Yeah I'm really happy with that template as a framework to start painting up a force. Your advice has really helped frame it, thank you.
While mary can go and achieve objectives, I find that to be a secondary role. she is THE infowar assault piece especially when she can hide out on a roof untouchable and using a friendly repeater net. Currently she is my go to anti avatar piece if I don't have a missile bot, a B3 Oblivion makes that thing real sad, great spearhead in a coordinated hack.
Include the missile bot in the coordinated order (after you have them spotlighted) for a really convincing way to make them not wanna reset vs your hack. [Edit Only works if targetimg a hacker, or something activating is in their LOF / ZOC I think]
I am a Haqqislam HB sectorial player; however, I enjoy Nomads and TJC specifically. Yes, they some amazing models and I agree list building is hard to do with them. I had to determine what their competitive strength was and IMO it is the amount of bodies they can field for the cost via Zondnaut and Puppetmaster. For a nominal point investment you can field 8 bodies and I haven’t even mentioned Tranductors. Next, I wrote off Air Deployment and Infiltrators. That leaves me with Flanking elements i.e. HI and Hollowmen fit that requirement well when backed by a Clockmaker. Depending on the team load out you can synergize them with Kriza HMG or Interventor in your rear supporting element. There a many ways to can build TJC. So, take it slow and think it out and don’t be afraid to build a list and scrap it a hundred times. Trust me, something will emerge from it.
Yeah max bodies isn't a way I've thought about building TJC before but it does seem possible: Max Bodies ────────────────────────────────────────────────── GROUP 1 10 3 ZONDNAUT Boarding Shotgun / Pistol, CC Weapon. (0 | 24) ZONDMATE Chain Rifle, Smoke Grenade Launcher / PARA CC Weapon(-3). (0 | 5) ZONDNAUT Boarding Shotgun / Pistol, CC Weapon. (0 | 24) ZONDMATE Chain Rifle, Smoke Grenade Launcher / PARA CC Weapon(-3). (0 | 5) ZONDNAUT Boarding Shotgun / Pistol, CC Weapon. (0 | 24) ZONDMATE Chain Rifle, Smoke Grenade Launcher / PARA CC Weapon(-3). (0 | 5) PUPPET MASTERS Submachine Gun / Pistol, CC Weapon. (0 | 12) PUPPETBOT (Forward Observer) Boarding Shotgun, Flash Pulse / PARA CC Weapon(-3). (0 | 12) PUPPETBOT (Forward Observer) Boarding Shotgun, Flash Pulse / PARA CC Weapon(-3). (0 | 12) PUPPETBOT (BS Attack [Shock]) AP Marksman Rifle / PARA CC Weapon(-3). (0 | 14) INTERVENTOR (Hacker, Hacking Device Plus) Boarding Shotgun ( ) / Pistol, CC Weapon. (0.5 | 24) SECURITATE (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0 | 13) SECURITATE Combi Rifle / Pistol, CC Weapon. (0 | 13) SECURITATE Combi Rifle / Pistol, CC Weapon. (0 | 13) TSYKLON Feuerbach, Pitcher / PARA CC Weapon(-6). (1 | 36) SALYUT (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 15) GROUP 2 5 TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7) VERTIGO ZOND Missile Launcher / PARA CC Weapon(-3). (1.5 | 17) CHEERKILLER Submachine Gun, Nanopulser / Pistol, Shock CC Weapon. (0 | 14) CHEERKILLER Light Shotgun, Pulzar / Pistol, Shock CC Weapon. (0 | 13) CHEERKILLER Light Shotgun, Pulzar / Pistol, Shock CC Weapon. (0 | 13) 3.5 SWC | 300 Points Open in Infinity Army Nomads outside CJC are pretty good at extra bodies that don't lose you orders when they die, so it's an interesting idea. Zondnaugtica especially I've mainly thought about as a defensive unit.
