1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Hassasin Bahram beginner

Discussion in 'Haqqislam' started by Xagul82, May 23, 2020.

  1. Xagul82

    Xagul82 Well-Known Member

    Joined:
    Aug 10, 2019
    Messages:
    95
    Likes Received:
    52
    I was planning on advancing with the core link and leaving members behind for aro purposes (Hmg and Sniper)

    I guess I forgot the closest range concerning the link, but Asawira has Nanopulser and Avicenna the Combi, that could help I guess. Thanks for the tip with the mines.

    Gesendet von meinem ASUS_I01WD mit Tapatalk
     
  2. Errhile

    Errhile A traveller on the Silk Road

    Joined:
    Nov 25, 2017
    Messages:
    2,317
    Likes Received:
    4,017
    IMO, up-close there's nothing like a Shotgun. Boarding or even Heavy Shotgun if available, but standard-issue Light Shotguns work just fine in most cases.
    It has a Template, a massive to-hit bonus, and - contrary to the Nanopulser - is a BS weapon, allowing you to take and possibly win Face-To-Face rolls.

    Sure, there are situations when a Nanopulser or other DTW is a preferred choice (namely, if you want to hit a target, and don't give a damn about being hit back), but - as I've learned with my Odalisques - when you do some room-cleaning, winning a FtF keeps your troops alive for a longer time.
     
    emperorsaistone likes this.
  3. Papa Bey

    Papa Bey Clueless Wonder. Still.

    Joined:
    Nov 23, 2017
    Messages:
    1,266
    Likes Received:
    1,296
    Not a sectorial guy but...

    Consider dropping the Govad sniper. As I understand you the plan is to leave it behind somewhere. This will drop the +3 MOD to your BS value and reduce the Asawira from BS 17 back to BS 14 and the HMG goes from effectively 15 back down to 12. Which is the same penalty as firing at a model in cover. It also puts you a single casualty away from being reduced to a 4 from a 3 model team and that removes Sixth Sense which probably pretty horrible at that point.

    If this is a problem you, may wish to look at:

    Govad Hacker/Killer Hacker to replace it. The usual excitement of a specialist being towed around as well as some additional capabilities from the hacking device. As a bonus either have a boarding shotgun for anti-armor shots or the spray for crowds.

    Govad (Number 2). This guy, in case you're not familiar, takes over the fire team if the leader model gets dropped. Keeping the team intact and saving you a command token to reform. Also has a light shotgun for that close in work that no one else is really equipped to handle. Unless you want to try your hand and beating enemies to death with your Asawira.
     
    #23 Papa Bey, Jul 3, 2020
    Last edited: Jul 3, 2020
    Errhile, Xagul82 and Xeurian like this.
  4. Xagul82

    Xagul82 Well-Known Member

    Joined:
    Aug 10, 2019
    Messages:
    95
    Likes Received:
    52
    Good evening companions.

    After quite some time, I managed to play the game with the list shown above.

    The second game with a five men link I came across some troubles with link teams that size... deployment and moving them around...

    But first things first. We played the mission "take the high ground" and secondary mission was "photography" from the 20*20 missions.

    I lost the lieutenant roll which was pretty bad looking at the map. All four zones were better reached by his side of the table, but a better plan could have evened the odds. Unfortunately I had none[emoji37] and forgot my initial ideas. I deployed first and choose to go second. Another mistake, but I thought it would be beneficial to have the last turn.

    Not knowing where the thread comes from makes deployment quite challenging. So I kept everything hiding or covering short lanes in my deployment. That worked quite good.

    My opponent moved his link team to the building with two of four scoring areas. This building had no stairs on my of the table and total cover as well... so I saw no chance to take this building.

    I shot one link team member in my aktive turn with the Govad Sniper but lost him to a Ryjuken with HRL. During the rest I managed to kill Yojimbo his Holo2 remote the Odd Ryjuken as well as the coalas.

    I was not able to remove his Karakuri from the third scoring area.

    Because I decided not to use my remotes to scan the area - I thought those orders were better used to move my linkteam - my opponent was able to use Shinobu to put me in lol in his last turn and I was not able to score one point.

    Lessons learned:

    * use more Ghazis (4), and don't let them face walls in your dz[emoji1749]
    * big link teams are hard to move around
    * Icebreaker is good, but better used in reaktive turn (??)
    * use sensor/sniffer when your list is build around it...
    * climbing plus don't takes you everywhere...
    * a good shooter only gets you this far

    Those are points I already read in several posts in this forum, I can't tell why I didn't executed them, but live and learn they say.

    All in all it was a fun game. I guess I made many wrong choices during the game, but I think the game was lost with the lieutenant roll.

    Maybe a Fiday or a Ragik would have evened the odds...

    Thanks again for your feedback.


    Gesendet von meinem ASUS_I01WD mit Tapatalk
     
    Urobros and Kumatake81 like this.
  5. emperorsaistone

    emperorsaistone Well-Known Member

    Joined:
    Nov 30, 2017
    Messages:
    828
    Likes Received:
    812
     
    Urobros and Xagul82 like this.
  6. Urobros

    Urobros Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,792
    Likes Received:
    1,381
    Hello,

    @Xagul82 more luck next time...

    As @emperorsaistone said, the "go second" option in this kind of scenario isn't bad, most of the times, but if the table don't fix well to your list in a devensive manner, so you are forced to go first in order to not be killed in the first turn. This is probably why your rival choosed "deployment". Most of players do this in scenarios like this if they won the iniciative roll.

    I'am agree too with the "if loosing the deployment roll sentenced the game", probably the table wasn't correctly configured. Have you some picture of the table?

    Looking at your list, not the kind I use to play with hassasin, I think it should work well, at least better that it looks it really did.

    In this case you describes probably, in a standar table, I will choose go first if i were forced to deploy first. You have two minelayers which easily can go forward inside the enemy territory and place some gifts, making harder to your rival get out of his Deployment Zone. Place the mines, try to kill the guy with cracykoalas. We used to forget that sometimes we don't need to kill so much in oder to place the enemy in serious troubles.



    About your conclusions:

    Lessons learned:

    * use more Ghazis (4), and don't let them face walls in your dz[​IMG] --> In most of the games you are forced to have any, but between 2 and 4 is Ok most of the times, depends what do you whant to do whit them. If you want to use as defensive units, a couple can do the work, plus if you have, as you do, a coumple of mines. And yes, after your first turn, Ghazis should be beyond your Deployment Zone making things complicated to your rival. Even, sometimes is funny and a good option to choose, make one of the little Ghazis until the border of the enemy deployment zone and let the little guy there, wainting for the enemy active turn. Nobody wants a jammer in the face.
    * big link teams are hard to move around --> Yes, it is, maybe the bigger flaw they have, but, sometimes is enough to place correctly the fireteam and do one or two cautious movements in order to avoid the ARO enemy pieces. A lot of players don't even takes this in consideration because if they aren`t killing they are wasting orders... But really, not always. Keep this in mind. It is worthy when you see the face of the rival, who has placed his ARO pieces in the "best spot" ever and he think your only option is "to shoot".
    * Icebreaker is good, but better used in reaktive turn (??) --> Yes, as others said before. Hacking is more an ARO option. Using in active turn isn't worthy most of the times.
    * use sensor/sniffer when your list is build around it... --> Indeed. More if you are shure the enemy has some TO pieces.
    * climbing plus don't takes you everywhere... --> of course not, but it helps.
    * a good shooter only gets you this far --> I made some comments above about this :)

    Those are points I already read in several posts in this forum, I can't tell why I didn't executed them, but live and learn they say. --> Yeah, but nothing compares to your own experience, don't forget that. They are a lot of profiles which people don't use in some region, but in other players don't left the house without it :)

    Best regards!! Go hassasin!! :D
     
    Xagul82 likes this.
  7. Xagul82

    Xagul82 Well-Known Member

    Joined:
    Aug 10, 2019
    Messages:
    95
    Likes Received:
    52
    The map has been the final table of the white noise tournament made by vaulsc.

    So the next game is almost scheduled and I'm looking forward to not make the same mistakes again but different ones[emoji2957][emoji1787]

    Gesendet von meinem ASUS_I01WD mit Tapatalk
     
    Urobros likes this.
  8. Urobros

    Urobros Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,792
    Likes Received:
    1,381
    Will you play the same list or you will do some changes? Tell us. Don't worry on do mistakes, we all do, a lot. I'ts happens to me very often I found myself asking me "why did you that, it had no sense" after a game, thinjing about it while back to home :)
     
  9. Xagul82

    Xagul82 Well-Known Member

    Joined:
    Aug 10, 2019
    Messages:
    95
    Likes Received:
    52
    So the next game will be power pack. I have already some list ideas. Some with minor some with major changes, but first I have to find out how the spoiler function of the forum works to prevent my opponent from accidentally ready my ideas[emoji854]...

