look at the Wildfire thread So yeah – Gamma pretty much just got regulated to: "Maybe I'll take this as a joke every once in a while" status
Exactly my thought... what a pity, such a good miniature :( I was even thinking on using a Gecko as the HMG one just for the fun
Omega is awesome, but it still won't make me leave Gamma on the shelf. ODD is awesome, but having better ARM, BTS, and active turn burst is a good selling point as well. Also, there's a lot of DTWs in the game, Gamma will still work better here. Betatroopers look cool. I knew I was getting Chappie vibes from that unit. Cuervo - it's an awesome unit, but also very short-ranged. At first I also felt like he's a better Diomedes, but the latter is a better gunfighter when trying to shoot at anything over 8". He's more mobile thanks to Super-Jump, too.
If anything I’m most excited about the Betatroopers. Mobility is king on specialists and a 6-2 climbing plus specialist with shooting capability, durability and template weapons is pretty much everything I could ask for.
In the US, it's a matter of paying a heck of a lot of money in taxes. Machine guns, even modern artillery pieces can be legal to own, you just have to pay the taxes for it, and ironically WW2 antitank guns are usually cheaper than a machine gun due to some stupid laws on the books. $200 for the gun, and potentially $200 for each round of explosive ammunition in taxes. Oh, and it takes about a year for the bureaucrazy to approve each purchase. Some guns, like a Bofors 40mm, require two separate tax stamps (one because it's a machine gun and one because of the bore diameter). Very much a rich person's game.
The Gamma's 1 extra burst is about equal to just have minemtism (a 3 point BS shift). The Omega loses a lot of its defensive vs MSV and template weapons. The Gamma is more vulnerable in defense but is pretty safe on offense because throwing down 5 dice IS A LOT. Then theres the Fuerbach which is a mix of powerful ARO and anti-armor weapon with the ability to out range weapons like HMGs. The 3 wounds on the Gamma is important if using it as an ARO piece. An Omega pulling ARO duty is going to be countered by MSV 2 units. A Gamma in cover is armor 9, getting around TAG levels of durability. Still armor 6 vs AP in cover.
It depends what you're defending against. If it's EM, Jammer, Hacking, DTW, Spec Fire, or attacks with MSV2+ then the Gamma has much better defence.
Part of it is cost to opportunity. The Gamma is only better in a handful of situations, and not even by that much, the Omega would still be more useful against the rest of the opponent's army even in those situations. I would really need a bigger scope of the army to really pass judgement. If The army is really light on negative mods, The Omega will probably be a staple, just because having that presence of a -6 is really really useful. If there is a cheaper, comparable negative mod trooper on the table the Gamma may see some play time.
Omega is also a bit more efficient at short range with heavy pistol and full auto, the +1B on B2 weapon is more powerful than B4 weapon and damage 14 shock is really good, easier to stopping warband (which have template weapon where armor and wound are better than DDO)