Some of the examples of space combat talk about somewhat constricted paths in and out of a jump point, as well as needing to be at a certain distance from and attitude toward the gate. Additionally, the tidal forces jumping from near the galactic center (where EI space is concentrated) to the rim (where the Human Sphere is) make the journey more hazardous, resulting in greater losses in transit, especially since there are no gates on either side, coupled with greater fatigue/stresses on ships coming through. That’s why the Acheron Blockade has any sort of success. The PanO and YJ ships waiting know roughly what vectors CA ships will be coming in on.
We know from various fluff sources that the Acheron wormhole is larger than the others humanity knows of, due to the fact the other side is so far away, this is what makes the blockade so hard as CombArmy ships can appear across a comparatively large area of space.
Sure. Many, many, many, MANY, science fiction works cover every permutation of these things. And more. Just exaggerating to show the rabbit hole one can go down for even the most basic elements that honestly don't factor into the game. The Blockade works because Corvus Belli says it does. For the most part. :D We can always speculate on acceleration rates from rest/maximum transit speed, light speed detection, analysis, and intercept solutions if we need another rabbit hole. :D
Okay since I like space ships a lot I am happy to jump into a very off topic discussion. While o would say in a real space way it is impossible to blockade space. However with a known must go through area of space you can absolutely blockade. Realistically it is a sphere at x distance from the known entry point and the tighter the sphere the more robust the blockade. Not to mention the ... Honor Harrington style you have to reduce speed to close to 0 to enter a wormhole or the death ground Steve white series where the jump is instantaneous but a ship is down and out for several minutes and only so many can enter at a time or even the renegade legion warp foot print and velocity direction detectors. Sure a fleet could slide through but hard to escape interception
Unsure about transit speeds, but the CA ships are noted as being more advanced than humans as they have effectively no downtime after jumps and can pop out of the portal with weapons already primed and targeted.
I'm pretty sure blockading is definitely possible in Infinity since there are set areas from which enemy ships can come through, the wormholes. Yes it might be a large area, but it's finite. You don't have to cover the entirety of space. Will things get through? Yes, but that happens in naval blockades on Earth too and such. So it definitely IS possible to establish a blockade from these entry points, which is what happens. It's not like trying to blockade a planet where you'd have to surround the entire planet. Another example of such things is in Star Wars where the blockade doesn't block a planet, but the Hyperspace Lane, AKA the safe route for large ships to travel. In short, they block the path, not the destination.
Hey guys, I have a question regarding Late Pledge that's open now: can you order *only* the add-ons and expansions? Or do you need to buy at least the Core Pledge set to be allowed to buy the expansions?
Ah, I see, thanks. Another questions: Defiance seems to have a ton of troopers needed in Infinity (like the two Delta variants, Katherine Cho etc). So, do we know if these models will ever be available outside of Defiance? Or are they going to be rare models most player can only proxy?
These particular sculpts were said to be Kickstarter exclusive. Some other poses of those same sculpts might be in regular retail in 2020 and onwards. Heaps of salt, as usual.
CB noted that all Defiance-exclusive minis would eventually have a general release, much as ITS prize minis later have general release. As to when that happens? Soon®.
I'm sure the Delta's will get a general release, not sure about Cho though. I know the character was around before Defiance, but only added to Army because of Defiance. (Or at least portrayed that way.) Lei Gong gets the Ariesteia model, but I don't know that we'll see any of the player characters any time soon. There's plenty of minis they need to do first, so the named guys seem unlikely.
It was specifically said multiple times in comments and such that regular releases will come in 2020. I would take that to mean the Core game ones more so than expansions and stretch goals due to production demands, but couldn't get confirmation one way or another when I would ask.
They will release the models in infinity. Some I think unchanged but named characters will be alternate poses. 2020 is very unlikely to happen. I think defiance core game makes it by Oct this year but expansions are early 2021. The infinity versions of defiance minis won't come out until after defiance release so no way we see them before 2021 q2. Rest of this year will be c1, n4 Viking pano, peasant yu Jing and the models missing from 012 standard as well as the 1 additional faction release they mentioned.
By the way, do we know with what bases Defiance will be delivered? I ask because I've noticed that the Charontid base adaptor has cuts for the new bases(those with the line of fire already sculpted on), yet the renders and photos of the painted models have basic bases.
Thanks. Didn't know whether they had changed it or not Edit: Althought, what if one wants to use use the "wildfire" bases so to use the models in Infinity?
No reason you can't, the colour rings are just to help track damage and states on multiple identical enemies (I.E. 3 Nox troops) you could just paint a mark on the base of the appropriate colour or use stickers for the same effect.