Am i right in thinking that the Hulang can use D-charges in combat mode using the martial arts special skill against terrain with structure rules. Since the new FAQ says that the terrain counts as a enemy and you can use your CC special skills. This is far better then using the normal D-charge rules as it only uses 1 short order instead of 2 short orders spread over 2 orders. Using the Hulang (using level 3 martial arts) is a auto success and even has a 15% chance to crit denying the structure a save for 1 of the 3 saves it would normally have to take. Or if you really wanted to you could use martial arts level 2 giving the attack damage 17 with a 5% chance to crit but also a 5% chance to miss (useful if you wanted to knock a wall out of the armory to fit a wider model into the armory for example). Plus while writing this i just remembered he can be in a duo fireteam meaning that in that 1 order he can basically attack with 2 D-charges which will also increase the damage by 1. So could this be the strongest weapon in the game even if it only works in CC against terrain and immobilized troops, if the enemy is not immobilized its still great but you need too roll better then their dice. B2, damage 18, AP+EXP with 5% chance to crit and 5% chance to miss the attack on each roll. However when against a trooper maybe its better to just ues the monofilament weapon as it got a 25% chance to crit against most enemies and if you hit normally it has a 60% chance to go straight to dead per burst.