Army: Bakunin, Nomads Troop: Redsky Crew Marspiders Browser: mobile App Description: Marspiders' MOV values are Missing, also Gizmokit is listed under Skills bracket, not under Equipment.
Army: All O-12s Troop: Nightshades, non reinforcement profiles OS: All platforms Bug: Nightshades do not have the Surprise Attack Skill. Given that they're ninjas, midfielders camoflage units, and that their playstyle is that of an extremely close quarters combatant, this is quite surprising. It may be a bug or it is a feature?
Army: All Aleph Troop: Dawon Tacbots Description: Reinf. Dawon Tacbots' troop type is LI while normal Dawon Tacbots are REM.
Army: 0-12 Troop: VIDOCQ Browser: firefox Description: VIDOCQ has no skill while VIDOC (reinf) has mimetism, NCO, stealth, Terrain (total)
Army: Force De Réponse Rapide Merovingienne Troop: Moblots OS: All systems Description: AVA is set for 2 in FRRM, I know Vanilla Ariadna is super to be AVA 2. Did FRRM get changed too? Because the fireteam charts say you can take up to 5.
Army: Force De Réponse Rapide Merovingienne Troops: Unknown OS: Android (maybe more) Description: Fireteams chart has a "--" in place of a unit name in the Fireteams Wildcards section. I'm assuming something got shifted around and this lost track of what it should be pointing to.
At the risk of stitching myself up Army: PanO Troop: Squalo Browser: Both Problem: Current Armoured Fireteams have Mk1 and Mk2 listed as Minimum of 1. And not *.
To pile on to this, the other reinforcement unit turned Skirmisher, the Sulsa (in YJ/WBA) is in the same boat of missing surprise attack (-3).
Index update: Feb 1, 2024 / Rules Army update - February 2024 https://infinitytheuniverse.com/blog/reinforcements-army-update Spoiler: Article Hello Infinity players! We start this 2024 with an Army update in which the Reinforcements are the protagonists. Since we released this MOD at the end of last summer, you have been playing it and giving us your feedback about it; those things you liked and those you didn't like so much. The development team has been reading that feedback and has decided to make some changes that affect those Reinforcements troops to improve your game experience. Let's see what they are! REINFORCEMENTS The SWC cost of all troops with Commlink in all armies is removed. Now the SWC cost of any troop with Commlink is 0. The point cost of troops with Commlink in all armies is reduced. They are now at the average of the other options for that troop. With these two changes we hope you will have more options when making your Reinforcement lists. JSA gets a new troop with Commlink: a Keisotsu with 0 SWC and 11 cost points. Developer's notes: Many of you have asked the reason why the Commlink had such a high cost, considering that all players use Reinforcements, it seemed like excessive ballast. The point is that our initial intention was that both players with Reinforcements and players without Reinforcements could participate in the Reinforcements MOD. However, for this to be possible, some adjustments needed to be made so that rosters with Reinforcements would be balanced against those without Reinforcements. The testing had highlighted that, with that cost and SWC formula, the win rate of players with Reinforcements and those without Reinforcements were equal. However, we realized that this mixed player approach was too much effort and complication for tournament organizers. It was for this reason that the Reinforcements MOD was launched with the restriction of being exclusive to players with Reinforcements. Despite this, those costs were maintained to give the option to players who were not participating in the competitive environment to be able to play with each other by combining the two options. Unfortunately, in the organized play environment, where the clashes would always be between players with Reinforcements, this cost overrun was very expensive so, in response to feedback, the cost to pay for these troops was lowered. New troops that arrived with Reinforcements and were available only as Reinforcements are now available outside the Reinforcements in their respective armies and sectorials. PanOceania: Blockers: Now available in vanilla PanO, NeoTerra and White Company. Blade-Ops: Now available in vanilla PanO, NeoTerra, WinterFor and White Company (with AVA:1). Yu Jing: Hwarang, Sulsa, Haetae, Sulyong and Dokkaebi are now available in vanilla Yu Jing and White Banner. Ariadna: Apaches are now available in vanilla Ariadna. Haqqislam: Korsan and Burtuk are now available in vanilla Haqqislam. Nomads: Marspiders: now available in vanilla Nomads and Bakunin. Kulak: now available in vanilla Nomads and Tunguska. Rounders: now available in vanilla Nomads, Tunguska and Bakunin. Combined Army: Vector, Void, Base and EXO Operators are now available in vanilla CA and Onyx. O-12: Jackboots, Vidocq, Ment and Nightshades are now available in vanilla O-12 and Starmada. ALEPH: Riksha, Dawon, Artalis and Satrah are now available in vanilla ALEPH and OperationS. Don't