The problem is not that PanO is good or bad at this or that. The main problem is that this faction is the base for the other ones, with the idea that the so-well-compensated BS bonus is enough. If PanO is really the hi-tech military faction, where are thoses unique weapons, technologies and above all strategies that represent the "hyperpower" ? Nowhere. The PanO gameplay is quite boring, everything we have, another faction have better - or more interesting, strategicly - we are the old jack-of-all-trades of Infinity. The meh bashed faction. The only little exeption is drones and more specificly Armbots : we have here something unique and effective but we have the worst way to keep it alive or effective in combat situation. Sorry to say that, but Machinists are not military ingineers, they are just some lazy techicians, just good enough to give their regular order and come after the slaughter to try to take objectives. This faction has no real gameplay, no way to impose anything to adversary exept a +5% chance to hit and some redondant MSV2 snipers. The HI superiority is a (bad) joke, considering the prohibitive price of armor and the discutable choices of available equipement, exept for some few cases. We have a bunch of HI which are totaly useless in interest terms ( I know that we can find here or there some fans of the less used pieces, for some subjective reasons and i respect that, but try to stay objective ) and purely chaotic concerning attributes ( try to explain the differences on the knight profiles ). So, how to fix PanO ? Simple : have a real invested designer work on it. To clarify the main purpose of the faction: advantages and drawbacks, and keep away all this sujective hate that we can see everywhere on these forums.