So, seeing as PanOceania and Nomads are my tied second favorite factions, I am planning on getting into both of them via the Operation: Icestorm and Beyond Operation: Icestorm kits ( Soon™ ( I'd like to get that started around early ITS 10. ) ). So, I've made a basic list using the units given in those lists and I'd like to ask you people what's good and what's bad in it, and if it's really a good way of entering into the faction? Gen-List: Icestorm ────────────────────────────────────────────────── 10 FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34) KAMAU HMG / Pistol, Knife. (1 | 28) SWISS GUARD HMG / Pistol, AP CCW. (2 | 68) AKAL COMMANDO Hacker (Assault Hacking Device) Combi Rifle / Pistol, E/M CCW. (0.5 | 28) FATHER-KNIGHT (Forward Observer) Combi Rifle, Nimbus Grenades / Breaker Pistol, DA CCW. (0 | 46) BOLT Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24) ORC Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 42) 5.5 SWC | 300 Points Open in Infinity Army The Nisse sniper seems to be a pretty ARO piece to lock down a nice fire lane on the table. The Swiss Guard and Kamau seem like pretty good active offense pieces too ( Would probably push the Kamau along a side path and try brute forcing the Swiss Guard through a more central route on a table. ) The Akal hacker seems pretty decent ( Not sure how comparable it is to a Tiger Soldier hacker, but I have been getting good mileage out of it, so there's that. ) Decently varied selection of specialists too. So overall I'd think this'd be a solid start, but I'd still like to know your opinions on it. And any suggestions on where to expand from there would also not go amiss. So, good start, bad start? Are my assumptions here wildly off or do they hit somewhere vaguely in the right direction? Thanks for reading this at least.