    ... got it[emoji6] I share my ideas and am glad for any thoughts!

    But first of all we use Specops!

    a limited insertion list. The idea is to keep my opponent from reducing my orders if I go first. The second advantage is to have some models with 2 wounds against crazy coalas and mines. The shihab to cover some lanes buffed by the Barid. The Ayyar could be disguised as a Ghulam to keep the thread of a Ragik of some kind alive.

    Limited Insertion──────────────────────────────────────────────────[​IMG]10 SHIHAB REMOTE HMG / Electric Pulse. (1 | 25) ASAWIRA Spitfire, Nanopulser / Pistol, Shock CCW. (2 | 43) ASAWIRA Boarding Shotgun, Nanopulser / Pistol, Shock CCW. (0 | 35) MUYIB (Infinity Spec-Ops) (11 XP) (Engineer, Doctor Plus) Rifle, Light Shotgun, Panzerfaust, Jammer / D-Charges, Pistol, Knife. (0 | 25) FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23) FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23) FARZAN (Chain of Command) Boarding Shotgun / Pistol, Knife. (0 | 26) AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35) BARID Hacker (Hacking Device) Lieutenant Rifle + Pitcher / Pistol, Knife. (1 | 21) ÁYYĀR (Surprise Shot L2) Rifle + E/Mitter, D.E.P. / 2 Viral Pistols, CCW, Knife. (0 | 37) NASMAT Electric Pulse. (0 | 3) NASMAT Electric Pulse. (0 | 3) 4 SWC | 299 PointsOpen in Infinity Army

    The Farzans have served me well and are granted a bonus in this mission (the chain of command). Besides I should be able to accomplish many (edited) classified objectives. The Asawiras travel as a duo

    The second one is more common I guess. No chain of command and no engineer but actually a Ragik [emoji6] and a Fireteam core and a haris.

    Haris und Core ──────────────────────────────────────────────────GROUP 1[​IMG] [​IMG] [​IMG]10 FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23) GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16) GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12) GHULAM Missile Launcher / Pistol, Knife. (1.5 | 17) GHULAM HMG / Pistol, Knife. (1 | 20) LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35) MUYIB Doctor Plus (MediKit) Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (0 | 27) MUYIB (X Visor) Spitfire, D-Charges / Pistol, Knife. (1 | 28) MUYIB (Fireteam: Haris) Rifle + Light Shotgun, Panzerfaust, D-Charges / Pistol, Knife. (0.5 | 25)GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]4 [​IMG]4 MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) RAGIK Rifle + Light Shotgun / Pistol, CCW. (0 | 26) 4.5 SWC | 300 PointsOpen in Infinity Army

    During the process of writing I come to the conclusion the Ragik would be better in the first group so it would be wise to swap it...

    Thanks in advance!

    Gesendet von meinem ASUS_I01WD mit Tapatalk
     
    #29 Xagul82, Aug 9, 2020
    Last edited: Aug 10, 2020
    Urobros likes this.
  10. Urobros

    Urobros Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,792
    Likes Received:
    1,381
    Power Pack, a mission in which I have forgotten so many times the saturation zone... :P


    I really enjoy to play list without "cores" in time to time, but in this case, looking at your first list, the LI one, I find it a little weak. If you go first maybe you could do some damage at first, but if not, you aren't strong enough in ARO. Your second option I think is more reliable. I'am not used to bring other list to another players, but in this case I believe you should try something like this.

    In Power Pack you are really close to the "enemy", and the "fiday" have too many places where to go outside the enemy Deployment Zone. Even the "muttawiah" have too many chances to go and strike hard the enemy, because the saturation zone increases the survival options a lot... Keep this in mind.

    The core (asawira spitfire,hrl,lgl,asawiradoctor,specops) is terrible in this kind of scenaries. You can go inside the enemy DZ and kill a lot, later in your next turn you can take the objetive. They are little enemies which can take down this core easily. Not even things like achilles because the "linked" jammer. If yu have some place to "take cover" and the enmy don't have clear ways to get inside... Could be almost imposible to get there. The haris can bring some protection over your Power Pack and cover the "core". And if some mutta has survive... What can I tell you about this little guys...

    The fiday can be deployed inside the enemy zone or in your half side of the table in order to protect your Power pack.

    I really encourages you to try this lists :) When you taste it, you don`t wan't to play another thing.



    Haris und Core
    ──────────────────────────────────────────────────

    GRUPO 1[​IMG] [​IMG] [​IMG]10
    ASAWIRA Spitfire, Nanopulser / Pistola, Arma CC Shock. (2 | 43)
    MUYIB (Visor X) Lanzacohetes Pesado, Cargas-D / Pistola, Cuchillo. (1 | 22)
    LEILA SHARIF Hacker (Disp. de Hacker Asesino) Fusil de Precisión Shock, Cargas-D / Pistola Breaker, Cuchillo. (0 | 20)
    MUYIB (Fireteam: Haris) Fusil + Escopeta Lig. Panzerfaust, Cargas-D / Pistola, Cuchillo. (0.5 | 25)
    ASAWIRA Médico Plus (MediKit) Escopeta de Abordaje, Nanopulser / Pistola, Arma CC Shock. (0 | 39)
    MUYIB Teniente Fusil + Lanzagranadas Lig. (Mun. Normal y Humo) / Pistola, Cuchillo. (1.5 | 23)
    MUYIB (Visor X) Lanzacohetes Pesado, Cargas-D / Pistola, Cuchillo. (1 | 22)
    MUYIB (Infinity Spec-Ops) (12 XP) (Ingeniero, Minador) Fusil, Escopeta Ligera, Panzerfaust, Jammer / Cargas-D, Pistola, Cuchillo, Pistola Aturdidora, Arma CC Viral. (0 | 25)
    FIDAY Fusil + Escopeta Lig. Minas Antipersona, Granadas de Humo / Pistola, Arma CC AP, Cuchillo. (0 | 31)
    AL-DJABEL Fusil + Escopeta Lig., Granadas de Humo / Pistola, Arma CC Viral, Cuchillo. (0 | 35)

    GRUPO 2[​IMG] [​IMG] [​IMG]3 [​IMG]3
    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Granadas de Humo / Pistola, Cuchillo. (0 | 5)
    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Granadas de Humo / Pistola, Cuchillo. (0 | 5)
    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Granadas de Humo / Pistola, Cuchillo. (0 | 5)

    6 CAP | 300 Puntos

    Abrir en Infinity Army

    Viel Glück! :)
     
    Xagul82 likes this.
  11. Xagul82

    Xagul82 Well-Known Member

    Joined:
    Aug 10, 2019
    Messages:
    95
    Likes Received:
    52
    I took a quick glance during work[emoji6]. It looks like a very interesting one incorporating many great things!

    muchas gracias [emoji846]!

    As soon as I have time to think it through I write again!!

    Gesendet von meinem ASUS_I01WD mit Tapatalk
     
    Urobros likes this.
  12. Xagul82

    Xagul82 Well-Known Member

    Joined:
    Aug 10, 2019
    Messages:
    95
    Likes Received:
    52
    The more I think about this list, the more I like it! I guess I would drop the Engineer skill and the doctor on the spec ops and give him minelayer and a light grenade launcher maybe.

    Gesendet von meinem ASUS_I01WD mit Tapatalk
     
    Urobros likes this.
  13. Urobros

    Urobros Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,792
    Likes Received:
    1,381
    I'am really lad you like it, this you could say, is my "standar hassasin" list If I'am certain I will not required too many specialists, and in most of games this three can do the work. I think you don't need another light granade launcher, you already have one (with regular and smoke granades), but in true, I don't know nothing about your local meta, so maybe they are a lot of rooftops with a lot of troups in the high :D all of them prone hehehe. I put the specops as enginier as standar because I can do more objetives and in the eventually case one of my loved Asawiras becommes inm-2 because some E/M ammo, but if your enemy don't use or has access to E/M ammo, them go for another "medic" and forget the "enginier" option, even you could have both, eng+medic and still too the jammer.
     
  14. Xagul82

    Xagul82 Well-Known Member

    Joined:
    Aug 10, 2019
    Messages:
    95
    Likes Received:
    52
    My meta consist of my friend fielding JSA[emoji6].

    Gesendet von meinem ASUS_I01WD mit Tapatalk
     
  15. Urobros

    Urobros Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,792
    Likes Received:
    1,381
    Them you will have a lot of fun, JSA is a great army to play with and against :) Same as hassasin.
     
  16. Xagul82

    Xagul82 Well-Known Member

    Joined:
    Aug 10, 2019
    Messages:
    95
    Likes Received:
    52
    My opponent and I wrote a "short" battle report on our game:

    https://r.tapatalk.com/shareLink/to...hare_fid=1893153&share_type=t&link_source=app

    To shorten it a bit: I learned a lot about deployment especially the Impersonators.

    I like the list a lot, especially having two link teams is neat.

    We need a lot of time discussing and looking up the rules, so we had to end the game.

    The next game will be safe area, and I'm already working on a list based on my "experience" so far.

    I'm happy for feedback, for the upcoming list and the report as well.

    Gesendet von meinem ASUS_I01WD mit Tapatalk
     
    Urobros and Errhile like this.
  17. Urobros

    Urobros Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,792
    Likes Received:
    1,381
    Thanks for sharing!! I let you some comments in the "battle report".
     
    Xagul82 likes this.
  18. Xagul82

    Xagul82 Well-Known Member

    Joined:
    Aug 10, 2019
    Messages:
    95
    Likes Received:
    52
    As mentioned, the coming game will be safe area.

    That means dominating quadrant's. Possessing consoles and keeping the Liaison officer alive.

    I like the idea of 2 Fireteams. Based on the list Urobros suggested the last time I like to give the 5 men Muyib and the haris with Leila a nother try.

    The list is somehow light on mobile specialist, but I guess you only need to deny one console to the opponent and hold 3 quadrant's to win?!

    Or should I drop one Fiday for a Ragik an a fourth muttawi?

    Gesendet von meinem ASUS_I01WD mit Tapatalk
     
  19. Xagul82

    Xagul82 Well-Known Member

    Joined:
    Aug 10, 2019
    Messages:
    95
    Likes Received:
    52
    Hi everyone,

    N4 is heavily knocking at our doors, so I keep it short and simple:

    I encountered the power of a Fiday[emoji16] killing a hole link team ad opening up half a table.

    I still make bad decisions and I have troubles moving a 5-Men link without exposing all members to a template.

    But the biggest threat to me are heavy armoured units - Karakuri in particular, but I guess N4 comes with some tools but on the other hand, it brings many heavy unit as well.



    Gesendet von meinem ASUS_I01WD mit Tapatalk
     
  20. HardDisk

    HardDisk Well-Known Member

    Joined:
    Nov 27, 2017
    Messages:
    363
    Likes Received:
    258
    Nice to hear that a fellow haqqislamite is learning his way with the glorious and fun Fiday! =D
    he's a beast in good hands! Keep practicing!

    If you're having problems managing a 5-men link roaming around, try to use a stationary defense 5-men link for a while and a agressive haris for assault, it's easier to deal with 3 units walking around than 5 units.

    And remember that your problems are your adversary problems as well, abuse this to set traps for your adversary links!

    For the heavy armoured targets, one way is to forget it and go for the order monkeys, without orders he can't do much work.
    The Karakuri can be difficult to put down because of the total imm, but if you have some thing like a Govad HMG/Asawira Spitfire linked and spray enough bullets, he will bite the dust (Burst is king), its better if you can shoot him without cover.
    Another way is tie him in CC with another unit, like a Ghazi or even a Fiday if you're desperate, with CC/PH10 the karakuri can't do shit, your adversary would need another unit to shoot into CC or strike with CC as well, that's orders that he isn't shooting you with!

    Oh, one more thing! if you want to jammer or E/Maraut the Karakuri, set your ghazis inside a smoke with LoS for the Karakuri, during your adversary turn he will need to make some bad decisions, like shoot the ghazis or dodge the template? use orders to kill the ghazis with another unit or just push my luck with the karakuri?
    That way you didn't spend your orders and your adversary is between the sword and the cross
     
    #40 HardDisk, Sep 21, 2020
    Last edited: Sep 21, 2020
    Urobros, Xeurian and Xagul82 like this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation