Pieces like the bear, uxia, sas are all quite terrain dependent. If you don't have enough on the table, they'll struggle to get in position to do their thing.ight be worth checking you've got a suitable density on the board. They are also pretty vulnerable to DTW trades so if you're up against haqq, uxia and sas tend to struggle more as they just get a light shotgun template in return
I was able to get more games in and finally start winning more. I noticed that I started to win a lot more when I got rid of all the Scots Guards and Frontovik from the list and just slam it with a bunch of strong models like Uxia, SAS, Bear, UKR, and Equipe. I can kind of see where people are coming from now. This is kind of a shame since I really like those Scots and Frontoviks in a Fireteam. Although I did win a lot more, but my list just end up being at most with one Fire Team of Volkolak AROing (which is pretty good) all game long, and not really a very Kosmoflot list, since you basically can do similar stuff in Vanilla. Any advice on using Scots or Frontovik in the fireteam?
Forget about them. Scots are too expensive since N4 and frontoviks are only useful for filling some haris. Make a cheap core with cheap orders to fuel the rest of the toys in the list
I think you are playing Kosmoflot fine. To me, the sectorial is an all-stars list that doesn't need a fireteam to shine. So unless you really want to use scots or frontovik, don't feel like you need to. I actually think they shouldn't be in the sectorial in the first place and are there for model release/availability reasons.
Frontovik teams want to be running and gunning. Missions like highly classified and countermeasures are ok for them as they're veteran, can have paramedics, msv, engineers and d-charges in the squad. They can complete a massive chunk of classifieds in those missions and can capably punch their way up the board with their mimetism, link bonuses and good weapon spreads. Scots teams have a slightly different loadout of weapons but less kit, less skills. I'm less sold on them tbh. I prefer Scots as the camo versions run solo.
Not really. That grouping represents the majority of all profiles in infinity. Issue is pricing. Cheap ones are fine, expensive ones, not so much.
Scots guard are kinda redundant with Cateran T2 Sniper being made regular by Wallace. Caterans are outstanding in Kos and Caladonia. Little beasts can climb in camo, dodge well and if they die in ARO... Meh, 23pt. I'm trying to master Highly Classified and Frontovik are pretty good being veteran specialists
I'm not sure I'd go as far as saying they're redundant, there's a couple of profiles you can make an argument for, but for me they're the camouflaged ones. The ap spitfire with camo/mim/surprise attack makes a decent hunting piece. Missile launcher also has its use but I'm much more marginal on that one. The NCO one with d-charges could also be useful for certain missions (thinking looting and sabotage) as camo makes the final dash to the ac2 much more safe and NCO makes it drag less orders
I reeeeaaallly want to like the NCO DCharges profile but we have Wallace who can use his LT order for a coordinated one. Dunno about you I also infest my lists with D Charge Infiltrators. Since characters counted as HI for cards it's less of an incentive to take MI. Spitty I'm with you tho. Hoping to use that in the near future. Burst is king and it's not horrifically expensive. Makes me sad tho. Scots Guard in N2 were phenomenal. I used to run full core in Caladonia. Hopefully MI will get a creeping buff.
Yeah, I'm just saying you could make an argument for it for L+S. Marker state is pretty nifty for crossing awkward fire lanes to get to the ac2. It's not an optimal profile for sure but I can see a tiny niche for that mission. SAS and uxia also exist though, so there is that.
They got. Thats why they are so expensive now In N4, all MI move 4-4 instead of 4-2. And scots got mim -3 for the 1st batallion
It's more than that. 15-slot hard cap in list construction means that any killing enemy troopers is very good strategy in every situation. In N3 we didn't have this problem because everyone was packing 20+ slots, Kamaus were awesome, weapons less deadly and 6th sense meant favorable AROs, which made which made killing single wound troopers a somewhat ineffective strategy. Crits made mockery of armour and wounds. Ofc there was the legendary 30 order scot list, which would kill all your dudes, but that was an exception. Now it's null depo in most of the games.
Two T2 Cateran + ML Scots Guard in a coordinated order is still one of the best ways in Caledonia and Kosmoflot to get rid of a particularly sticky ARO piece.
Except a coordinated order has to be the same training. Scotsguard are regular and the caterans are irregular. So, this only works if Wallace is your LT.
I mean, I know there are other LT options you can use in Kosmo OTHER than Wallace. But why would you?