Haqqislam in the age of 3rd Offensive

Discussion in 'Haqqislam' started by Errhile, Oct 16, 2018.

  1. emperorsaistone

    emperorsaistone Well-Known Member

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    What really surprised me about 3rd Offensive is, that only a few armies got new rules. I was under the impression, that like with human sphere, its a gamewide update. It would have been a perfect opportunity to align the old armies to the new ones. But those wont obviously be touched any time soon. Some may get rules from the next book, but that would leave us with completely untouched armies, some with a little update from 3O or the next book and the newest ones with (almost) everything new. Cant say I like that direction for the game at all.
     
  2. sololobo

    sololobo Well-Known Member

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    I don't post much on the infinity side of the fourms, because I'm too new and have played too few games. But, I have played their new game Aristeia and the CB staff post regularly and respond to our questions even without request! So, what I am trying to say is that CB staff seem to be very upbeat about answering questions. They get my awesome stamp of approval that Privateer Press once got, before they walled up like Gamesworkshop. Point and case there was a thread about future releases in Aristeia and they dropped in and gave us assurance there were going to be some awesome releases 2019. So, has anyone thought about asking if their are any plans for an entire faction update including sectorial? I'm sure there is someone who could lay out a very well written and non-bias fact based post showing the validity of the claim to CB staff. I think they would listen. I'm obviously optimistic, plus in the game Aristeia, they have made a point that core characters are not left in the dust as future releases occure if that helps any. :)

    Here is to Haqqislam.
     
  3. Smiler

    Smiler Well-Known Member

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    CB have said that smaller books with more focused narrative updates will be the standard from now on as opposed to a big book every 2+ years. They've already hinted at a new book Q1/2 2019 so getting out a book every 6 months is pretty good going.

    I strongly suspect the next book will be focused on the more space based areas of the Human Sphere as we still need the Tunguska narrative. I'd guess that Ramah will be released along with Shasvastii and Corregidor getting updated like MO and Morats have in 3O. I'd also guess that QK is going to get MRRF'd. It's possible that Corregidor and QK could be swapped over though.

    As for HB I'd really like to see some mixed links for them. Giving Govads Wildcard would fix all the problems with taking them IMO as they'd add some good utility to Ghulam or Muyib cores.
     
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  4. vorthain

    vorthain Veteran Novice

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    Wildcard Govad and Yasbir are quite interesting ideas. I have never been thrilled with Govad team performance. Lasiqs would go from the least used fireteam to competitive with the inclusion Yasbir (or Leila Sharif). I think Muyibs are still perhaps the best fireteam in the sectorial.

    Finally, I can't imagine the QK would get 'MRRF'd', as @Smiler puts it. I think they are hugely popular and are arguably more iconic to Haqqislam's character as caravan guards and mercenaries than the Bahram's as the long deadly arm of the Wise Man of the Mountain.
     
  5. Ankaa

    Ankaa Well-Known Member

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    I love the idea of Wildcard Govads. I'm a huge fan of the Muyib core link and I swear by them but the only thing I wish they had was an HMG, so from my point of view it's a match made in heaven. Not only that but often enough I also find myself wanting that MSV1, but I just can't justify the core link over the Muyibs or even Ghulam for that matter.

    I've been thinking of fielding the HMG loadout just on it's own to engage with tricky mimetic roadblocks like the Nisse and Q-Drone but needless to say slotting them into another link would be stellar.

    All that being said I have to continue agreeing with the other voices here in that at the very top of my HB wishlist is a Lasiq rework. The models are so gorgeous and were a big factor in drawing me to HB to begin with, and while the sniper does good work for me the other profile is hard to justify taking and the fireteam is essentially non-functional as we all know.

    For my own preference I would just trade their linkability for some specialist profiles. New loadouts would be cool to but I think CB has run out of design space on viral weapons, I'm not sure what else you could arm them with that would be fair.
     
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  6. vorthain

    vorthain Veteran Novice

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    Lasiq viral rifle on Suppression mode is magic area denial. As far as other weapons, there's also a viral flavor to the marksman rifle, but we already have shock marksman, and rifle + xvisor is in the same wheelhouse (but replaced VR with VMR would be spicy).

    Also, reducing Ghazi AVA to 2 in generic would help the HB stand apart.

    I can't speak to the utility of extra orders gained by LT2, NCO, and TacA. They seem very good given that orders (even more so than burst!) is king, and they would potentially synergize in an OP way with Dogged units.
     
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  7. HardDisk

    HardDisk Well-Known Member

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    Yeah, i think that's a wounderful idea. And would help stop the blaming so much about Ghazis at Vanilla
     
  8. Papa Bey

    Papa Bey Clueless Wonder. Still.

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    So quick to take away.
     
  9. Geodron

    Geodron Well-Known Member

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    Ghazis are a strong choice and I am not an Infinity expert here but I always get the distinct feeling that vanilla Haqq is a house of cards balance wise. If you nerf the ghazi in anyway you could throw the whole army out of whack.

    I was having an abysmal time with vanilla Haqq until I started using Ghazi. Now I have just an awful time. But that might also because I was trying to play RTF through vanilla and RTF units kinda suck outside of the Taureg and presumably Tarik.
     
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  10. Errhile

    Errhile A traveller on the Silk Road

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    You're just learning a new army. One in which your existing playstyle doesn't work well, and needs to be adjusted. I'm exactly at the same point - playing "vanilla RTF". Traded blows with the Steel Phalanx yesterday, and managed to win, and I can't say the RTF troops sucked.
    • Al Fasid made for a cornerstone of my defense and long range firepower
    • two Naffatun were rightly feared by my (ODD-toting for the most part) opponent
    • Maghariba Guard made for a heavyweight alpha striker (though it turned out to be less resilient than I expected...)
    • Touareg, well, she didn't had a chance to really shine (they are a little pricy for what I'm used to use Camo Infiltrators for), but she did her job.
    • Certainly the Khawarij was undercut by shortage of Orders I had to spare on him, but a highly-mobile Spitfire on a high BS model is never a bad thing.
    • Saladin was also doing fine as a coordinator of the whole gang (feeding his Lt Order ito the pool, though I'd say that's a little expensive model to do just that).
     
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  11. HardDisk

    HardDisk Well-Known Member

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    Look, i didn't talked about nerfing Ghazis, only reducing AVA for Vanilla, cos AVA 4 should be only for HB where Ghazis are really needed, Vanilla can manage to have only 2 Ghazis and deal with a lot of stuff with other units.

    And like @Errhile said, perhaps you need to adjust your playstyle, when i started OCF i tried to play it like Haqq/HB and didn't go well hahaha
     
  12. Barrogh

    Barrogh Well-Known Member

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    I'm going to plop another non-sequitur idea on RTF and Haqq being "medic faction" here because it's not like I'm up for productive posting.

    So I wonder, wouldn't it make sense for RTF, being Haqq secotrial full of expensive (and occasionally still fragile) models, to have some sort of medic with Tactical Awareness? Probably some RTF-specific variations of existing Doctor profiles with that rule. A Hakim would benefit from that quite a lot, but someone designated to your own DZ would be nice too. Non-AD TA Hakim? TA Ghulam Doctor without the linkability?

    Because let's face it, the main problem of healing in infinity is that it's hard to spare orders on that when we aren't talking about the most cornerstone models. Heck, at this rate I wouldn't mind an Irregular TA Doctor (is it a minmaxing when it's for mechanic that isn't, perhaps, particularly powerful most of the time?).

    Also, obligatory "shame if RTF is not going to have Akbars" goes here.
     
    #132 Barrogh, Dec 4, 2018
    Last edited: Dec 4, 2018
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  13. Fenrir

    Fenrir Well-Known Member

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    I might open your eyes or not but AVA 2 ghazis is not a good idea now a days.

    1. Ghazis are the only troop to take down things like Avatar, cutter, and all the TO or camo ips in the game (TO/camo troops too). If you know how to kill this things with vanilla I would like to know. (Please dont say tarik going face to face with TO's/odd -9 in cover, going 7, lucky shoot or crit) I want to know something optimal to face them.
    2. Ghazis are the cheap smoke we need to advance.
    3. Ghazis are extreme impetuous (they die normaly with this order if your oponent knows how to play)
    4. Ava 4 for me is the possibility to survivie at the first impetuous, at least 2 of them.

    When they rework haqqislam and the sectorials, with ramah incoming we will see, if we get something strong to face the strongest troops/tags they can go with AVA2 ghazis I would be agree.
     
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  14. Barrogh

    Barrogh Well-Known Member

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    I kinda share that outlook, especially considering point about countering certain powerful pieces (e/maulers are cool and all, but much more limited).

    That's why I said initially that I'd prefer some of their strengths moves elsewhere within faction (with consideration to HB, preferably).

    Also, nice avatar, @Fenrir :P
     
  15. Errhile

    Errhile A traveller on the Silk Road

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    Optimal? Perhaps not. But as I said - just yesterday I went after Steel Phalanx - inc. Achilles - with no Ghazi. Achilles got one wound from Touareg's shotgun (aimed at a Thorakitai, but hey), one from Khawarij Spitfire (mind you, both being shots to his back!), and two more from Al Fasid's HMG (These wre both crits, true, but a hit on 10 or less is not a bad chance). Plus he had to stay in the back, where I wasn't able to hunt him down with a Naffatun!

    Ghazi aren't the end-all, be-all, reason-to-be of Haqqislam. If they were, Qapu Khalqi would have no reason to exist, because, as @Fenrir says, you need your Ghazi to deal with any ODD/TO Camo troops... and at the very least 3 of them, because two is certainly too few...

    (yes, I'm being sarcastic. Sorry...)
    Haqqislam
    ──────────────────────────────────────────────────

    [​IMG]10
    MAGHARIBA MULTI HMG, Heavy Flamethrower / . (2 | 78)
    [​IMG] MAGHARIBA PILOT Light Shotgun / Pistol, Knife. ()
    TUAREG Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 29)
    NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 17)
    NASMAT Electric Pulse. (0 | 3)
    SALADIN Lieutenant Combi Rifle, Nanopulser / Pistol, CCW. (0 | 36)
    GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    NASMAT Electric Pulse. (0 | 3)
    FASID HMG + (Smoke and Normal) Light Grenade Launcher, Antipersonnel Mines / Heavy Pistol, Knife. (2 | 53)
    KHAWARIJ (Fatality L2) Spitfire / Pistol, AP CCW. (1.5 | 32)
    NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13)
    NAFFATÛN Rifle + Light Flamethrower, Grenades / Pistol, Knife. (0 | 12)
    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    5.5 SWC | 300 Points

    Open in Infinity Army

    Steel Phalanx
    ──────────────────────────────────────────────────

    [​IMG]10
    PATROCLUS (ODD: Optical Disruptor) Spitfire, Nanopulser, Smoke Grenades / Pistol, EXP CCW. (1.5 | 57)
    ACHILLES MULTI Rifle, Nanopulser / Pistol, EXP CCW. (0 | 73)
    MYRMIDON OFFICER (Chain of Command) Boarding Shotgun, Nanopulser, Eclipse Grenades / Pistol, AP CCW. (1 | 35)
    MYRMIDON Spitfire, Nanopulser, Smoke Grenades / Pistol, AP CCW. (1 | 31)
    MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
    MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
    ALKÊ Lieutenant Spitfire, Nanopulser / Pistol, CCW. (1.5 | 25)
    THORAKITES Paramedic (Medikit, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 14)
    THORAKITES Paramedic (Medikit, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 14)
    THORAKITES Paramedic (Medikit, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 14)

    5 SWC | 295 Points

    Open in Infinity Army
     
    #135 Errhile, Dec 4, 2018
    Last edited: Dec 4, 2018
  16. theGricks

    theGricks Well-Known Member

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    I don't think they could MRRF the QK...its a MASSIVE military force spread out through the Human Sphere, and supplemented by mercenaries. BUT seeing the lazy narratives provided for ACON (really...an entire planetary force?), and MRRF (they rarely left Merovingia....suddenly most of them all go on 2 planes and get shot down...which was the exact reason they didnt do that before....whatever), it is entirely possible.

