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How do you spec-obs in Vanilla

Discussion in 'Nomads' started by Arkhos94, Mar 7, 2019.

  1. Hachiman Taro

    Hachiman Taro Well-Known Member

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    I agree Nomads kinda got ripped off for spec ops (how come PanO get Jammer but we don't?) I like that a Moderator doctor with a Zondbot can auto imm2 anything in CC. add NWI and exp CCW or Dcharges to taste.
     
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  2. SmaggTheSmug

    SmaggTheSmug Well-Known Member

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    There is some discrepancy between Army and the book. In the book extra Wound is just 6XP, making NWI for 8 pointless. But in Army an extra Wound is 10XP.
    There are still other bugs, like Vortex having access to a Plasma Sniper, which he shouldn't.
     
  3. Tristan228

    Tristan228 Morlock trainer
    Warcor

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    In the book the extra wound costa 10XP as well (2+3+5).
     
  4. Solar

    Solar Well-Known Member

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    Msv1 and mimetism plus assault pistol on a Securitate plz
     
  5. Kiwi Steve

    Kiwi Steve Well-Known Member

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    What has this game become where PanO are discussing amazing spec op ideas they can do on their forum and Nomads are trying to work out how to build something useable with a spec op other than just another specialist...

    Would love to know the thought process of what CB are imagining each faction will make with a spec op (assuming there is one and it isn't just somebody going these things are PanO-ey skills let's put them in there, these are Nomady so well give them these etc).
     
  6. Freki

    Freki Active Member

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    I mean, OSS got a Deva as base model, it comes with WIP15, BS12 and NWI built in.
     
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  7. DukeofEarl

    DukeofEarl Well-Known Member

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    which you pay for in army points to field the unit (24 of them). The big benefit of SpecOps is getting skills at no other cost to your army.
     
  8. inane.imp

    inane.imp Well-Known Member

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    Like Bio-immunity, ODD and Engineer. For instance.

    I don't disagree that you pay for them, but something other than basically standard Line Troop profiles would have been nice. The synergies you can get out of the less vanilla Spec Ops is absurd.
     
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  9. Kiwi Steve

    Kiwi Steve Well-Known Member

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    It could've been an interesting opportunity to breathe some life into less commonly used units too.

    Wildcat or Moira spec ops may result in more use of these profiles as supporting link teams for spec ops which might have been fun.
     
  10. Freki

    Freki Active Member

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    And I think that having a strong profile to spec-ops on can leverage spec-ops options much more.
     
  11. Lucian

    Lucian Well-Known Member

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    Keep in mind that she already comes with NWI (which will save you 8XP), slap 2XP bioimmunity on that and you have mini HI for 24 points. Add HMG and a point in BS and a full dakini link and she will be awesome for that cost (Freaking b5 bs16 nwi rambo for 76 points and 0 swc).
     
  12. inane.imp

    inane.imp Well-Known Member

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    You'd get more out of Bio-immunity Mimmetism and Red Fury.
     
  13. DukeofEarl

    DukeofEarl Well-Known Member

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    My main is Aleph and I've been running a campaign with the Dire Foes Missions for a couple months now, I'm quite aware of Deva's and am excited for what they can bring. Personally I'm of the opinion that SpecOps are best used for filling holes that your army has though and a shooting Deva isn't doing that. There are tons of options that can accomplish much the same effect leaving the SpecOps free to cover the gaps. You aren't using or making the unit in a vacuum.
     
  14. inane.imp

    inane.imp Well-Known Member

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    Absolutely. I'd run a Bio-immune, Mimmetism, Engineer with D-Charges for that reason. The ability to grab an Engineer without paying for Sophie or using up a Proxy is where I'd lean to.

    What we're saying is that it's boring that the Nomad options are basically an Alg +/- 1 BS and WIP.
     
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  15. DukeofEarl

    DukeofEarl Well-Known Member

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    That's pretty similar to my campaign model, though I went Doctor instead of Engineer for the self healing route and have dropped some more points for the final round to get the Feuerbach (cover the range bands the combi doesn't) and an extra BS.

    The base options are pretty normal for more of the armies than not and goes in to the base Army design. Look at Ariadna. volunteers and Metros are identical, Grunts gain a BS and swap Multiterrain for Shock immunity, and the Line Kazak drops the Ariadna ARM and any skills to get +1 WIP. Not exactly exciting bases there. Pan-O is in pretty similar situation. Tohaa and all the NA2s don't even get options to pick from. YJ is in the same boat with the difference being a WIP point and 3 BTS between their skill-less options. That leaves Aleph, CA, and Haqq with better than normal base profiles, but with ones that are almost all twice as much or more than everyone else's. Those outliers aren't penalizing everyone else, but existing in the limitations those armies already face.

    I'm in total agreement that the upgrade options for Nomads are not very exciting and could have had some more fun choices tossed in. At the same time Nomads doesn't need to cover as many gaps as a other factions due to the unit versatility. So perhaps it was intentional to maintain some sort of balance.
     
  16. MindwormGames

    MindwormGames Well-Known Member

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    If we don't need to cover gaps, then why not let us have some fun?

    Koalas?

    AHD and KHD?

    Hacking Program Upgrades?

    Different grenades?

    Zapper?

    E/M CCW?

    Give us some Nomad-ish nonsense. I really like that Metachemistry is on there. What about adding some other fun stuff, like Scavenger or Booty?

    Oh well... there's always house rules.
     
  17. inane.imp

    inane.imp Well-Known Member

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    Metachem + Booty + Scavenger.

    Some games it's hilarious broken, other games it's just hilarious.
     
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  18. Arkhos94

    Arkhos94 Well-Known Member

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    I was thinking of a minelayer/cybermine/doctor spec obs to play with a minelayer heavy list. Being able to minelay a cybermine sounds nice
     
  19. inane.imp

    inane.imp Well-Known Member

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    But is it 5 XP nice?

    AP Mines + Minelayer = 2XP
    Cybermines = 3XP

    That's a little borked.
     
  20. csjarrat

    csjarrat Well-Known Member
    Warcor

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    Yeah but that's a lot of deployables on one dude for "free" though