1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

help with Hi link teams

Discussion in 'PanOceania' started by andre61, Apr 16, 2019.

  1. andre61

    andre61 Well-Known Member

    Joined:
    Dec 15, 2017
    Messages:
    735
    Likes Received:
    441
    I have been playing MO for about two or three weeks, and I'm having a hard time trying to figure out a good way to use my Hi link teams, I was reading the primer on massed amour tactics, but that looks like tactics is for non-linked HI units, How do I apply the tactics to linked Hi units?
     
  2. eciu

    eciu Easter worshiper

    Joined:
    Nov 23, 2017
    Messages:
    4,002
    Likes Received:
    4,661
    <whistle>
     
    mrstream and AdmiralJCJF like this.
  3. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

    Joined:
    Feb 21, 2017
    Messages:
    3,532
    Likes Received:
    4,594
    What are you building your Fireteams from?
     
  4. andre61

    andre61 Well-Known Member

    Joined:
    Dec 15, 2017
    Messages:
    735
    Likes Received:
    441
    This is one of my link team

    Military Orders
    ──────────────────────────────────────────────────

    [​IMG]5
    JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, DA CCW. (+1 | 50)
    KNIGHT HOSPITALLER HMG / Pistol, DA CCW. (2 | 39)
    KNIGHT HOSPITALLER Doctor (MediKit) Combi Rifle / Pistol, DA CCW. (0 | 35)
    KNIGHT HOSPITALLER Combi Rifle / Pistol, DA CCW. (0 | 32)
    KNIGHT HOSPITALLER Boarding Shotgun / Pistol, DA CCW. (0 | 31)

    2 SWC | 187 Points

    Open in Infinity Army

    and here is another

    Military Orders
    ──────────────────────────────────────────────────

    [​IMG]5
    KNIGHT HOSPITALLER Lieutenant MULTI Rifle / Pistol, DA CCW. (0 | 35)
    KNIGHT HOSPITALLER HMG / Pistol, DA CCW. (2 | 39)
    KNIGHT HOSPITALLER Doctor (MediKit) Combi Rifle / Pistol, DA CCW. (0 | 35)
    KNIGHT HOSPITALLER Boarding Shotgun / Pistol, DA CCW. (0 | 31)
    ORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15)

    3.5 SWC | 155 Points

    Open in Infinity Army

    In this one I was using the the Order sergeant as a over watch unit.
     
  5. Skoll

    Skoll Well-Known Member

    Joined:
    Apr 25, 2017
    Messages:
    1,038
    Likes Received:
    1,266
    In my opinion the joan link ends up being too pricey to be supported properly.

    Whereas the hospitaller + order sgt is a lot more fragile for its order sgt member.

    This is why i prefer santiago + magisters. With 360 visors, 6th sense l2 and the magisters light shotgun and panzerfausts they work extremely well as an aggresive midfield link that can punch and hold.

    If you want to use the one with joan, you want to use around half your orders advancing and killing then spend rest retreating back into the safety of the rest of your army , otherwise the enemy will have the chance to dismantle you piecemeal.

    At the end of the day heavy infantry is expensive and more durable than light infantry. But in infinity everything is deceivingly fragile and nothing will stand up to concentrated hmg fire.
     
    andre61 likes this.
  6. andre61

    andre61 Well-Known Member

    Joined:
    Dec 15, 2017
    Messages:
    735
    Likes Received:
    441
    One other thing. Some of my opponents do this tactic, Is that they put their 5 man Hi link team deep into their DZ and hide them, when I go 1st. So! I move up my link team and put them into position to cover the objectives, and when it is my opponent's turn he then moves his link team up and pick off my Hi link team one by one, I think I'm doing something and trying to figure it out, I was thinking maybe I should move my link team up and put them on suppression fire, but that would mean I'll have to brake my link team, Not sure what to do on this one.
     
  7. andre61

    andre61 Well-Known Member

    Joined:
    Dec 15, 2017
    Messages:
    735
    Likes Received:
    441
    I see where I'm going wrong, I would leave my link team in position and would not pull them back, and I got a box of Santiago on the way and will pick up some Magisters next week, Thank you all for your feed back.
     
  8. Section9

    Section9 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    6,148
    Likes Received:
    9,666
    Please, let us know how it goes!
     
  9. Judge Dredd

    Judge Dredd Well-Known Member
    Warcor

    Joined:
    Mar 19, 2018
    Messages:
    851
    Likes Received:
    1,267
    I like the Joan link well enough, but I would swap the combi bro for a KHD Santiago. He brings a lot to the link and menaces assault hackers while providing extra classified coverage. Also, I would consider downgrading Joan to a hospitalier LT to save points if I dont feel like running Joan. I often have a hard time spending swc anyway with this sort of team on the field. If your opponent turtles with his army, rush his DZ and use that boarding shotgun to teach him a lesson. Otherwise hold your HI kink and establish board presence with other units mining up as best as possible.
     
    andre61 likes this.
  10. eciu

    eciu Easter worshiper

    Joined:
    Nov 23, 2017
    Messages:
    4,002
    Likes Received:
    4,661
    Then your opponent is playing smart as he should be.

    You can then those other tools a lot of people say MO have to solve this situation.

    (I will wait with my own answer now)
     
  11. Section9

    Section9 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    6,148
    Likes Received:
    9,666
    This really depends on what the rest of your army looks like.


    OK, building off of the non-Joan team, I'm having a bit of trouble making a single combat group.

    I built it out to this:
    Military Orders
    ──────────────────────────────────────────────────

    [​IMG]10
    KNIGHT HOSPITALLER Lieutenant MULTI Rifle / Pistol, DA CCW. (0 | 35)
    KNIGHT HOSPITALLER Doctor (MediKit) Combi Rifle / Pistol, DA CCW. (0 | 35)
    KNIGHT HOSPITALLER HMG / Pistol, DA CCW. (2 | 39)
    KNIGHT HOSPITALLER Boarding Shotgun / Pistol, DA CCW. (0 | 31)
    ORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15)
    SPEC. SERGEANT Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
    SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
    SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
    BLACK FRIAR (Albedo, Biometric Visor L1) MULTI Rifle, Nanopulser, Drop Bears / Pistol, CC Weapon. (0 | 28)
    MACHINIST (Father-Engineer) Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
    PALBOT Electric Pulse. (0 | 3)
    PALBOT Electric Pulse. (0 | 3)

    4 SWC | 279 Points

    Open in Infinity Army


    How do you usually fill out the rest of the army to support that link team?
     
  12. andre61

    andre61 Well-Known Member

    Joined:
    Dec 15, 2017
    Messages:
    735
    Likes Received:
    441
    This is my Joan list, Keep in mind that this some of the model that I have for now, As far as it go's for MO.

    Joan and the Boys
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]2
    JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, DA CCW. (+1 | 50)
    KNIGHT HOSPITALLER HMG / Pistol, DA CCW. (2 | 39)
    KNIGHT HOSPITALLER Doctor (MediKit) Combi Rifle / Pistol, DA CCW. (0 | 35)
    KNIGHT HOSPITALLER Combi Rifle / Pistol, DA CCW. (0 | 32)
    KNIGHT HOSPITALLER Boarding Shotgun / Pistol, DA CCW. (0 | 31)
    ORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15)
    SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
    SPEC. SERGEANT Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
    TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5)
    WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)

    GROUP 2[​IMG] [​IMG] [​IMG]3
    PALBOT Electric Pulse. (0 | 3)
    MACHINIST (Father-Engineer) Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
    PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    4 SWC | 300 Points

    Open in Infinity Army
     
  13. Skoll

    Skoll Well-Known Member

    Joined:
    Apr 25, 2017
    Messages:
    1,038
    Likes Received:
    1,266
    If the order sgt hacker is solely in there for fairy dust id put him in the second group. No reason to burn orders form first group that is already going to get hit with -2 orders first turn.
     
    Judge Dredd, andre61 and Section9 like this.
  14. Section9

    Section9 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    6,148
    Likes Received:
    9,666
    Agreed, swap him for the Engineer and Palbot, they shouldn't need to move Turn 1.

    Actually, no, swap the hacker for the Pathfinder, since your link team shouldn't be spending too many orders Turn 1.



    You're a bit limited in your support, so I'd push the Pathfinder and Fugazi forward, maybe reveal the TO Spec.Sergeant.
     
  15. andre61

    andre61 Well-Known Member

    Joined:
    Dec 15, 2017
    Messages:
    735
    Likes Received:
    441
    Thanks guy's, for the feed back.
     
  16. Judge Dredd

    Judge Dredd Well-Known Member
    Warcor

    Joined:
    Mar 19, 2018
    Messages:
    851
    Likes Received:
    1,267
    I'm not entirely convinced that theres enough oomph in the rest of the list to really justify the second combat group. A lot of these guys are just going to sit around generating orders and tossing out flash pulses. The OS with HRL becomes significantly better with the auxbot. Hes down right dirty with it and without hes just a nice piece. You have a lot of swc floating around to use and few guns.
     
    andre61 likes this.
  17. Vaulsc

    Vaulsc Well-Known Member

    Joined:
    Nov 26, 2017
    Messages:
    268
    Likes Received:
    846
    If you are going full Hi Link in MO you have to go limited insertion. It's so important to be capable of the full reach of a first turn push right into the enemy DZ. Just plan out your route/angle before you go in. I also recommend stretching your run out by breaking the link, using Joan's LT order to take one smaller f2f fight with a cheerleader, then just repairing the link with a command token.

    Sadly, this general kind of play is a bit overshadowed by Kornak's suryat link or Tai Sheng's invincible link, both of which stretch the run out to 14+ orders because of the new NCO and Tactical Awareness rules, which imo are too extreme.

     
  18. Nomadimp

    Nomadimp Well-Known Member

    Joined:
    Apr 19, 2018
    Messages:
    57
    Likes Received:
    57
    Part of the problem is to remember that just because you have a hammer, not everything is a nail.

    I find that I tend to hang back with the HMG early and use it to pick off whatever AROs the enemy left out. But you should also have something in your list that can punish the enemy for not leaving enough ARO out - something fast with a template weapon like a shotgun bulleteer or a peacemaker or crusader etc. You probably aren't going to have enough orders in MO to gunfight with the HMG and still be able to get the HI link across the board and do some damage in the same turn.

    The better match for how you've been playing is the Magister Knight link - they want to get up into the mid-field first turn, hide somewhere inconvenient and dare enemies to dig them out. They're going to die but they're cheap enough to be somewhat disposable and tough enough that it's going to make dealing with them pretty inefficient. Avoid things that will kill them efficiently like plasma or EXP ammo like the plague, the point isn't to live, it's to take 2-3+ orders to kill each knight, if they can kill 1+ knights per order you're gonna lose. Then whoever survives can just break the link and go impetuous to help bolster your order pool in turn 2-3 to make up for the losses. You're gonna take heavy casualities but keep in mind which missions end with Retreat and remember that you're Religious so you still get a full turn before the game ends early - you can sometimes make a push for a button or objective and still win the game if your opponent isn't careful.
     
    andre61 and Stiopa like this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation