That's the one. To expand on @Brother Smoke's accurate concept... NCA is one of the few armies where your gameplan revolves around quickly scoring objectives after the enemy is gone. That's a pretty unique Infinity concept. It takes a lot of control to apply attrition, then either avoid tipping the enemy into Retreat too soon, or tipping them into Retreat while quickly scoring the necessary objectives. Having a rough knowledge of all the point costs in the game really helps with this, so you know how close the enemy is to Retreat. It's a balance that takes a lot of practice, but it's also why the fast 6-4 MOV Pathfinder is my favorite NCA Specialist.
Military Orders is one of the Hard Mode armies. Vanilla PanO is pretty straight-forward. Shoot it in the face. If shooting it in the face didn't work, have you tried shooting it in the face? As one of the folks routinely saying, "It's not your list, it's you!" I try to make a point about what that saying actually means. When we started saying that, it was right after the very first Beasts of War Infinity Week. There were dozens, maybe hundreds, of new players, all posting exactly the same 300pt list they got from Beasts of War, asking "rate my list". We got a bit irked about that. What INYLIY means is that there is no "One List to Rule Them, and In the Darkness Bind Them." Your list won't win you the game. It might lose you the game, but it won't run itself and win for you.
Military Orders isn't even really hard mode, tbh. Hospitallers and Magisters in a link, TOFOOS, TOMSROS, Blackfriar, Machinist and some REMs. That'll smash a lot of stuff very effectively... Military Orders ────────────────────────────────────────────────── GROUP 1 10 3 DE FERSEN Lieutenant Spitfire / Pistol, Templar CCW (AP + Shock). (2 | 58) KNIGHT HOSPITALLER Doctor (MediKit) Combi Rifle / Pistol, DA CCW. (0 | 37) MAGISTER KNIGHT Missile Launcher / Pistol, DA CCW. (2 | 32) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22) SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) BLACK FRIAR (Albedo, Biometric Visor L1) MULTI Rifle, Nanopulser, Drop Bears / Pistol, CC Weapon. (0 | 28) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) GROUP 2 2 MACHINIST (Father-Engineer) Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33) 5.5 SWC | 300 Points Open in Infinity Army All specialist types, big guns, rams a multi-wound HI down your face, 12 orders, TO Camo and MSV2. Not exactly super hard mode. One thing that MO needs is a KHD though, I'll grant you. The Blackfriar, sans Drop Bears and Biometric Visor L2, but with a KHD, that'd be cool.
It is. First combat group has "only" 8 orders if going first, you will struggle against vary opponent with ML (and losing Fersen who happen to be also to be LT is a disaster). Not to mention that almost every KHD (not to mention uber KHD of CA/Nomads/Aleph) will eat Fersen alive and even thank you for not only giving them easy 58pts target but also Lt. TO MSR is barerly usable (same with machinist) as if you happen to deploy him wrong/enemy advances he probably wont have order to be releveant. Same goes for machinist who might only do his job if he gets transfered into 2st combat group. Also hitting hard targets like TAGs with this list might be a problem (if ML goes down as brave ARO).
I agree with eciu. If you are going to go above 10 orders you need to hit around 14 so it is worth having your main group crippled. Hell that list has a hard time shooting its way out of deployment, if you are taking the hospitaller link, you want the hmg
I mean, does it have a hard time shooting it's way out of the DZ with a TO MSR and a BS 17 B 5 Spitfire? Sometimes I wonder if I'm playing the same game as you guys.
Um yes ? The moment something is over 24... you know any aro piece not directly place at the 12 inch deployment line. Like perhaps a linked missile launcher? Defersen is going to be fed the absolute chocolate. To msr vs linked ml or msv snipers, is not even a counter. Low burst weapons are pretty unreliable at cracking aro pieces despite being great aro pieces themselves. Perhaps we arent playing the same game otherwise you'd see that.
If your opponent was kind enough to leave his ML on the edge of his DZ (and not any kind of elevated position) then yes, BS17 B5 Spitfire might have chance. Otherwise you are really liking to live dangerously against B2 ML on ~13-16 versus B5 Spitfire on 11s. Also TO MSR (who have only 2 orders) might be good if you are in his bad range, if you are in good range then you are looking into B2 12s DA ammo, versus B2 ~10-7s EXP missle.
Whatever Barakiel is probably correct. However here are my thoughts. I tend to roll my eyes at this because a sizable portion of the population takes it as gospel One of the good things about so many angry panO players is that this truism is used less as otherwise there would not be a need to update PanO. it is however very true that no mater how good your list it is not going to carry you. Woh woh woh! As a player who firmly believes in tiers and that list comp is important, I don't think anyone is really weak or super strong. the relative usefulness is close/shifty enough that I cant point at a best faction or worst faction. I think Ariadna is a stronger faction but if the mission is limited Insertion Biotech they fall off my short list... and maybe Morats makes it on to that list. Kind of... MO is a one trick pony, but that trick is kicking in teeth with a very nasty paintrain. I have never looked at a MO opponent and thought "oh good." I don't feel Vanilla PanO is really all that hot however, it's not that it is bad, it's just that it's sectorials will probably be a better fit for what you really want to do. No... absolutely not. That would be very bad for the game. Fluff should inform game style but never overall faction strength in a tournament game.
What are hi tech flame mines, what is the name in the army builder. I can’t find them in FRRM. Are they mines with fire ammo?
He should have said "human mines". He's clearly talking about the Chasseurs, camo skirmisher with rifle and light flamethrower.
This. Sorry for not being clear for newbie. Chadseur access to LFT, Camo and SS1 allows him to act like a smart mine actually " detonating" (using LFT) when he decides so, not when enemynthrows first expandable soldier against it. SS1 allows also to alwyas delay an ARO (if enemy acts ib ZoC) making it really nasty, ss if enemy moves and discover then you can use LFT unopposed.