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Help with Onyx vs Haqq

Discussion in 'Combined Army' started by SPYNTBG, Apr 16, 2018.

  1. DaRedOne

    DaRedOne Morat Warrior Philosopher
    Warcor

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    I get what you are saying, but it only works if the Samaritan is a hacker.

    [​IMG] Onyx Contact Force
    ──────────────────────────────────────────────────

    [​IMG]2
    [​IMG] UMBRA SAMARITAN Breaker Combi Rifle, Flash Pulse / Pistol, Vorpal CC Weapon. (0 | 40)
    [​IMG] UMBRA SAMARITAN Spitfire, Flash Pulse / Pistol, Vorpal CC Weapon. (1 | 44)

    1 SWC | 84 Points

    Open in Infinity Army

    Neither of those is affected by the trick mentioned above, and both can be effective at CCing mutts off the table.
     
  2. paraelix

    paraelix Seed Embryo Scholar

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    Yeah - the hacker themselves needs Sixth Sense in order to deny Stealth through a repeater.
     
  3. Styx

    Styx Cat.IE~~

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    DEPLOYABLE REPEATER SHORT SKILL, ARO
    Attack, Comms Equipment, Deployable, Disposable (3), Indiscriminate, Zone of Control.
    REQUIREMENTS
    In the Reactive Turn, LoF with the Active trooper is required.

    EFFECTS
    • By spending a Short Skill or ARO, the user places a Deployable Repeater Marker (REPEATER) on the game table. This action is an Attack.
    • In the Active Turn, the trooper can deploy the Deployable Repeater Marker in base contact or in any point of his Movement, if he declared any. In Reactive Turn, the trooper will deploy the Deployable Repeater Marker in base contact.
    • Players will place the Deployable Repeater Marker at the Conclusion of the Order.
    • Once placed on the table, the Deployable Repeater starts functioning in the following Orders.
    • A Deployable Repeater is a piece of Equipment that contains a Repeater.
    • A deployed Repeater remains on the table until the end of the game or until it is destroyed.



    If that rule says when a deployable repeater are: deployable and a equipment with a repeater, the next rule applys on my example from hunzakut (and he are the deployable repeater man, he can ARO too) and all deployable repeaters, equipment on profile or dropped by pitchers or an a short skill/aro. So, if that rule says when you using stealth skill into ZC of this weapons/equipment, you can't using any type of stealth, like from sixt sense in corelinks bonus, so... if you are a hacker target, i can ARO you bcs, that deployable equipment adds a repeater and i can attack you with my hackers, like an normal repeater without Stealth skills, in normal situations on hacking combats, thats only rule adds a ban from stealth bonus and you can ARO on this ZC with your hackers.
     
  4. paraelix

    paraelix Seed Embryo Scholar

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    I think your thought process is incorrect - the Repeater isn't performing an action, so it ignoring Stealth is irrelevant. The Hacker can only ignore if they have Sixth Sense. I chucked it up in the rules forum as well for verification.
     
  5. Styx

    Styx Cat.IE~~

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    Srry about that extense explantation, but... Im talking again about from Deployable Repeater not from normal Repeater on a unit profile, this equipment adds the rule from deployable items too.

    @paraelix that's about i talking.

    From the spanish wiki

    This add-
    • Una ve situado el Marcador sobre la mesa, el Repetidor de Posición se considerará activado pudiendo utilizarse en las Órdenes / ORAs subsiguientes.
    • El Repetidor de Posición es una pieza de Equipo que incluye el Equipo Automático Repetidor .
    Traducction::
    .Once the Marker is placed on the table, the Position Repeater will be considered activated and may be used in the subsequent Orders / AROs.

    The Position Repeater is a piece of Equipment that includes the Automatic Repeater Equipment.

    About that, for this i explaint that situation you can deals from enemy hackers with stealth, markers too, but you can delay ARO and wait what they have to do, so the Hunzakut can do the same example to haqquislam deployable repeater. But if the target aren't hackeable, you can't do nothing especial, only delay if is a marker.
     
  6. Jonno

    Jonno Well-Known Member

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    I mainly play haqqislam and think onyx is good. It's true haqq has lots of options and tricks so it can be hard as a new player predicting everything that's going on, but don't worry, that will come with experience.

    Killing warbands like Mutts is an essential skill that takes time to learn. Obviously Jammer is ridiculous, so it's good you've got this extra difficult to learn with ;) - you will quickly learn to judge the zone of control! Also try not to think of the point cost of models once they're on the table, it doesn't matter anymore! If you haven't set up good enough AROs then mutts are definitely one of the most dangerous units on the table that you need a plan for.

    In haqqislam I sometimes struggle to take on heavy armour in cover as I dont take many AP weapons. Onyx gets plenty of good fighters that can cope a hit or two - park in cover your twin-sniper tag or spitfire in suppressive fire and see how long it takes my rifles to actually dislodge it.

    The 5 man unidron link team is ridiculously powerful - put Marksmanship on and you're hitting on 17s with a B3 plasma sniper with shock.

    Yes the onyx lieutenants can be obvious. You will learn to defend it, and use your oppenent's eagerness to kill it to draw them into a bad position.

    Onyx gets the Sphinx right? Take it every now and then to put the fear in your opponent. 6-4 climbing plus with marker state means you can go whenever you like and kill all his mutts turn one, then go in suppressive fire in his deployment zone.
     
  7. krossaks

    krossaks Well-Known Member

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    As a Onix player with one friend main haqquislam and habitual oponent i think that haqquis aren't the hardest Onix much-up.

    In Leutinent, when i started Onix it was more or less new and i could go with a solo Leutinent, now every oponent more or less skilled can see who is except if you play 2 or 3 nexus. Against haqquis i recomend to do tjis or pick a hacker leutinent in core and drop a nullificer as fast as possible.

    As several people said killing warbands is art in this game, specially muttas. Even i killed them hundred times they still pissing my games xD. When i play against haqquis my first round is focused on killing all muttas and ARO troops ( in hassasins that mean gulham, in generic maybe the sniper hassasin).

    maybe the clue to kill warbands is to shot them for his back, the Samaritan, Sphinx or fraacta, or hidden deployment maligno works pretty well. You just need to find a route between the jammer zones ( remmember camo to gives stealh to avoid jammers). Also it can be worth to move the unidron team to get a clear shot ( and muttas can't get cover).

    The Samaritan (spitfire) works well against haqquis. It is the fiday/other cheap infiltrators counter. Deploy it as your last model if you go first and spend orders to discover and eat that fiday. The super jump+ spitfire will make easy to shot muttas for the back ( you can jump 15 cm to the air, shot, and fall without damage). I'm not a big fan of rodoks vut they don't care.
    Other cheap option is a fraacta combi.

    Against haqquis forget his leutinent, focus on the muttas and his fire power. If you kill all his strong shoting troops, the unidron link alone will give you dominance of the field except in very close maps. Remember Onix is a heavy fire power sectorial and haqquis even vanilla are a more dirty trick one.


     
    bladerunner_35 likes this.
  8. tox

    tox SorriBarai
    Warcor

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    Come and get me?
    [​IMG] Onyx Contact Force
    ──────────────────────────────────────────────────

    [​IMG]7
    [​IMG] XEODRON K1 Combi Rifle, Blitzen / Heavy Pistol. (0.5 | 59)
    [​IMG] [​IMG] STALDRON Flash Pulse / Knife. (0 | 0)
    [​IMG] XEODRON Red Fury, Blitzen / Heavy Pistol. (1 | 59)
    [​IMG] [​IMG] STALDRON Flash Pulse / Knife. (0 | 0)
    [​IMG] UMBRA SAMARITAN (EI Assault Hacking Device. UPGRADE: Goodnight) Plasma Carbine, Flash Pulse / Pistol, Vorpal CC Weapon. (0.5 | 43)
    [​IMG] IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
    [​IMG] IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
    [​IMG] ÍMETRON . (0 | 4)
    [​IMG] NEXUS Lieutenant (Specialist Operative) Combi Rifle / Pistol, Knife. (0 | 16)

    2 SWC | 199 Points

    Open in Infinity Army


    Otherwise...
    These can be your special friends in case of way too many Mutt...
    [​IMG] Onyx Contact Force
    ──────────────────────────────────────────────────

    [​IMG]2
    [​IMG] MAAKREP TRACKER MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)
    [​IMG] FRAACTA Combi Rifle, Nanopulser / Pistol, Knife. (0 | 29)

    1.5 SWC | 62 Points

    Open in Infinity Army


    The Maakrep has MSV2 and ignores Smoke. Hello there.
    Fraacta simply drops where you need to attire those damned things. And if you can spare an order to place it in Suppression Fire...
     
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