Discussion in 'News' started by colbrook, Oct 5, 2019.
Trick question - how much is being paid for those levels?
Does closed information no longer become open on death?
'When the game ends, an Army List’s Private Information becomes Open Information.'
About remdriver: it's the TAG rule for "pilots". I'll bet on it, and that's why you don't see it in any profile yet on builder.
To me it looks more like a light-weight version of http://infinitythewiki.com/en/Ghost_(G)#Ghost:_Jumper_LZ
It doesn't give bonuses to TAGs, but to REMs, and nothing that really replaces pilot rules.
How? It doesn't make a sence. Here is its effect:
REMDRIVER DEPLOYMENT SKILL Optional
► When deploying the owner of this Special Skill, the player will place a REMDRIVER Token beside a Remote already deployed on the game table.
► A Remote possessing a REMDRIVER Token will benefit from the MODs appearing in round brackets in the Unit Profile of the owner of this Special Skill.
► The player will remove the REMDRIVER Token at the end of the Order in which the owner of this Special Skill enters any Null state.
► A Remote cannot have more than one REMDRIVER Token.
We can say Remdriver is simpler version of the G:Jumper LZ skill. I don't see how this is related to TAG pilots in any way.
Booster Pack Alpha/Beta
These expansion boxes will let us expand our collection of miniatures and increase the possibilities of configuring of our lists.
It gives us access to elite troops with Hidden Deployment, Combat Jumps, or deadly marksmen.
It never hurts to have the best soldiers for battle."
So I think we'd all figured they'd be adding rules here or there, but I guess Hidden Deployment will be one of them. Unless the description is wrong. Honestly, Hidden Deployment is one of the rules I figured they'd abandon for CodeOne.
I think it's just a wrong example in the blog article. For now none of the TO Camo units got Hidden Deployment in C1.
Was the fact that Place Deployable is now a skill brought up yet? This was on my wishlist of things to change and I'm glad it made it in.
I’m excited that you’ll be able to freely mix regular moves and super jumps in a fireteam, coordinated order, g: sync, etc.
Edit: I may have gotten ahead of myself. Re-reading, it’s no longer clear to me that this will be the case.
Hard to say for sure without seeing the fireteam rules. But if they stay the same that would be a cause for some concern. Then again, will mixed links even exist?
I imagine the Seraph + Auxbot will still exist.
Anyway, I got too excited reading the general movement rules rather than the wording of “Move” itself.
The Auxbot gained Super-Jump some time ago, for what it's worth.
Ye Mao Engineer + Yaozao will be a C1 example of Super-Jump + non-Super-Jump
My number one hope for Code One /N4 was that they would change super jump to allow you to declare short skill move, but to be able to follow the rules for a jump during that move.