There's two kinds of smoke tricks 1: Rui Shi and Shaolin happy couple. 2: Self-contained melee-enhancers (MacHaon, Saito, etc) (3: get to the objective) Number 1 has the problem of typically being very costly in terms of orders. ODD is typically a lot more order efficient for the same MOD, and yes it's typically blown out of proportions because all you can remember as an opponent is those one or two times per game it worked like a charm and then fail to realise what an utter nightmare a Bulletteer would've been in the same list. As an anecdote, I often find that once a specific obstacle has been removed a Husong can be at least as good, if not better, at Ramboing the enemy as a Rui Shi. Number 2 is a lot harder. Usually you'll want at least a modicum of order efficiency with your Rambo which means putting the smoke template juuust right. Then you realise that you don't have LOF to that spot and need to Speculative Fire (typically this is because the spot is at an elevated position or that the spot is on the other side of a chest-high wall or around a corner) Number 3 is mostly there to annoy Pan-O. I've only experienced a rare few games where this has been decisive and that was with Eclipse Grenades anyway.