It should work on multiwound symbionts. For example if the Gorgos had Regen it would be able to use it to try and top itself off. Just we dont have a unit like that yet.
The Kiel-San can get Regeneration from his Metachem which is how this discussion came about, but I think he meant using it to to go from inactive to active Symbiont again.
Oh yes I see what you're saying. I totally forgot about meta chemistry giving Regen.... But reactivating Symbiont is pretty broken. I remember playing it wrong when it was first released and it was pretty crazy.
not having smoke, and not being in a triad means this guy will have a hard time crossing the field to do his job. i have to assume spiral corps will let him be in a fireteam, to make up for the faction not having makaul. if he can't be in a team at all, the profile is just there for people that like to gamble on big splashy units, and will prolly be hailed as great by people that play against weaker opponents after it goes on a lucky killing spree
This unit can do crazy things if you are lucky getting the Meta roll tat you need, but it is so expensive... I'll try it, but I feel it doesn't fit the way I play with Tohaa.
the Triad options are very odd, the Draal one might be workable, whereas the Kuaari plus another Kiel-san is maybe too expensive for the triads usefulness.
yeah after looking at the options, its pretty clear this is meant to be the big scary unit for spiral. it's not good, but people will prolly have fun running it across the table trying to kill things. a real disappointment, i had been hoping for a while for a unit with symbioarmor and good cc for the makaul to team up with, but i guess that's too much to ask for.
I think the thinking on the kaauri special triad is to take the nimbus sphere kaauri to protect assault and CC. Seems pricey but powerful.
if yer saying the chaksa longarms are chaksa that are bioengineered to have long-ass arms that can reach into cc from anywhere in their ZoC, i am totally down for that. seems crazy, but maybe its crazy enough to work???
Nope, I was saying that this could be the unit "with symbioarmor and good cc for the makaul to team up with".
i seriously doubt there would be a chaksa that could be in a triad, and/or a chaksa with symbioarmor. who knows tho right?
By my reckoning, over half of the MetaChem rolls are worth having on this profile. That's not usually my feeling for Booty or MetaChem, which are often just too unreliable to consider as more than a cherry on top. Here, I think you end up getting use out of the extras a lot more, even if you can't count on them.
Honestly it seems like all the metachem rolls are at least good, and the most common ones are all pretty banging. Even just +1 ARM is extremely solid on such a beefy model.
With release of full rules: This poor sad baby. I dont get how someone could think this was good design. Mebbe "cool" or "fun" design i could see, but not actually good design. In vanilla, its a 53 point model that is worse at cc than three makauls 39 points. Hell, its worse than two igaos for 50 points. The three makauls can move 24" using the orders they generate alone. The igaos can only move 8", but they start at least 12" out. The kiel saan sits here only able to move 8", and no ability to evade enemy fire as it closes. Ooh oh yeah you can bring a triad of two of them and a kaauri, at a low low price of 118 points. Or for three less points you could have 3 makauls, 3 kaauri, and 4 chaksa baggage. One of those choices will result in you having the ability to cross the table and kill guys with knives, the other will not. A triad where only some of them get metachemistry seems like a bad idea as well. As for the guns, i dunno, i guess he has some guns? Why do we need guns on a high cc unit? Could he have like 3 less points of bs, no guns, and instead have some way to cross the table without dying? Theoretically you could have this guy shoot his way across the table and then go on a murder spree. Im sure that will seem very epic and a great story to tell. I would suggest not putting this guy in a list after such a spree, so that he goes out on a high note.
The Kiel-Saan feels like a one-man-army, a model that you activate for Move+Shoot against everything in sight until it dies or you get it to Close Combat. I prefer the Rasail because of its trusty Chaksa companion, but I guess I'll try the Kiel-Saan some day.
Yah that sounds about right. I'm not a big fan of all in strategies like that, prolly why I can't see it's value