As the title suggests, this thread is about how Nomads can deal with mutt-a-howeverYouSpellits and their jammers, specifically on the first turn when they are hiding behind terrain. I've played quite a few games against them now and it seems they are a super effective deterrent to alpha striking (the main advantage of going first). If you want to send a Rambo to do damage in the haqq deployment zone chances are he'll be completely shut down before he can do much. They are also effective at stopping other ways of hurting dug in opponents ( eg. Hacking and spec-firing grenades) because you will probably be in jammer range if you try it. Once the mutts leave their DZ it isn't quite so bad because it becomes easier to bypass them or shoot them from a distance but in DZ defence they are fearsome. What do you guys do? Are spec-firing with grenade launchers (which seems unreliable and order intensive), or just giving up on alpha striking haqq and focus on objectives the only options? Or am I missing something?