This is in the rulebook: if during his activation the character make at least one wound (meaning they can make 1000 wounds or 1 it does not matter) they get 1 aggro. So only on their activation (wounds made from defense rolls do not count) and only 1 per activation. Then add from abilities, cards interaction with consoles etc.
Blinded plus AI card to acquire target, shoot and withdraw: If a blinded enemy with at least one reach 1-x attack moves and cannot go adjacent to a hero, hence cannot attack - will this enemy then withdraw as next action and move away?
Maybe needs some general explanation: How do seed embryos work? (please make some explanation with examples ;) )
Mission 1 in campaign: Avaliable units deck is supposed to be build with a black Nox hacker card. I don't have one, so we took the blue one. Am I missing this card, or is this a missprint?
End of mission two: Is the Sygma (Sanda Vaandar?) still part of the Defiance crew? Fluff text says no („we take care of her from here“...), so I assume no? Clarification would be great.
When you land the stalker tile where exactly do the connecting deployment spaces on the game board align with? This is especially confusing when there is only one deployment space indicated on the board
Ah, no. The reason why the question is in this thread is because it is somewhat unclear whether the text "If during their Activation they inflict at least 1 to an Enemy" is supposed to mean: Each time a character inflicts one or more during its activation, it gains one Aggro. So two separate attacks that each inflict one will generate two Aggro. It doesn't matter how the occur during the activation, if any were inflicted, the character gains one Aggro. But it will still only be one Aggro, whether it was one or 1000 . There's a similar confusion concerning console interactions, due to the Aggro increases at higher alert levels. According to page 28, a character gains 1 Aggro 'When they perform the Interact Action with a Console". According to page 31, a character gains 2 Aggro tokens rather than 1 at Alert levels 3 or higher. On page 18, the text says "Once per Activation, if you have interacted with a Console at least once, you may perform an Interact action with a Console again as a Free Action, by adding two Reinforcement Tokens to the Reinforcements Reserve." Note that the rules for the free action interact are different between the printed English rules and the "how-to-play" PDF rules. ------------ My FAQ requests concerning Aggro: Does the page 18 free action Interact generate Aggro and Reinforcement Tokens, or just Reinforcement tokens? If a character performs multiple Interact Actions with consoles (not the free actions), do each of those Interact Actions generate Aggro? Does the text "If during their Activation they inflict at least 1 to an Enemy" is supposed to mean: Each time a character inflicts one or more during its activation, it gains one Aggro. So two separate attacks that each inflict one will generate two Aggro. It doesn't matter how the occur during the activation, if any were inflicted, the character gains one Aggro. But it will still only be one Aggro, whether it was one or 1000 If a character both inflicts and interacts with consoles, does the character gain Aggro from both? (Just asking this to make sure...)
Mission 6 - it says that the Cadmus Koshtar and Serasht are dealt AI cards when they are attacked, but nothing says that you don't do so to begin with. Can they attack twice in a round? Actually this whole situation needs more explanation.
Do allies that become crew members and remotes receive intelpacks? RAW they do as they are for all intent and purposes characters and intel is received by characters but.....is funny having buildings made by Billie and the Duchess easy.
The whole Survivors pharagraph has to be explicit. I quote from campaign book "....one of these Cadmus activates during the Round." but do not explain how only one , what means guard, if they dont receive AI till the first attack, it do not explain that the one who do not receive AI go with the survivors for exit (although probably this is the intent) etc.
If you have a unit with 3 models and first one has to ignore first aquire target or assault instruction and u have a blue AI with only 3 instructions that means only 1 enemy model actually do something? Or each model try to do something from the first instruction on the card? RAW it seems that only some models form a unit actually do something and some just stay and wait for their brothers to die
Ok, @Koni Specifically asked us not to discuss the rules in this thread, just leave it for questions. If you're interested in talking about it make a new thread and @ me.
In regards to green sided tiles, the rulebook says that the rules for these green sides will be found in the mission descriptions. However, there don't appear to be any descriptions on how the green sided tiles work in any of the missions. Are they considered blank, or are the rules for green sided tiles missing from the campaign book?
Do all connectors have doors on them, as per p. 18 of the rulebook, or only certain ones, as per the campaign book?
Missions 10-13 has rules for green lines (they are Nano Barriers that block LoS and movement, in some cases they can be turned off).
How do normal doors work? Since deletion seems not possible, here the answere to my question: Thank you Mcgreag
Mission 5 - Shouldn't the Taighas go into the available unit pile? Otherwise I do not see, how they will ever enter the board, since the Pit refers to the available unit pile