Na, VIRD was just the addition of copied Nomads units (Echo-Bravo, Helots, Zulu-Cobra) and the excruciating Kamau Wildcard MSV2 sniper that is happening in SWF again in somewhat weaker form with the Nisse. PanO should stay true to ist roots and not get copied units from other factions. So VIRD was a mistake, SWF is O12 and O12 is true-form PanO ...
o0 How are Varuna ORCs limited more than SWF ones ? Varuna has more profiles, and effectively have same "pseudo Wildcard" (sure, if you want to mix with Fusiliers you need that 2 pts tax). It's especially weird as only close range ORCs have SWF option (no C+ HMG, Feubarach etc) (not to mention that most SWF ORC costs 0.5 SWC o0)
Ah yes, how could we forget "more expensive, but worse Dart!" and "I'm a ranged specialist who has cheerleader BS and a half decent melee stat. Behold the skornergy!" (for any ex warmahordes players)
NOT A SPACE NAZI IN SIGHT! (Orc Lt DT, Quinn Liaison) ────────────────────────────────────────────────── 10 1 ORC Lieutenant MULTI Rifle / Pistol, Knife. (0 | 40) KNIGHT OF JUSTICE Missile Launcher / Heavy Pistol, DA CC Weapon. (1.5 | 50) VARG (Sensor) Combi Rifle, Heavy Flamethrower, WildParrot / Pistol, CC Weapon. (0 | 26) VARG (Forward Observer) Heavy Rocket Launcher, Light Shotgun / Pistol, CC Weapon. (1.5 | 25) QUINN Shock Marksman Rifle / Pistol, Knife. (0 | 23) NØKK Hacker (Killer Hacking Device) Combi Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 30) NØKK (Minelayer) Combi Rifle, Light Shotgun, Antipersonnel Mines / Pistol, CC Weapon. (0.5 | 29) NINJA KUNAI MULTI Sniper / Pistol, Shock CCW, Knife. (1.5 | 37) LIANG KAI Chain Rifle, Light Shotgun, Flash Pulse / Pistol, EXP CC Weapon. (0 | 22) TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14) PALBOT Electric Pulse. (0 | 3) 5 SWC | 299 Points Open in Infinity Army The above list is a deliberate effort to use as much of the 'new shit' as possible. You've got an 'Orc' fireteam, consisting of the Orc Lt, the KNIGHT OF JUSTICE ML, 2x Vagrs and Quinn. There's two Nokkens, who can do some good work. They're not marker state which is a shame, but -6 is a -6 so there's that. The Vagrs I love b/c they're such a weird little toolbox. They've got Sensor, WildParrots to force hard choices, as well as a super-jumping albedo HRL. There's also the Kunai Solutions ninja. I'm not going to pretend he's good or optimized, but in the #contextofthelist perhaps there is a place for him as just a -12 that comes out of nowhere and slaps you in the face (especially in conjunction as a hidden ARO with the KOJ). It's a killer that he costs a Nisse and a palbot, but whatever. Liang 'Krakot Supreme' Kai looks like a fun profile to use, either bringing up the rear of the core link or as a oddball solo asset. Also, I feel Liang is a better at being a Krakot than the actual Krakot character, which is a bit sad. Sval's an odd duck. Each of the new 'signature' pieces has strengths but very clearly defined vulnerabilities. Your high armor tough as shit pieces are indeed tough as shit, but have no way to negate or impose visual mods. The Nokkens impose punishing mods, but have no marker state (sans the Killer hacker Nokken) leaving them flapping in the wind at times. The Vagr are the most interesting piece, and they only get more interesting in a link - but they have a short-shelf life, their Albedo doesn't last forever and they're slow, so they have to use their super-jump to maximize their movement. If anything - my favorite part of Sval is how the Vagr and Nokkens play off each other. The Nokken mines hopefully slow down the process of the the Vagrs from getting traded off the board, while the Vagr punish the pieces that slap the Nokkens. Whereupon the Vagr cull the MSV pieces, the Nokkens then get to not play skittishly - meaning their lack of marker state becomes less of an issue. All of this happening under the punishing overwatch of a KOJ or Orc Feurbach in a pinch. Also if the Vagr's fluff is that they're "ex-members of the totally-not-racially-motivated-just-very-proud-of-their-country" group (I actually like it when the forums lightly smoulder), I'm going to scream.
