The previous Isolated rules (ie N2 I think) had them moved into their own combat group which is where a lot of the 'umm no' comes from. http://infinitytheforums.com/forum/topic/26605-command-token-out-of-isolated/ RAW though, as stated, it seems that you can. @ijw thoughts?
@JoKeR Tbh, I personally see inability to get orders from pool to be that what makes isolated state scary. If unit just plays an order donor, it's usually a unit that's as easy to kill as to isolate. But that's another matter, I admit.
I think functionally how Isolated may have been intended to work is like being in a separate combat group but without leaving a slot open or be able to be moved. How RAW it reads out right now is you could convert the order and use it in the rest of the pool. I'm not sure that is a bad thing though to be honest. command tokens are limited resource and isolated state is much more common than in N2. If the former is intended than a FAQ is needed to ban the use of command tokens on isolated troopers or their orders.
How the order became irregular doesn't matter. The command token operates on the order, not on the trooper. If you're saying you can't use a command token to turn an isolated (regular) model's order regular because the model isn't really irregular, you have to say the same thing about the irregular order generated by a regular model that's under Loss of Lieutenant.
BTW, nobody is getting confused about how Isolated worked in N2 because it didn't exist until N3. Bostria described it as being like put in your own order group in one of the N3 promo videos, which has kind of stuck around since as a confusing meme like "smoke dodge".
It is an oversimplification to simply state that "it's irregular and command tokens work on them like any other irregular order". Consider Airborne Deployment of Irregular troopers. If you Coordinate-deploy them, you can't just CT-flip one of the irregular AD troops' orders and use it on someone else, because that order is specifically held hostage due to Airborne Deployment. In other words, you need to examine the Isolated rules in order to realize that such a restriction does not exist in this case.
You never actually get a proper order token during your orders count phase for AD troops that are off the table, so in that way they are quite unlike the other things being discussed. Using a coordinated order to deploy multiple AD troops doesn't take an order away from you - it just doesn't give you extra orders for the troops you brought onto the table.
Mahtamori is correct, off-table troopers explicitly do generate Orders but you keep those Orders hidden: As long as they are off the game table, AD troopers add no Orders to their respective Order Pools. However, an undeployed AD trooper still generates an Order usable only to deploy with Airborne Deployment. To deploy using any Level of the Airborne Deployment Special Skill, the user must declare an Entire Order and expend his own Order, which was not added to the Order Pool during the Order Count phase of the Active Turn. As long as they remain in the Hidden Deployment state, troopers do not add their Order to the Order Pool, but instead generate an Order they may only use themselves.
If, at the start of his following Active Turns, the trooper is still Isolated, then he is considered to be Irregular and it does not add his Order to that Turn's Order Pool. Honestly that last part just reads like a tautology to me
Bobman already linked to equivalent answers in post #8. They have their own Order, which is both Irregular and not added to the Order Pool. Turning it Regular doesn't override the second half. I agree that it's not 100% clear in the rules, but the whole point of Isolated state is that the trooper has dropped out of the tactical net completely.
Or we can go full retard and pick on things like regular or irregular orders not being defined (there's only whether order added to pool or not; the game then proceeds to call the latter "irregular") and also conclude that a multitude of rules based on that non-defined definition don't work, including order flipping with CT... It's that part of Infinity that runs purely on knowing intention behind rules.
One of the effects of irregular is that the irregular order (from am irregular trooper, not isolated) does not join the order pool. Irregular troopers do not add their Orders to the Order Pool of their combat group... Which means command tokens have to be able to turn an irregular order to regular AND add that new regular order to the order pool. Why does isolated stop this when the regular process works even though isolated causes the same scenario? Which is an irregular order out of order pool.
Because Isolated doubles down on the Order not being added to the Order Pool. And as I said in the bit the you just quoted, it's unclear wording but it makes no sense that a trooper that's completely isolated from the tactical net of their force is contributing to the planning of that force.