I've been able to workaround this by exporting the list, closing the tab, reopening army, and then importing the list.
Ariadna: Fixed the missing "Frenzy" skill of Pavel Aleksei McMannus. Qapu Khalqi: Fixed the limit of Fireteam Haris available. Correct must be maximum 1x Fireteam Haris. Weapons chart: Fixed the Flammenspear "Hit Mode" damage. Now is correctly 15 instead of wrong 14. Nomads: Fixed the missing "Hacker" skill on the 31 points cost Reverend Custodier. Nomads: Fixed the missing "Hacker" skill on the KHD option of the Interventors. ALEPH: Fixed the missing "Hacker" skill on the KHD option of the Apsaras. Tunguska/StarCo: Removed the not necessary CCW from FTO-2 option of Raoul Spector. --------------------------------------------- PanO / Yu Jing / O-12 (CodeOne): In a upcoming update we'll fix the missing regular order generation of Liang Kai.
Army : MO Unit : Tikbalang of Montesa System : Android/Chrome Issue : No penalties for dodging, is it intentional?
Army : Morat Aggression Force Unit : Tyrok Hunter System : Android/Chrome Issue : The unit and peripheral lost it's berserk, but didn't get a point reduction. Is this intentional?
There was an error in the database when we uploaded all the data of Fireteams and QK was showing 2x Haris instead of 1x, that's the reason of fixing it. Sorry for the inconveniences caused.
I’ve heard people referencing a change log for the recent army update that happened, alongside the new Fireteam changes, but I’ve not managed to find it. Can someone point me in the right direction?
I bought a box of Druze and a box of Kaplans, + I went to the second hand market for the druze killer hacker, on the strength of the QK fireteam update and now they have been made close to useless for me. I know QK is basically dead to CB, but with the previous change i felt like I could enjoyably play them in a competitive environment, now they are even less good than before the first fireteam change.
Army : Morat Aggression Force, Onyx Contact Force, Svalarheima Winter Force, Imperial Service, Foreign Company System : Android/Chrome Issue : All these still have an option for 2 Haris Fireteams. Is it intentional that all these have a higher limit of Haris Fireteams than QK, the sectorial that originated Haris teams?
Army: MAF, Onyx, SWF, IS, ForCo System: All Looks like you guys missed a few haris limits, the above all have 2 instead of the maximum of 1.
QK losing two Haris is odd. Their new fireteam charts feels like they traded putting things like Sekban in their core fireteam for the full bonus, instead getting the versatility of having two Haris options with a lot of ways to build them. Losing the second Haris puts them in a worse spot than they were previously, and they were already the weakest Haqq sectorial. Is ISS and WinterFor having 2 Haris fireteams a bug as well?
Yea. I'm pretty disappointed as well. Seemed like a cool and flavorful change for the sectorial that pioneered the rule, and a nice way to give them a little extra oomph that they need. I hope CB will come through and do a little balance work soon. If that means removing the second Haris from everyone I guess that's fine.
Agreed that this is a bad change. If anything it should have gone the other direction - Unlimited Fireteam Haris.
Honestly I'm very upset with QK going down to 1 haris team, I don't think any other faction has so consistently lost options as they have, and what little things they get to make up for it then inevitably get taken away again. only maybe the removal of JSA to NA2 feels comparable to the consistent restriction QK receive. It feels like CB go out of their way to prevent me from being able to do anything fun with the models I own.
Army: It seems all of them Unit: Fireteam Tables System: Tested on Chrome PC, but I suppose it is non dependant Fireteam Bonus Chart Rules and Army say: Printed PDF says: