As someone who was around for the start of N3 and N4, the roll out, clarity and speed for corrections has been vastly improved for N5....
Yes it was rushed. Now lets move on. I'm happy with the changes to speedball and turrets. Climb+ could be a bit more clear. But otherwise good.
I'm on the fence with the turrets, getting one per game seems an overnerf to me, one per round may be better, the problem are troops with turrets and AVA5... I would have capped 1 turret per "Controller", so if it's destroyed or deactivated, you can deploy another.
I would have liked that better. Not sure if it's not too harsh a nerf as well. On average, a turret costs one order to deploy and costs your opponent 1 order to destroy. If that's all you get out of your turret laying engineers, I'm not sure this new cost-benefit-ratio will convince many players, especially with Minelayer Turrets still being restricted to a single profile in the game.
1 Order when it goes well. Most of the times it will be so. But the turret can led to extensive movement, can hold its save, can bring down the attacker etc. only possibilitys, I know. And where do they store all that turrets? Yes maybe foldable like a umbrella but still. Sopho has a big bag and the new Krakot can store 6, two two-handed weapons, 8 mines, a couple of deployables with animal-names and his lunchpack ... but... ;-)
I think the rule update solved many problems and balance issues. I like it. Although I think climbing plus still leaves some questions need to be answered.
One problem was that turrets were gaining cover bonuses, so a turret with Vitroferro was quite the plug in a firelane... Another problem was that people would charge-shoot turrets instead of using Deactivators in ZoC. This could be complicated because of several turrets per enemy engineer, sure, but limiting those turrets without being exceedingly stringentmay have been better. All in all, my opinion is that Corvus rarely hits the "just right" zone when rebalancing, going instead for extremes of super nerf (case in point, we went for "deploy as many turrets as you can pay orders for" to "one turret per game, per troop, thank you", with an upcoming Imperial Service engineer that I think was announced would have 2 turrets in the "box") or super buff (I think we can agree the Avatar at the beginning of N4 is a good example).
Exactly The second paragraph is the important one, whereby you transform climb into a movement, and the only rules you need to follow up are the ones related to movement restrictions (and not climb restrictions)
I have not said they cannot anymore. I said that turrets being able to get cover was one of the problems... when you could spam one turret per turn at the cost of an order (and move the engineer AND a servant at the same time if needed, or as part of a fireteam, etc...), or pay extra to layer several turrets that would force even more order expenditures from the opponent.
One E/Mitter turret and one ADHL turret, so only one can be deployed depending of the option you choose? Like the Drummer miniature is shown with one controler and two drumbots but can only take one depending of the option you choose.
Still unhappy with the 10 limit order for stripping orders from the enemy pool. 10 guys in a single group with a Tac Awa order can be order stripped, but a 2 group list with only Hid Dep and/or AD troops in the Group 2 is inmune to that...
Ok. You're more hinting toward the fact now you can exclusively deploy one turret per game, which makes the cover itself less if an issue since you can't spam them anymore. Clear
Drummer is AVA4 and the successor of the Auxilia, so I'd bet a box of 2 drummers and 2 drumbots, dunno if there will be weapon options. Shenji Ying are AVA2, but only the combi rifle ones have turret, so dunno, it's possible they will sell a box with 2 troops and 2 turrets.
Maybe, we'll see a second drummer? The drumbots options in the box are HRMC and Feuerbach. For the Shenji Ying a miniature with thunderbolt could be added in an alphabetical box.
Knowing them I doubt it. All of the drummers have the marksman rifle. They knowingly make profiles with no intention of making a figure for it.
99% sure they won’t release another pack. But in all honesty CB logic can sometimes be strange. Epsilon HMG (arguably more popular loadout than the MSR)? Noooo Bolt sniper rifle (definitely the most popular load out of all Bolts)? Nooooo Let’s instead release 2 Magisters despite the fact 99.999% of any PanO or KCF list will never use 2 Magisters at once (both models are sick though, so I can’t really complain - it’s just that it’s not really logical) But the Drumbot pack itself is quite odd… Why one driver and 2 bots (like the O12 raptors pack… which makes no sense as nobody will ever use 2 raptors in a single list)? Why not 2 drivers and 2 bots? And why the models with the HRMC and the Feuerbach that look pretty similar instead of having for example the HRMC one (easy proxi for all guns loadouts) and the HFT one?
Personally I prefer a model with the basic weapon, and a second one with a pistol, so if there are new profiles or changes in the future there is no need to proxy. I think the drummer box will be 2 drummers and 2 drummerbots. As I said, it's AVA4, and I thnk there are no option for a single drummer with 2 drumbots, so... Most likely they don't have a second drummer model ready, or they have it and it's the same body with different arms.