I think you should ask that GW xD...as I am not employer of GW I am not aware of their business strategy, but which ever it is, apparently it is working just fine considering their earnings annually xD Didn't sedition wars kinda fail completely?
I can't say exactly but I'm willing to bet it intersects broadly with the target audience of Nigerian princes
The Kickstarter was very successful, the game itself didn't take off due to a poor rule set. It is however a comparative product to Defiance in that it was due to act as a gateway to an expanded universe and game. However issues with the company and how the game was recieved killed that idea off. Blackstone Fortress is also a comparative product in that while it does operate as a standalone game it has significant crossover with 40K and is supposed to act as a gateway for both 40K and Kill team. People who like games like the above are probably going to be more interested in Defiance than those who prefer worker placement games and the like.
Sedition Wars funded above target @4,756% of its initial target, however the reason Sedition Wars is lambasted is because it was massively behind schedule at a time when KS was new and people expected it to be on time
Well, Eurogamers are never target audience of dungeoncrawlers which are into ameritrash category...though there is Gloomhaven, which is number 1 on BGG, and it's more of a euro dressed in ameritrash on first glance.
So the target audience is those interested in the "crossover" game category--largely self-contained, miniatures-heavy affairs, some of which are published with the intent of serving as a gateway into a wargame franchise. Did I get that right? If so, that makes perfect sense. And who are the people who "cross over" and buy into those games? On the one hand are wargamers who want something lighter, and on the other hand are ... board gamers who are looking to dip their toes into miniatures gaming without the crazy rule sets, huge armies, etc. At least that's what we call them around here. One does not magically transform into a tabletop wargamer because he picked up Silver Tower. I get the feeling this is a terminology issue though, perhaps the term "board gamer" is used more narrowly in Europe?
For sure--I think it's a great addition, actually. Means that those who don't already have shelves full of minis will have a place to store 'em!
Depends on the preferred terminology and local linguistic meta. In general a "board gamer" wants self contained systems that are ready to play, in general everybody can play boardgames and there are definitely people who would transition from self contained ready to play games to at least parts of the wargaming hobby (assembly and painting), but the term "board gamer" usually refers to people who like ready to play games. I hope I made sense.
It had surprisingly little crossover. A good chunk of it can't viably be used for 40k(looking at you Imperial Robot who is now the only existing model with his keyword) and the Kill Team rules came fairly later via WD for it. The target audience, seemingly, was those who exited GW's audiences and moved on to more 'grown up' games. There's definitely been a heavy nostalgia factor surrounding it and the models being chosen to be used for the sets.
Is there any way to pledge twice to get another set for the same shipping cost? I'm new to kickstarter and don't really see how that would work..
IIRC you can add more funds to get another set for example 320 for two collectors. I am not sure on the shipping, I will have to ask.
Yeah, I hope to see a LOT of expansions to the campaign to keep someone like you interested. Because that's something I'd like too.
Outside of the Lang games, nothing done by CMON has ever been better than "just good". The BGG ratings show that this is a pretty wide perception among board games.
Well, they are slapping Lang name on everything they can...even if he barely had to do with it... Yea, their games are quite average at best, yet despite that usually rack millions on KS...can't call it not being successful,no?
If racking up millions for a project was the only measure of success then surely games like Sedition Wars should have been widely more popular that it ended up being? Plenty of projects exceed their initial funding goals and offer backers tonnes of stretch goals only for things like production delays, poor final rule sets, corner cutting on product quality and poor communication to kill both interest in a game and the parent companies reputation. Some companies have even folded as a result of producing a "successful" Kickstarter, an irony in itself. I'd much rather get a good quality product that both has a realistic chance of being delivered on time and without corners being cut than something like AVP from Prodos games which pretty much destroyed that company's reputation outright.
One of the first actual games of Infinity that I played was at Gen Con, the Morat Prison break event a few years ago. A bunch of random players with individual models vs. a scenario. And around that time was also the “Spec Ops vs, the giant robot” event. The big weakness for the Morat Prison break event is that it was just using Infinity rules, so it was 1 or 2 Wound troopers fighting 1 wound troopers, unless I’ve forgotten something. That’s fair in the wargame, but it makes a cinematic or heroic escape harder to. It looks like the Defiance stats are rigged in the direction of that sort of heroic encounter. If I had Ariesta dice, I think I could find enough tiles between my brothers various dungeon crawlers (all the Zombiecides, Undercity, that Mercs game, Widowers Wood, probably one or two others) to lay out a prison break scenario. It would probably take some trial and error to work out the scenario balance, but it would be reasonable to do. Thinking about the last time I played that Level 7 board game, I think you’d probably want to get a hex grid overlay (even if it’s just a hex grid printed on transparency) to put over existing tiles, because the hex grid might provide more cover opportunities than a square grid does. And then if that led I to follow up missions “You’ve escaped from the prison, but to be free you need to get a ship. That means you need...”. It’ll be nice to see more published scenarios, to have a better set of guidelines to work off of. So I think that means I like how the game’s turning out so far. :)