So I can for example Move+Shoot with NCO without leaving the link, but rest of the squad can't move at all?
Well I guess the 1 wound+NWI doesn’t matter to much since I still have only one doctor. My guys are going to die anyway. Why bother trying to save your troops?
They can move, the point is the model must be activated, you cannot have for example have a Teuton SF NCO and use his NCO order to move and hack with a Santiago. Yes, I know its a MO example in a IA thread.
I feel more or less the same way. I already was planning on sending them far up the midfield, so why even bother healing those you've sent to die? Honestly, I'd feel an Engineer would be more needed, at least it makes sure the still living can do something worthwhile. Which is why I like the Hai Dao engineer.
Still, that's essentially being able to move your team for dirt cheap. Which is. Nice. It is indeed. Rather nice.
On a side note - Mowang dragging along a Pangguling to reload his AK or Flammenspeer will be hilarious.
New comic book series sponsored by the party itself! The adventures of Mo and Pang, the Mowang and Panguiling duo!
Fair enough by me. And just out of curiosity, Tactical Awareness interacts with Fireteams in the same way?
They just posted the correct skill picture from the book in facebook (as the skill pdf had the wrong box) and Tactical Awareness can be used to activate the link as long as the skill owner is the team leader.
Thank you. Without this, I honestly think IA's viability hangs on Tactical Awareness and NCO both being functional in fireteams.
Each model need to be team leader to use their TA or NCO skill. Lots of shuffling to be done, but I could see using the combi TA order to move-move the team. and the HMG TA order to move(poking in and out)-shoot