So I occasionally like to come up with my own scenarios for infinity, and thought I would share one I recently tried. Warning: This rule is not heavily tested. It is likely not balanced for tournaments or pickup play. This rule heavily favors certain army builds. However if you have a regular opponent, and both of you know and agree to the rule before you build your list, it can add an interesting new wrinkle. The purpose of this rule is to simulate the kind of black ops Infinity is well suited to. In this situation, a hacker is attempting to catch and suppress any information about the op from leaking to the public. This rule can be added to any existing scenario to influence how it plays. ---- Media Supression: This special skill is a hacking program added to Hacking Devices, Hacking Device+, Evo Hacking Devices, and I guess Phero-ware if you want the Tohaa to be able to play to. Burst = 3. When a hacker uses this skill, they must roll below their WIP, but above the number of friendly figures on the table in a non-Null, non-marker state. If the test succeeds, that team earns 1 point. Only 1 point per turn can be earned with this skill. ---- Adding this rule to a game heavily favors Limited Insertion Camo lists. This can be fun if both players build their lists with foreknowledge that this will be an intrinsic part of the next game. Enjoy!