WIP There has been a bunch of small changes. Regardless if we like them or not, let's list them in one place to keep track. I will edit everything in over the next few days, would mostly be interested in small stuff that is easy to miss for each Mission. Updated Proxy rules are now in ITS - TLDR everything can be used as long as it is the right S and mostly CB Bravery - MI now has Forward Deployment L1 (or 2 if it already had 1). Note this includes things like some Bikes and pseudo "HI" like Yadu. Landing Assistance - AD:Combat Jump, Inferior Combat Jump or Superior Combat Jump don't need a template anymore. Still needs a flat surface and can't be deployed inside of a room, still rolls for it, still can scatter. Long Service: all troops listed as Characers are now also Veteran Troops (the Classififaction not the Skill). This matters for the new Classifieds and ofc Hunting Party. Datatracker is still in. Designated Target is still in. Ironclad (FAT1 for TAGs) is still in. Reduced Combat Groups (10 Order lists are unaffected by Strategic Use of Command Tokens) is still in. Classified Objectives - there are now 20 and they have a point value and associated symbol. Here are the new ones: Spoiler CAPTURE REQUIREMENTS: Veteran Troop, Elite Troop, or Chain of Command. Objective: At the end of the game, a trooper in a non-Null State whose Troop Classification is Veteran or Elite Troop, or a trooper possessing the Chain of Command Special Skill, must be in base contact with an enemy trooper. The enemy must be in a Null state and be totally inside the enemy’s half of the game table. FOLLOW-UP REQUIREMENTS: Medium Infantry or Heavy Infantry Objective: A trooper whose Unit Type is Medium or Heavy Infantry, with the enemy HVT model inside his Zone of Control, must spend a Short Skill and succeed at a WIP Roll. Bonus: If the trooper has LoF to the enemy HVT model the WIP Roll gets a +3 MOD. HVT: IDENTITY CHECK REQUIREMENTS: Biometric Visor, Multispectral Visor or Sensor. Objective: A trooper with the Biometric Visor or the Multispectral Visor piece of Equipment with the enemy HVT model inside of his Zone of Control and LoF, or a trooper with the Sensor Special Skill with the enemy HVT model inside his Sensor Area, must spend a Short Skill and succeed at a WIP Roll. IN EXTREMIS RECOVERY REQUIREMENTS: -- Objective: A trooper in Engaged state with an Unconscious or SpawnEmbryo enemy trooper must spend a Short Skill and succeed at a WIP+3 Roll. After a successful WIP Roll the enemy trooper is removed from play MAPPING REQUIREMENTS: Forward Observer or Hacker. Objective: A Forward Observer or Hacker –in base contact with a Scenery Building or a Scenery Item placed entirely inside the enemy’s Deployment Zone– must spend a Short Skill and succeed at a WIP Roll. NANOESPIONAGE REQUIREMENTS: Engineer, Doctor, Paramedic or DataTracker. Objective: An Engineer, Doctor, Paramedic or the trooper designated as DataTracker must be in Engaged state with an enemy Specialist Troop, spend a Short Skill and succeed at a Normal WIP Roll. NET-UNDERMINE REQUIREMENTS: Veteran Troop, Elite Troop, or Chain of Command. Objective: A trooper whose Troop Classification is Veteran or Elite Troop, or a trooper possessing the Chain of Command Special Skill, must spend a Short Skill and succeed at a WIP Roll while totally inside the enemy’s half of the game table. PREDATOR REQUIREMENTS: -- Objective: At the end of the game the player must have killed at least two enemy troopers in Close Combat. Performing a Coup de Grâce doesn’t count towards this objective. Bonus: If at the end of the game the player has killed three enemy troopers in Close Combat, this objective gives 1 Objective Point in addition to the stated Objective Points for the scenario’s Classified Objectives (only if the player has less than 10 Objective Points). RESCUE REQUIREMENTS: -- Objective: A trooper must be in Casevac state with an allied trooper that is totally inside his own half of the game table and outside his own Deployment Zone at the end of the game. Bonus: If, at the end of the game, the trooper in Casevac state and the allied trooper are both totally inside the enemy’s half of the table, this objective gives 1 Objective Point in addition to the stated Objective Points for the scenario’s Classified Objectives (only if the player has less than 10 Objective Points). One of the bigger additions Xenotech: Spoiler XENOTECH Xenotechnologists (xenotechs or xenotecs, for short) are responsible for tracking and locating the Teutonic relic lost in the northern forests of Norstralia. All players must include a Xenotech in his Army List without any cost and without taking up any spaces in a Combat Group. To represent the Xenotech, you can use any figure from the Infinity or the Infinity Bootleg range, preferably those designated as HVT or as a Civilian. Good examples of this are the O-12 High Commissioner, the Tohaa Diplomat, Go-Go Marlene, the Fusilier Angus, the TAG Pilots, the VIP Executive or the HAZMAT A1 Specialist. EFFECTS • The Xenotech is considered a Neutral Civilian for both players. • During the Deployment Phase, the Xenotech will be deployed in the CivEvac state, Synchronized with a trooper that meets the requirements to declare the Synchronize Civilian Skill. • During the game, the Xenotech can be synchronized by any of the player’s other troopers, using the Synchronize Civilian Skill. • The objective of the Xenotech is to place a Multiscanner Marker. If this objective is not accomplished, 1 Objective Point will be subtracted (to a minimum of 0). PLACE MULTISCANNER (SHORT SKILL) LABELS REQUIREMENTS • Only Xenotechs in CivEvac state can declare this Skill. EFFECTS • When declaring this Special Skill, the Controller of the Xenotech in CivEvac state will perform an Idle. • After declaring this Skill the player will make a measurement. If the Xenotech is within 4” of its Deployment Zone, both troops will be considered to have declared an Idle. • A success in the WIP Roll will mean that the Multiscanner has been placed by the Xenotech.