With the recent news that TAG Raid profiles will be available in N4, we now have three side games with Aristea, Defiance and TAG Raid that kind of bloat up the armies of the core game. (The only one I care about) I can understand why CB is doing this from a selling standpoint for their games. Being able to use the Defiance Miniatures in Infinity was one of the reasons for me personally to back Defiance. But I don't know if it was necessary to add the extra profiles. Balancing the different armies is a challenging task even without having to fit in "sales pitch miniatures" for the side games. So whats your oppinion about this? I think I made mine quite clear. Edit: 13.11.2021, added my latest post here: --- In recent days, I though about why I felt the need to post the initial thread and what motivated me to do so. First of all, I'm very glad the CB decided to only introduce one profile per different type of troops in TAG Raid! This is imho a good compromise. I started playing Infinity in the early days of N3 with the first 2 players box and many things that brought me into the game still apply. - the fantastic models, - the rules - the people that play this game. But the last point is the main reason to post this thread. The people I play the game with, and also me, have the feeling that CB "did not put enough care into Infinity". These people are slowly turning their backs from the game. I can only speak for myself on why this feeling might be there, but I'll write my thoughts down here. When I started the game, new sectorials only came out once a year, and it was an event when that happened. It felt like a "new Kickstarter". People where debating about future sectorials, what units could be in there and what lore would be attached to them. Then, some years before N4, CB changed their release plans and felt the need to push out everything they had prepared from a lore standpoint in a very short timeframe. Next to that, more and more profiles popped up from Aristeia and the first Comic, while before that, it only was the ITS winner pack miniature that was added once a year. This, and keep in mind, that is my point of view, culminated in the N3 releases of White Banner and Svalarheima, which felt totally soulless, only released to support the new CodeOne line of rules and miniatures. With Defiance, the attention was completely drawn away from Infinity. For a long time, news where dominated by the first CB Kickstarter and people who did not want to back that game, because they did not want to play it, felt left behind. N4 was the new hope, but was, and still is, dominated by the pandemic. But not only that. There was nearly no lore or story that accompanied the new set of excellent rules. Cosmoflot was introduced as a new Ariadna sectorial instead of refreshing the Scots. It is the best example of the current "lore free" era we are currently in. It feels like an old rockband decided to make some more money by releasing a Best-Of album instead of remastering an old and loved album from 10 years ago. I welcomed the release of the MO box in spring this year, because it showed that CB is willing to put some care into N4 core Infinity again instead of Defiance or CodeOne. With the release of TAG Raid, there was the fear that Infinity core is again are overwhelmed with models and profiles from a side game. As I said in my initiial statement, they did not go full in and I'm very glad for that. Nonetheless, I feel like the soul of Infinity, like I used to know it, is fading out slowly. Where will be left a game with one of the best rulesets in the industry. This works totally fine from a technical point of view, I fear that thats not enough for more and more people to continue (or start) playing Infinity.