forget to check the Fireteam Tables for each army to see what fireteams you can make with these new troops!. Developer's Notes: It has often been said that Infinity accumulates too many profiles, especially in vanilla, but also in some Sectorials, and that it would be good if there were more exclusive and limited profiles, so that they would not make an already very large profile list grow. Following this line of thought, the new Reinforcement profiles were made exclusive in this way. However, many of you wanted to play them in the standard mode as well, so we have opened them up to the different generic and/or Sectorial armies. We hope you enjoy them! We hope these changes will be to your liking and that the Reinforcements MOD will be more interesting for you now. We will continue to monitor your feedback to make changes to its rules if necessary in the coming months - thanks for your help! OTHER CHANGES: Yu Jing: Zencha: BTS goes from 3 to 6. Taowu: several changes in his profile: Now as skills he has: BS Attack (+1B), Counterintelligence, Dodge (+3), Specialist Operative and Dogged (in addition to NBW, HoloMask, Immunity (Shock) and Stealth). Their weapons are now E/Marat, Flash Pulse, Contender, Pulzar, Viral Pistol and CC Weapon PARA (-6). The costs go from 26 and 25 points to 21 and 24 points. REINF. Sulsa: changes from LI to SK. REINF. Haetae: Heavy Rocket Launcher option goes from 35 to 37 points. Ariadna: Loup-Garous: New Viral Marksman Rifle option for 0.5 SWC. Apaches: 16-point option with Rifle and Chain-Colt becomes FTO. Gain two new options with FTO. The option with BS Attack (+1B), Berserk and Light Shotgun disappears. REINF. Apaches: 3 new Apache FTO options. Moblots: AVA in generic becomes 2. The Lieutenant with HMG option disappears. The HMG option now has Mimetism (-3) and Tactical Sense and goes from 28 to 33 points. New option with Spitfire AP (+1 Damage) The option with Boarding Shotgun gains E/M Mines and increases its cost by 1 point. The Engineer option gains Mimetism (-3) The Paramedic option gains Tactical Sense. Haqqislam: Maghariba: Courage skill is removed. REINF. Korsan: Gains 2 new options with FTO and the option with Lig Shotgun (+1 Damage) also becomes FTO. Hassassin Lasiqs: corrected the incorrect Marksman Rifle (Viral) to the correct Viral Marksman Rifle. ALEPH: Arjuna: gains 3 FTO options in OperationS (in options where he is not accompanied by a KiranBot). REINF. Dawon: gains 2 new FTO options and the option with the Boarding Shotgun also becomes FTO. Combined Army: Anathematic: in the Hacker options changes the Nanopulser to Pulzar, and raises its cost 1 point. NA-2: REM Racers: the old option of [+1 ARM, +3 PH, +9 CC] becomes [CC=22, PH=13, +1 ARM]. See you again in a few weeks with the army update that will add the new O-12 sectorial, Torchlight Brigade. And from our side, we keep working to have a better and better Infinity. See you next time!
Nice to have a specific date, but I just wanted to ask where you got the info from - I couldn't find anything myself with a quick check aside from the vague 'few weeks' statement in the army update notes.
It was in the discord, I don't know where they found it, maybe an instagram story, but I don't have an insta account to see it.
Army: Yu Jing, White Banner Troop: Haetae Browser: Firefox, Android Problem: Haetae NORMAL PROFILE shows with S2 (reinforcements profile shows as S5)
Isn't this image related to a specific tournament? Reminding attendees to check/update their lists and submit then ahead of attendance?
ARMY: JSA TROOP: Keisotsu (Commlink) BROWSER: Android (ARMY App) The Keisotsu Commlink option doesn't have Specialist Operative, though all other (non-Hacker) Commlink options do...
For information, I removed the info for the update of 02/15, finally it was indeed a thing of koni to say that the German players had until 02/15 to pose their lists to their satellite.
Army: YuJing (White Banner and Vanilla) Troop: Sulyong Device: Android Sulyong (paramedic) profile doesn't generate a regular order, but should.
Army: Panoceania (SAA and Vanilla) Troop: Guarda de Assalto Device: Android The Guarda de Assalto's auxbot incorrectly appears to be generating its own regular order. This order does not effect the actual total orders reported for the list, it just shows up to the left of the auxbot profile. This is a bit confusing considering there are other profiles (Scylla, for example) that can have their bots as either a peripheral (synchronized) or as FTO options. GdA when added to army: Example Scylla with peripheral: Example Scylla & Bot both as FTOs:
Army: Caledonian Highlander Army Profile: 2nd Irregular Cameronians Reg. Device: Android Cameronians have the Vanilla Ariadna restriction of 2 Dog-Warrior like models attached to them, but their AVA is 3. I think the restriction banner is an accidental include that made it over from the Vanilla Ariadna entry, since you are unable to meet the AVA of 3 otherwise (and it seems that is a draw for playing CHA over vanilla).