
    Interesting. What is it affecting Musashi's numbers there? Is it that he has AP+EXP weapons, so even non crit hits are more lethal than Kitsune's monofilament?
     
  16. Belgrim

    Belgrim Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    176
    Likes Received:
    192
    I thought electric pulse forbids the use of MA. Correct me if I’m wrong.
     
  17. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,040
    Likes Received:
    15,338
    It forbids either party from MODding PH or CC. Yes, that includes negative MODs. MA4 doesn't do PH or CC MOD, and in some cases MA5 will work as well (though not for MODding the Electric Pulse user's value).
     
    xagroth and Belgrim like this.
  18. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,428
    Likes Received:
    5,385
    To elaborate on what @Mahtamori said, Electric pulse user has a 7, period. And you cannot modify that, nor can you modify your stats. But hitting twice is not modifying your stats, so...

    AM5, if attacked by 2+ electric pulse models (or one with its controller, and for some reason the remote being the one gaining the Burst... which would do nothing, since EP sends you to IMM-2 without a roll if he wins) would allow you to attack all enemies surrounding you, and that's it (no CC modifiers to anyone)
     
    Belgrim likes this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation