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Infinity: Code One - Now with actual rules!

Discussion in 'News' started by colbrook, Oct 5, 2019.

  1. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    Trick question - how much is being paid for those levels?
     
  2. spears

    spears Well-Known Member

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    Does closed information no longer become open on death?
     
  3. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    'When the game ends, an Army List’s Private Information becomes Open Information.'
     
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  4. Lady Numiria

    Lady Numiria Cyberius TaskForce

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    About remdriver: it's the TAG rule for "pilots". I'll bet on it, and that's why you don't see it in any profile yet on builder.
     
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  5. Mahtamori

    Mahtamori Well-Known Member

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    To me it looks more like a light-weight version of http://infinitythewiki.com/en/Ghost_(G)#Ghost:_Jumper_LZ
    It doesn't give bonuses to TAGs, but to REMs, and nothing that really replaces pilot rules.
     
  6. Melkhior

    Melkhior Doing filthy things for EI

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    How? It doesn't make a sence. Here is its effect:

    REMDRIVER DEPLOYMENT SKILL Optional

    EFFECTS
    ► When deploying the owner of this Special Skill, the player will place a REMDRIVER Token beside a Remote already deployed on the game table.
    ► A Remote possessing a REMDRIVER Token will benefit from the MODs appearing in round brackets in the Unit Profile of the owner of this Special Skill.
    ► The player will remove the REMDRIVER Token at the end of the Order in which the owner of this Special Skill enters any Null state.
    ► A Remote cannot have more than one REMDRIVER Token.

    We can say Remdriver is simpler version of the G:Jumper LZ skill. I don't see how this is related to TAG pilots in any way.
     
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  7. Vocenoctum

    Vocenoctum Well-Known Member

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    From: https://www.infinitythegame.com/blo...e3liRWgwY4kPOe-pTtX4BpdiZMQ0wUrv3N3YtXvBPNJd4
    "
    Booster Pack Alpha/Beta

    These expansion boxes will let us expand our collection of miniatures and increase the possibilities of configuring of our lists.
    It gives us access to elite troops with Hidden Deployment, Combat Jumps, or deadly marksmen.
    It never hurts to have the best soldiers for battle."

    So I think we'd all figured they'd be adding rules here or there, but I guess Hidden Deployment will be one of them. Unless the description is wrong. Honestly, Hidden Deployment is one of the rules I figured they'd abandon for CodeOne.
     
  8. Stiopa

    Stiopa Trust The Fuckhead
    Warcor

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    I think it's just a wrong example in the blog article. For now none of the TO Camo units got Hidden Deployment in C1.
     
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  9. Sabin76

    Sabin76 Well-Known Member

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    Was the fact that Place Deployable is now a skill brought up yet? This was on my wishlist of things to change and I'm glad it made it in.
     
  10. toadchild

    toadchild Premeasure

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    I’m excited that you’ll be able to freely mix regular moves and super jumps in a fireteam, coordinated order, g: sync, etc.

    Edit: I may have gotten ahead of myself. Re-reading, it’s no longer clear to me that this will be the case.
     
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  11. Xeurian

    Xeurian Well-Known Member

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    Hard to say for sure without seeing the fireteam rules. But if they stay the same that would be a cause for some concern. Then again, will mixed links even exist?
     
  12. toadchild

    toadchild Premeasure

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    I imagine the Seraph + Auxbot will still exist.

    Anyway, I got too excited reading the general movement rules rather than the wording of “Move” itself.
     
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  13. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    The Auxbot gained Super-Jump some time ago, for what it's worth.
     
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  14. Mahtamori

    Mahtamori Well-Known Member

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    Ye Mao Engineer + Yaozao will be a C1 example of Super-Jump + non-Super-Jump
     
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  15. Nimlothautle

    Nimlothautle Well-Known Member

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    My number one hope for Code One /N4 was that they would change super jump to allow you to declare short skill move, but to be able to follow the rules for a jump during that move.
     
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