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Infinity: Mercenaries - a skirmish campaign framework for Infinity N4

Discussion in 'Access Guide to the Human Sphere' started by Lareon, Nov 13, 2020.

  1. Lareon

    Lareon Well-Known well-knower

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    That's correct!
     
  2. Lareon

    Lareon Well-Known well-knower

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    Updated the first page to include the documents created by Perzan
     
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  3. Lareon

    Lareon Well-Known well-knower

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    Version 0.8 is here! Yay!

    Here's the recap of the changes (you can find them highlighted in yellow, inside the document):
    • The captain is now a specialist
    • Units with Immunity (Total) cannot be bought anymore from the army roster
    • Raised the purchasing cost of E/M CCW
    • Minor change in the Personal Development Table: Removed Martial Arts 1 (redundant) and replaced it with NCO
    • Services Table: reduced a bit the cost of Advanced Therapy (from 10 to 8 RP) and added a new option for completely healing a unit from all the injuries received
    • Few changes to the Retreat! rule
    • Added Journalist special skill
    • Resources Points on contract. Changed a bit the gaining mechanic. Now the winning player doesn't gain anymore the 5 bonus RP, but they're given to the player with less renown deployed on the field. This is balanced by increasing the RP gained for each objective point from 2 to 3.
    • Backstab! : Added advanced deployment rules, and changed a little the mechanic of the extra irregular order.
    • The Heist: Added advanced deployment rules
    • The Mole: adjusted the mission a bit (the hvts cannot be analysed on turn 1, and tuned the twists to be more impactful on the game)
    • Praxis Rampage: added 360° visor to the Experiment Omega and Sixth Sense to the experiments Alpha. Now they're scary! Additionally the suppressed weapons now use PARA amunition instead than STUN
    • Fixed bye gains for the campaign

    First of all, I'm very excited as I didn't expect this community participation to the game. I was flooded by feedback and far more people than I expected enjoyed this little project of mine. So, thank you for the support!

    As for the project itself I start to do the finishing touches, if the last changes I made fall correctly in place I'm going to start working on the document layout (tables, company sheets and the document itself). In the meanwhile I'm still drafting new contracts to add to the game, and I will continue to do it once the game reach version 1.0 (it will be an ongoing separate project).
     
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  4. Perzan

    Perzan Friendly neighbourhood Fiday

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    Sad Bear noises. Sad wolf howls. Sad geisha bots.
     
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  5. Robock

    Robock Well-Known Member

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    I took a geisha bot, and I'm not sad that i can't take it next time around :D

    Sad that i can't take chimera next time, i can still morlock spam though.
     
  6. Perzan

    Perzan Friendly neighbourhood Fiday

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    Sorry if this is not the place but we just had our 4th game of the campaign and it was a blast, here's a translation of the post-game fluff post we do on our forum. We played the Secure the Data mission and it seemed to work just fine. Sadly a "No Twist" result was rolled.

     
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  7. Lareon

    Lareon Well-Known well-knower

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  8. Lareon

    Lareon Well-Known well-knower

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    Oooooh I'm so excited!
    I'm happyto say I finally released the version 1.0 of the ruleset of Infinity: Mercenaries!

    What does it mean? Few things:
    - First is that I find the basic ruleset satisfying enough. They still can be subjected to changes and clarifications, but I believe they're solid enough to need less "drastic" changes from now on;
    - Then, I focused a bit on the legibility of the document itself, to bit more clear to read and with a polished layout.
    - Finally, I decided to split the guide in two documents: the rules themselves, and the contracts. This is why I decided to release the Contract Annex you can find on the main post of this thread, in which I gathered all the missions I received from the community, and adding some graphical assist on the table preparation.

    Few changes are present from the 0.8 one:
    - the first change is a pretty minor one, in which I decided to remove the XP gain from units that achieve an objective point;
    - the second is I released a new contract, named Gladiatoria, you can find in the contract Annex!
     
  9. Perzan

    Perzan Friendly neighbourhood Fiday

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    It's beautiful!
     
    #109 Perzan, Oct 25, 2021
    Last edited: Oct 25, 2021
  10. Perzan

    Perzan Friendly neighbourhood Fiday

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  11. Lareon

    Lareon Well-Known well-knower

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  12. Hecaton

    Hecaton EI Anger Translator

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    @Lareon why the ban on Immunity (Total) and not Bioimmunity Soec-Ops?
     
  13. Lareon

    Lareon Well-Known well-knower

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    I'm still monitoring the impact of BioImmunity in the game, so it can be subjected to changes in the near future. But the reason was that I tried to work with BioImmunity through soft-counters (in this case giving away discounted Breaker Combi Rifles that can be easily bought in early stages of the game), while I found Immunity (Total) broke some contracts that heavily rely on Stun/Para ammunition.

    I'm generally wary of completely banning a choice or a skill, but I believe that is less harmful that working through a list of exceptions to make the Total Immunity works on this environment.
     
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  14. I am Legion

    I am Legion New Member

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    I just found this thread when I googled "Infinity Campaign". And it's a blast.
    I will definitely push a Campaign using your ruleset in my community.
    Thank your for your incredible work with this!
     
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  15. Perzan

    Perzan Friendly neighbourhood Fiday

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    We have played the first game of the 2nd season of our campaign! 6 players this time, we'll play twice each opponent so a longer run with 10 games awaits, it's gonna be a good one!

    PSX_20211118_065743.jpg

    PSX_20211118_065806.jpg

    PSX_20211118_065940.jpg

    PSX_20211118_070009.jpg

    Czandra von.jpg

    Czappi.jpg

    Cze.jpg

    Czajnik.jpg

    Czeryl.jpg

    Wifi.jpg

    Fiwi.jpg
     
    #115 Perzan, Nov 18, 2021
    Last edited: Nov 18, 2021
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  16. Abrilete

    Abrilete Well-Known Member

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    That first picture needs some context XDDD
     
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  17. Perzan

    Perzan Friendly neighbourhood Fiday

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    From left to right:
    Liberto, obviously with Aquatic Terrain and camo 0 (eyes are up here!)
    Flash Pulse Bot,
    Czander, Chandra Specops,
    Czappi, Daikini,
    2 Netrods
     
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  18. Hansolo

    Hansolo Well-Known Member

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    And I have first proposal:

    I have a feeling that Netrods and Imetrons should be treated like Peripherals - no XP gained, and once they are in Dead state they should be gone and needed to buy again.

    It's just stupid to have an 4 points order that's treated like any other trooper :P
     
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  19. Rejnhard

    Rejnhard Well-Known Member

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    We've just started playing and so far everyone is having a blast.
    I have some questions though:
    1. Why are Metachem and Booty changed?
    2. I assume that "You can't buy troops with swc cost" persists after team creation, and you can spend the new earned swc only on the campaing equipment. Is that correct?
     
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  20. Lareon

    Lareon Well-Known well-knower

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    Well, having a super-heavy armored, mimetism (-6) Netrod it's surely a fun thing to see on the field. Honestly though it's not much different than having a flash pulse bot, and I saw in the the various matches it's not much a problem (you start with a extemely cheap trooper, but on the long run it's not always worthy to bring a static unit that fills a slot on your roster)

    1. They were changed to not clash on the general mechanic of "equip your own troops". I chose to not add redundant complexity by bringing another layer of loadout gain (in both cases I found there were some wild results, even for the Mercenaries standard)
    2. That's correct. SWC are an internal resource and cannot be spent on the troop profiles
     
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