I have, and much like every other depiction of that fuckwit as the God-Emperor of Mankind i've been furiously trying to pretend it doesn't exist.
It's called satire and mocking. And the bigger the better. Frenchs get it, Germans get it, Chinese get it but have to be cautious (don't dare to be Pooh around their Emperor, local Poohs were forced to take the day off during official visit). In the East coast of Spain it gets even better, the "dolls" and decor get done (around a year of work, some are tens of meters tall) and exposed on the streets a few days... and the last day, most of them are set on fire. Pity that Spitting Image is no more (I just saw news about revival, but no go so far).
A lot of the 40k fluff is awful but there are some gems in there, the first five books of the Heresy series (after that I found it takes a sharp nosedive with occasional moments of redemption) The Nightlords books by Aaron Demski Bowden are excellent actually giving them a point rather than "we're evil because reasons" the thing with all of it is that it's not sci fi but sci fantasy, it all continually contradicts itself #ChaosDidIt. I always liked the WWI / WWII in space theme, occasional flyers were OK as you could justify dogfighters etc. but as soon as you start adding orbital supremacy into the mix it rapidly spirals out of control: Spoiler: Meanwhile on the bridge "My lord the Imperium have deployed the glorious second Second company of the Ultramarines to secure the outskits of the city ruins and our forces are routed!" "Oh cool, well we have total orbital supremacy and a Devastation class cruiser, so I guess we just... shoot the grid reference with the anti-capital ship macrobattery?" "But sire for some reason we've left the city's void shields up" "Well that's a moderate hinderance at best but I guess we just send out a wave of Doom fires and drop anti-capital ship plasma bombs on them from within the shield?" "Sire they've got anti air defenses" "Well we have like, 50 bombers and only one of them needs to drop maybe three bombs to leave a crater about a mile across, plus we keep doing it to enemy ships which literally move tens of kilometers a second and have turrets designed to kill anti-ship bombers and fighter escorts." "Erm... Our ships for some inexplicable reason can't fight in low atmosphere" "Really? Have you seen any Imperial dropship? The loyalists have this one called a Stormraven which is not only a flying brick with no discernable aerodynamic qualities but also has sponson hurricane bolters that can blow off it's own fusilage if it fires at a ground based target, that can fly and fight in atmosphere but we can't?" "Apparently my lord" "Ok I'm not going to lie, that's disappointing. Drop a destroyer on them, 1 Iconoclast destroyer that takes about three months for the forge worlds in the eye of terror to churn out has got to be worth 100 space marines each with a conservative estimate average of one hundred years of training and combat experience? I mean really how much is this planet even worth, Abbadon would probs just planet killer it" "Seems fair, nuke the site from orbit, it's the only way to be sure." It all ends up like when I'd play dawn of war you'd win a skirmish and it would tell you kills vs losses, you've killed a couple of hundred guard units but lost 112 spacemarines securing "victory" a battlecompany lost in exchange for capturing miscellaneous hill number 3.
I am familiar with the concept, doesn't mean i have to like it, in fact i think thats generally the point. plus i've seen a none zero amount of these depictions that are more or less "serious" in their belief that the Orange One is in fact some sort of manifestation of Emperor.
This thread brings back old memories lol. When Infinity just got started in the US and they made the forum. Everyone was trying to make "40k" Infinity. Like what skills and stuff a Marine would have. Now that they have come out with new rules and stuff. I'd say a Marine is Essentially a Sogarat with Heavy Shotgun. Maybe with Full Auto L1. Man I want that now for Sogarats!
Morats are the closest thing to an Astarte that Infinity gets rule-wise. If anyone wants to use their Space Marines in Infinity just run them as Morats. It could be an easier way of bringing 40k players into Infinity. Is there another sectorial in Infinity that would closely resemble a 40k faction gameplay/rule wise?
Tohaa have been compared to Eldar many times but I think they are close to Nomads as well. Haqq/Ariadana/ for some flavor of Imperial Guard. Combined for Necrons. I don't think there's an equivalent for Orks, Nids or whatever else they have now.
Especially the fact that Ariadna & Haqqislam can do 2 combat group lists easier than other factions. It matches the Guard blob lists that the Astra Militarum can dish out. The Tau and PanO are the shooty factions. Combined with their love for battle suits and you can tie the two together easily.
This, but: Eldar 10 Still actually have my five armies Never got into Fantasy Also play Bolt Action and would be willing to give newer GeeDubs stuff a whirl. If I could afford it...
In my case closet space. Cause I have many hobbies and my gf has her own company. Although my 4 fantasy armies will be kept. To many manhours and the price will rise since they are becoming more rare Verstuurd vanaf mijn SM-G930F met Tapatalk
I guess that is also a plus to keeping older forces around in case you wish to sell them down the road and the price rises in doing so.
While you're absolutely right, there's always a way: Spoiler: With a $50 budget And that's without taking into account going secondhand or trading.
Thanks. I'll take a look at it, but so far the thing I'm not liking about KT is the lake of variety of troops types. I want Guardians with Striking Scorpions, Banshee, etc.
In that case you don't really want Kill Team as that looks like it's not going to ever change, GW seems to have a very clear idea of what they want from the game and how they're going to get there and are not deviating from it, so you want something else. You want to use those troops, but not those rules. So, alternative rules. Here's some suggestions you might want to at least check out: You can dig for an old WH40K codex that has a Kill Team supplement, there's people out there using the rules included in 4th edition. The One Page Rules people have launched a KT derivative of their own, which i understand it's fun and balanced, while allowing you to use a lot more troop variations. Plus they intend to add all the fan-favorite troops that GW has decided to forget about, like the Squats. And like the name says, both the core rules and each army profile are a single page, so you should be able to pick it up before a match. Star Breach. The objective of this guy is to make a sci-fi skirmish game that can work with any minis for any setting. His take was to create lists and rules for all the major armies and sci-fi tropes and stereotypes around, which means you can have Marines fighting Terminators (the Arnie time-traveling movie ones, not the 40K ones), Judge Dredd fighting Jedi, Ghost in the Shell's Section 9 fighting the Guardians of the Galaxy, our ALEPH fighting The Predator, and other really odd matchups. So, basically, "Ultimate Showdown of Ultimate Destiny: The Skirmish Game". The rules are a weird mix from various games but are not hard to pick up. I'd suggest giving a look at those and seeing if you'd rather want one of these instead.
Black Templar Images: http://www.bolterandchainsword.com/topic/292060-rare-and-cool-templar-art/ Maybe there is a thread for the other Factions/Marines on that forum?