Here's one I'm going to try once I have the Cheer Killers ready to go. Maxing out 15 slots isn't a problem for TJC in N4. The Tsyklon and Grenzer can trade teams depending on what you need at deployment. No puppets to max out overall wounds/structure, but TJC can show multiple looks with a good amount of orders. 420 ────────────────────────────────────────────────── GROUP 1 10 1 TSYKLON Feuerbach, Pitcher / PARA CC Weapon(-6). (1 | 36) CHEERKILLER (Multispectral Visor L2) Shock Marksman Rifle, Nanopulser ( ) / Pistol, Shock CC Weapon. (0 | 25) CHEERKILLER (Specialist Operative) Submachine Gun, Nanopulser / Pistol, Shock CC Weapon. (0 | 15) GRENZER (Marksmanship) MULTI Sniper Rifle / Pistol, Breaker Pistol, CC Weapon. (1.5 | 35) SECURITATE Combi Rifle / Pistol, CC Weapon. (0 | 13) SECURITATE Combi Rifle / Pistol, CC Weapon. (0 | 13) SECURITATE Combi Rifle / Pistol, CC Weapon. (0 | 13) INTERVENTOR (Lieutenant, Hacker, Hacking Device Plus) Combi Rifle ( ) / Pistol, CC Weapon. (0.5 | 24) ZONDNAUT (Hacker, Hacking Device) Combi Rifle ( ) / Pistol, CC Weapon. (0.5 | 26) ZONDMATE Chain Rifle, Smoke Grenade Launcher / PARA CC Weapon(-3). (0 | 5) PERSEUS (Super-Jump) Breaker Combi Rifle(+1 Dam), Nanopulser, Smoke Grenades / Heavy Pistol(+1B), DA CC Weapon. (0 | 33) GROUP 2 5 1 ZONDNAUT (Hacker, Hacking Device) Combi Rifle ( ) / Pistol, CC Weapon. (0.5 | 26) ZONDMATE Chain Rifle, Smoke Grenade Launcher / PARA CC Weapon(-3). (0 | 5) PUPPET MASTERS Submachine Gun / Pistol, CC Weapon. (0 | 12) TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7) TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7) SALYUT (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 15) 4.5 SWC | 300 Points Open in Infinity Army
gfgIdHVuZ3Vza2EOMy4pIE1FQ0hBTklaRUSBLAIBDwGEQwGPngAChEQBAgADhEQBAgAEgZYBAQAFgakBAQAGhEMBj54AB4REAQIACIREAQIACYGWAQEACoGpAQEAC4RKAQEADIRKAgIADYRKAgIADoRKAgIAD4GXAQUAAgIBgZwBAQACgZwBAQA= This is my first try at TJC and posting a list via app, so hopefully I did it right.
A whole lotta Zondnautica's! I really like the model, but cost prohibitive to push for more - would you all be proxying the second/third models and their dismounted profiles or?
I have two painted up, I feel that is a good number to have in TJC. I do know someone with 3 though and he has run them competitively. These were done by Ultramega Studio.
@jfunkd Very nice, I like that they are two different colours, it would appear having more of the biker itself leaning the other way might not be a bad thing :D
Neat thread. Got me excited to start prepping my TJC for when I can play again. Any thoughts on this? Gadgets and Gizmos ────────────────────────────────────────────────── GROUP 1 10 TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7) SALYUT (Deactivator, Repeater) ( ) / PARA CC Weapon(-3). (0 | 8) SALYUT (Deactivator, Repeater) ( ) / PARA CC Weapon(-3). (0 | 8) PUPPET MASTERS (Minelayer) Submachine Gun, Shock Mines / Pistol, CC Weapon. (0.5 | 14) PUPPETBOT Red Fury / PARA CC Weapon(-3). (1.5 | 16) PUPPETBOT (Forward Observer) Boarding Shotgun, Flash Pulse / PARA CC Weapon(-3). (0 | 12) PUPPETBOT (BS Attack [Shock]) AP Marksman Rifle / PARA CC Weapon(-3). (0 | 14) GRENZER (Marksmanship) MULTI Sniper Rifle / Pistol, Breaker Pistol, CC Weapon. (1.5 | 35) PERSEUS FTO (Fireteam: Haris) Breaker Combi Rifle(+1 Dam), Nanopulser, Smoke Grenades / Heavy Pistol(+1B), DA CC Weapon. (0 | 32) SECURITATE Combi Rifle / Pistol, CC Weapon. (0 | 13) SECURITATE Feuerbach / Pistol, CC Weapon. (1 | 22) SECURITATE Combi Rifle / Pistol, CC Weapon. (0 | 13) INTERVENTOR (Lieutenant, Hacker, Hacking Device Plus) Combi Rifle ( ) / Pistol, CC Weapon. (0.5 | 24) GROUP 2 4 1 1 TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7) ZONDNAUT (Hacker, Hacking Device) Combi Rifle ( ) / Pistol, CC Weapon. (0.5 | 26) ZONDMATE Chain Rifle, Smoke Grenade Launcher / PARA CC Weapon(-3). (0 | 5) HECKLER Combi Rifle, Jammer ( | FastPanda) / Pistol, CC Weapon. (0 | 23) HECKLER (Hacker, Killer Hacking Device) Combi Rifle, Cybermines ( ) / Assault Pistol, CC Weapon. (0 | 22) WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3) 5.5 SWC | 299 Points Open in Infinity Army
The list is decent but it’s gonna struggle with “low tech” LI list as all the hacking device wouldn’t be as useful. The lack of doctor means that an unlucky roll would really mess with the list. Here’s smt I made based on your list gfgIdHVuZ3Vza2ENQmFzZSB0dW5ndXNrYYEsAgEKAYGXAQEAAoGyAQoAA4GyAQEABIGnAQEABYGJAQgABoGyAQkAB4RDAY+fAAiBnAEBAAmBnAEBAAqETQEBAAIHAYGaAQEAAoRKAQEAA4RHAQQABIRHAQEABYGVAQEABoGpAQEAB4GpAQEA