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Infinity Dice Calculator

Discussion in 'News' started by toadchild, Dec 5, 2017.

  1. Section9

    Section9 Well-Known Member

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    Blah, you're right.

    I forgot the +1 Damage. Sleep-deprived. :dizzy_face:

    But if we're not seeing the (BS<12) Fat2 unit get any chance of damage at -12, we know there is a problem in the program!
     
  2. toadchild

    toadchild EI Aspect

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    Fatality! Yes, that's different than Full Auto. I've also implemented that.

    If I look at the raw output, I can see that it should be treating Tarik's rolls of 1 as critical hits.

    Tarik vs. Ghulam

    vs.

    Custom unit (no Fatality) vs. Ghulam

    It's definitely boosting his hits. Does this not look right to people?
     
  3. toadchild

    toadchild EI Aspect

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    I don't have code in place to treat a 1 as a crit even if a 1 would normally miss. I guess I'll need to add that.

    Edit: And fixed!

    Alguacil shooting Avatar at 24"

    Alguacil with Fatality L2 shooting Avatar at 24"
     
    Barrogh, Abrilete, jherazob and 3 others like this.
  4. toadchild

    toadchild EI Aspect

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    I've taken a first pass at adding surprise for BS, Hacking, and CC. Please try it out and let me know what you think.
     
    Barrogh, Abrilete and inane.imp like this.
  5. Section9

    Section9 Well-Known Member

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    Awesome!

    While I know you don't get Surprise [ whatever ] in ARO, might want to remove that from the Reactive side radio boxes, to avoid confusing people.
     
  6. toadchild

    toadchild EI Aspect

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    I may do that on a second pass. Those fields are all handled symmetrically, so not putting them on one side is actually more work.

    Currently the only skill that actually checks which side it’s on is Full Auto.
     
  7. Section9

    Section9 Well-Known Member

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    Suppose the easier way would be to have the Surprise radiobox check which side it is on, as well, to at least make it so that the calculator knows not to count it.



    =====
    While I have your attention, have you thought about a 'reverse' button, to instantly swap who is active and who is reactive?
     
  8. toadchild

    toadchild EI Aspect

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    All of these things are possibilities. I'll consider adding them in the future.
     
    Section9 likes this.
  9. ijw

    ijw Wargaming Trader, Freelance Editor (UK)
    Warcor

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    Sorry, that was a case of user error, I'd applied MODs of -12 so of course the chance of critting was only on 1s...
     
  10. Section9

    Section9 Well-Known Member

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    Thank you!
     
  11. Yvain

    Yvain Well-Known Member

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    Is there a way to add the targeted state to a selection? Or do you just have to do it manually?
     
  12. toadchild

    toadchild EI Aspect

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    Currently it is only supported through the generic modifiers dropdown on the attacker.
     
  13. Icchan

    Icchan Well-Known Member

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    Just recently it occured to me that toggles for different saturation zones and visibility zones would be helpful, especially when you're testing link bonuses. Yes, you can use the custom modifiers to simulate link teams in saturation zones, but it's easy to forget on and you have to do it for both sides manually. A single toggle should take care of that.
     
  14. toadchild

    toadchild EI Aspect

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    It's on my list... sorry I've not been very active on developing this lately.
     
    Gunmage, jherazob, Section9 and 2 others like this.
  15. Section9

    Section9 Well-Known Member

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    No worries, we all know how Real Life(tm) likes to eat up all your time.
     
    toadchild likes this.
  16. inane.imp

    inane.imp Well-Known Member

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    Ran into a couple of really difficult to solve problems that aren't covered:

    Electric Pulse vs anything.

    Hack Transport Aircraft vs AD:3+.

    Both aren't normal FTFs so can't be completely simulated by the playing with settings.

    Yes I was looking at how good the odds of an EVO engaging a Liu Xing rather than Hack Transport Aircraft were. :)
     
    toadchild likes this.
  17. toadchild

    toadchild EI Aspect

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    Of those, Electric Pulse (always count your result as 7) is way more likely to be implemented than Hack Transport Aircraft (violation of normal FtF resolution rules).
     
    inane.imp and Robock like this.
  18. TaHu

    TaHu Well-Known Member

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    @toadchild , is there Heckler jammer attack/aro options? Because I can't see them. Thanks in advance!
     
  19. toadchild

    toadchild EI Aspect

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    I’d have to double check on the Ghazi Muttawiah; I may not have ever implemented the Jammer.
     
  20. Barrogh

    Barrogh Well-Known Member

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    Well, Pulse is pretty easy to calculate in mind because you know exactly how much you need to roll.
    Hack Transport Aircraft is trickier, yes.