Gonna split this into the N3 response and the N4 response. N3: Actually surprised how many tricks and options are in here. KoJ Wildcard, makes Fusilier Links with Orcs almost ridiculous. Baseline is you get a choice of Beatsticks and SWC guns - Spitfire, HMG, ML, Feuerbach - all you'd ever want and get to add options from a massive laundry list that work for both a nasty offensive short ranged or defensive long ranged Link. AVA total Fusiliers means as many backups to reform as you want, Fusiliers add the ever useful LGL and the FO's Deployable Repeater to the aggressive link version. Orc adds a C+ BSG or Multirifle, a Tinbot and built in Haris to allow for flexibility with a second cluster of linkable troops. KoJ adds very respectable CC, Stealth, durability and Jammer resistance close range and a better version of the FK ML+OS Link. More exotic choices would include an Orc as pointman and a KoJ Assaulthacker with Sixth Sense, Tibot, BTS9. The Wild Parrots and Mines all over Sval pair very well with some Hacking to make one or the other unopposed btw. Sval isn't great at FTF Hacking, but it is pretty good at utilizing it - FTF Oblivion or Wild Parrot and eat the other as a normal roll? Have fun vs HI and TAGs. The Karhu Multirifle E/Marat is a little monster. Almost invisible among the other Profiles, inexpensive and Mines for good measure. And you can Duo him with something else, probably a KoJ, to move his C+ ass in range. The Engineer will be useful for ITS and the 2 Feuerbach Bunker Buster with C+ warrants some experimenting. Vargar Sensor WildParrot and FO HRL template galore guy are pretty neat as well. Nokken are pretty neat for the PZF+BSG FO and Spitfire option. Minelayer might just be a necessity for now, weapon loadout and lack of a utility option makes him a little meh, but it's still an ODD gunfighter able to drop a mine around a corner and follow up with a LSG. Locust has 2 nice options with Wildparrot SMG and the usual BSG+DropBears+Grenades, unlike NCA he'll have some backup, like a Nokken Minelayer. As it stands all the ODD Hacker options are very clunky for N3. Don't see the point in Agnes, Boyg and a couple other things right now. Overall White Banner looks like the goodstuff Sectorial, but Sval is the vastly more interesting to me. It's less obvious but there's a lot of gears and I have no idea how well it all works when put together properly. N4: Stoked for the obviously missing Skills and link options. Boyg and Agnes are missing something. Existing troops like Jotum and Nisse didn't get Sval only Profiles or even proper Link options yet. If pointcosts for N4 are related in any way shape or form to C1, Gunnar will be a lot more affordable and so will Orcs, Kunai Ninja might also be a lot cheaper as well, that changes the dynamic for each of these troops a lot. In my head it's almost guaranteed either the Locust or the Nokken if not both will gain Hidden Deployment, maybe Profile dependent. Think about a KoJ linked ML backed up by a 30 point Kunai MSR while a Nokken reveals to unload his BSG or PZF for a sec. N4 can make Sval a lot more scary to run up against. /edit: the Monk "Super Krakot" is dope too
I have similar feelings. Right now SWF reminds me of MAF remade in PanO image, and positioned to take advantage from N4 changes (aside from any skills that might be missing atm - all that ARM will get more useful, hacking changes will cause a lot of revaluation, all MI will probably get quicker, etc)
What most seem to be missing: Maybe Gunnar, Kunai and so on seem to be cheaper in C1 because they are using a simplified skillset there? Gunnar not linkable in C1, Gunnar doesn't have Berserk in C1. Does Gunnar in C1 have Dogged? And so on. Maybe the downgraded C1 Gunnar costs 2 Points while the "normal" N4 Gunnar still costs 30+ Points. Same for the Kunai.
Yeah, the substantial amount of 3+ ARM units will enjoy that change to crits. That said, this reminds me of how I have 0 clues what we even have for rumors of changes outside of crits...
We know that hacking will change (pruning of programs and probably device types, wider target selection; I also expect every device type to have their own abilities, possibly influencing how the same program might work on two different devices); MA will obviously change; dismantling complex skills into individual components will allow for some very surprising changes in many places. I'm not sure how much further we can speculate beyond that.
gotta agree here - white banner reminds me a bit of dashit. There's a lot of obviously strong and efficient choices, but the flipside is that the optimization of it all makes it feel too bland.
Wait- Can I make a joke about Yu Jing players becoming the thing they hated most? Can I make a Revenge of The Sith joke?! I mean... pretty great if that gets rid of nested skills, honestly. T:
No Jotum? You've changed man But yeah looks solid. Nokken are actually ace, IMO, for the cost they bring you highly respectable midfield presence.
I think a list like this would be fun; Svalarheima’s Winter Force ────────────────────────────────────────────────── GROUP 1 10 NØKK Hacker (Killer Hacking Device) Combi Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 30) NØKK (Forward Observer) Boarding Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 25) ORC Lieutenant HMG / Pistol, Knife. (2 | 44) ORC Feuerbach / Pistol, Knife. (2 | 42) FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 2 5 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14) NØKK (Minelayer) Combi Rifle, Light Shotgun, Antipersonnel Mines / Pistol, CC Weapon. (0.5 | 29) NØKK (Minelayer) Combi Rifle, Light Shotgun, Antipersonnel Mines / Pistol, CC Weapon. (0.5 | 29) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) 5 SWC | 300 Points Open in Infinity Army Taking max AVA Nokken will probably be a strong option for SWF lists
Nah Jotum list was the first thing i built, but I knew its the kinda list the collective intelligencia would poo poo and its still a bit of a work in progress, the one i posted was another idea and I just wanted to try it, went together like clockwork