Here I am again asking for two additional minds to help with strategy ;) Soon I will be playing in a tournament and I want one list that can handle supplies and unmasking. This is my idea so far: snusnu ────────────────────────────────────────────────── 10 1 KOTAIL (Forward Observer) Combi Rifle, E/M Grenades / Pistol, Knife. (0 | 33) SUKEUL Missile Launcher, Light Shotgun / Pistol, Breaker Pistol, Knife. (1.5 | 36) GAO-RAEL Sniper Rifle / Pistol, CCW. (1 | 31) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) SUKEUL HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | 35) NEEMA Lieutenant (Advanced Command) Breaker Combi Rifle, Panzerfaust, Nanopulser / Viral Pistol, Shock CCW. (+1 | 46) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) SAKIEL Spitfire / Pistol, Knife. (1.5 | 23) SUKEUL (Forward Observer) K1 Combi Rifle, D-Charges / Pistol, Breaker Pistol, Knife. (0 | 32) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13) 6.5 SWC | 291 Points Open in Infinity Army I prefer playing with one combat group, cause I have problems getting 14 orders in a list and with 11,12 or 13 I don't think 2 combat groups are a good idea. In this list Sukeul ML, Sukeul HMG, Gao Sniper, Neema Panzerfaust would start as aro pieces in the open. In my turn I would try to get objectives with the kotail and the sakuel/makaul/sukeul k1 triad, sukeul hmg job would be taking out annoying aro pieces
Unmasking is a very interesting mission, but it depends heavily on whether you can determine the real target during your first few orders and kill them ASAP. The absence of Clipsos makes this this a lot more difficult, as you don't have a model close to a console on the 1st order. Also, how do you intend to protect your own DTs against enemy infiltrators with only one Gao-Rael?
I would try something like this instead. Position the Clipsos almost in btb with a console, she will be your dedicated specialist for finding out which target is the real one. If you lose your Clipsos, there's Kosuil you can use as a specialist instead. Kaauri and Chaksa are there to protect your DTs and distract the enemy, while providing Sensor capability to you at the same time. K1 Sukeul, Sakiel and Makaul would form a killy Triad. Your main Datatracker is Makaul, but this role can also go to the SHRL Chaksa, if you find that reaching the target with your killy Triad would be too order-intensive (use the Clipsos to mark the DT). ML Sukeul is a dedicated ARO piece, and one of the two Gao-Raels should be linked with her to take care of more heavily armoured assailants. Tohaa──────────────────────────────────────────────────GROUP 1 10 1 SUKEUL (Forward Observer) K1 Combi Rifle, D-Charges / Pistol, Breaker Pistol, Knife. (0 | 32) SAKIEL Spitfire / Pistol, Knife. (1.5 | 23) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13) SUKEUL Missile Launcher, Light Shotgun / Pistol, Breaker Pistol, Knife. (1.5 | 36) GAO-RAEL Combi Rifle, Adhesive Launcher / Pistol, CCW. (0 | 28) KOSUIL Engineer Boarding Shotgun, D-Charges, Panzerfaust / Pistol, Knife. (0.5 | 24) GAO-RAEL Lieutenant Combi Rifle, Adhesive Launcher / Pistol, CCW. (0 | 28) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) CHAKSA AUXILIAR Smart Heavy Rocket Launcher / Pistol, CCW. (1 | 15) CLIPSOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25)GROUP 2 5 KAAURI Sentinel Submachine Gun, 2 Nanopulsers, Nullifier / Pistol, Electric Pulse. (0 | 12) KAAURI Sentinel Submachine Gun, 2 Nanopulsers, Nullifier / Pistol, Electric Pulse. (0 | 12) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) 5 SWC | 299 PointsOpen in Infinity Army
Why not the Clipsos? He is awesome for both missions. You could pay for them by "downgrading" Neema to a Rasail. But seriously is that really a downgrade? Rasail is a beast bringing a second beast to the fight and can both bully his way in to the unmasked HVT and bully a supply box out of enemy hands. I like your ARO triad of doom and with pokemons it should be able to wither the storm of an opponent's turn 1. Both the Clipsos' orders are not lost because both will find something to do laying mines around objectives or opening SF. Maybe the the second Clipsos could be another FO and relieve the Kotail from his specialist job freeing this position and opening up 34/1 points for the last position snusnasail ────────────────────────────────────────────────── 10 SUKEUL Missile Launcher, Light Shotgun / Pistol, Breaker Pistol, Knife. (1.5 | 36) GAO-RAEL Sniper Rifle / Pistol, CCW. (1 | 31) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) SUKEUL HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | 35) SUKEUL (Forward Observer) K1 Combi Rifle, Nullifier / Pistol, Breaker Pistol, Knife. (0 | 33) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) RASAIL Lieutenant Viral Combi Rifle + 1 Chaksa Peripheral / Pistol, Knife. (0 | 39) CHAKSA PERIPHERAL Heavy Flamethrower / Pistol, Knife. (- | 4) CLIPSOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) CLIPSOS Minelayer Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25) KOTAIL (Forward Observer) Combi Rifle, E/M Grenades / Pistol, Knife. (0 | 33) 5.5 SWC | 299 Points Open in Infinity Army
Please read unmasking mission: Exclusion Zone . Troopers may not use the Airborne Deployment, Forward Deployment, Mechanized Deployment, or Infiltration Special Skills or the deployment rule of the Impersonation Special Skill to deploy inside of an 8 inch area on either side of the central line of the game table. The Exclusion Zone is not applied to troopers that suffer Dispersion The Clipsos only gets 4 inch closer to the objective and thats the best case scenario, kotail FO is way more effective getting it. But thank you for trying to help I would love to take the clipsos but I don't think the 4" is worth it Also I would love to try the Ectros Vulkan but it doesn't look that great to me, a rather expensive unit that needs to get really close to deal some fire damage, after the tournament I will try him in a casual game
The Clipsos is very good at Unmasking as well. Obviously not as awesome as in Supplies (Start almost with the cake in hand, just grab and run like hell.) but expecially the minelayer is there to stand watch ad an access to your HVT, provided there are good positions. The FO starts 7" away from an the mid line objective and except for mines etc. nothing can stop him from touching the thing in 1 turn and pushing the button in 2. Anyway the Kotail is great, too!
I personally prefer Clipsos over Kotail here because Clipsos has much more survivability, and Kotail is very situational. It's really easy to lose all the Kotail's magic stuff in one unlucky ARO and once that is gone, he is really fragile. Because of that, you need to spend more orders to protect him, while Clipsos can do the job on their own. And since they both have WIP 13, it's Clipsos all the way for me. Oops, totally forgot about that. Still, I think that being able to move 4+4" while not getting shot at all is better than being able to move 6+4" and risk getting an ARO. My experience with Kotails was rather unlucky and they always ended up stripped of their symbiont, losing all the cool stuff at the same time.
You are right that makes sense, I have pretty great experience with the kotail thanks to his holos he also survives quite a bit but yeah TOs are great, I focused to much on the ilfiltration part my bad Quirk your list is beautiful thanks :)