    I don't mind armies cycling out, what I do mind is the very lazy writing for why they are.
     
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  17. Solar

    Solar Well-Known Member

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    I am honestly super big on Govad links, I think they kick ass. If Lasiqs could Haris that'd be my go to Core/Haris setup.

    Next book I think will come with some stuff to refresh Haqq a bit, the last one didn't cover Haqq or Nomads but the next one will probably be Human Edge which is a big deal for those factions.
     
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  18. Errhile

    Errhile A traveller on the Silk Road

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    From what I read in 3. Offensive, our (Haqq) forces are taking a beating in defense of our holdings on Paradiso, and it falls mostly on QK and Hassassins (who seem to work in the "fire brigade" role there), while PanO withholds its assistance in critical moments... our Nomad allies on the ground do what they can (which, in total scale of events is not much, sadly), as do mercenaries (even if one Druze outfit turns their tail and run), and the few troops the JSA were able to send to our aid (supposedly once we called them to repay for the assistance they got in the Uprising).

    At the same time, QK forces are spread thin in space, defending all the Haqq-aliggned habitats in Paradiso system, maintiang Intermediate Blockade together with Nomads, and I guess watching over the Bouraq-Paradiso wormhole (which, nota bene, has been damaged by CA forces, and is currently inoperable, preventing Haqq renforcements to be deployed in-system).

    I predict that, in the course of 3 Offensive, QK might cease to exist as effective fighting force on Paradiso (planetside, that is), and might be significantly weakened in-system too (having redeployed much of their assets to planetside defensive operations. I mean, we've lost a space elevator there, and the other one is on a frontline, effectively!). Then again, Hassassin Bahram may be losing enough personnel to affect their operational capability too... at least in the Paradiso theatre of operations.

    Which may be the excuse for either of these forces getting an update (thanks to new solutions developed in the campaign) and then being pulled off to reoganize, rest, resupply and retrain in the rear area. Effectively taking a sabbatical (though I doubt we've reached the critical mass that would warrant shelving a Haqq sectorial. Not yet. Seems that you need to have 4th sectorial getting introduced to see that. Which isn't likely to be the case for Haqq until the Khanate shows up. Then again, that's planing for the events that already had place. I mean, it had happened in such condioins twice so far, so we can expect it to happen again under such conditions. It doesn't mean it absolutely can not happen under different conditions!).
    Then the Ramah Task Force will be deployed through the repaired jump gate from Bouraq, to take over the Haqq sectors of the front and perhaps use their high-end toys to push the CA back...

    And then there are those big events Bostria warned us about, and I guess this may mean a major change, one we haven't foreseen yet. I mean, we are one step (at least!) behind CB, aren't we?
     
  19. Xeurian

    Xeurian Well-Known Member

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    The massive cosmic change? Maybe we will see some kind of all out war between human sphere and a rapidly dissolving and splintering CA? With all forces either being O12+CA Traitors or CA remnants+Sepsitorized agents. All factions deleted, all sectorials deleted. Just make 300 points out of whatever minis you want. Total chaos. Complete madness. No more balancing required.
     
  20. Errhile

    Errhile A traveller on the Silk Road

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    That could be, @Xeurian .

    I think the situation gets tipped too much against the Human Sphere and in favour of Combined Army to make the EI War sustainable as a narrative element. I mean, if it gets tipped one way too much, it becomes a slide, a snowball effect. Narratively, it is IMO a very bad thing: the entire event on which the setting is hanging becomes unsustainable. If the EI-as-is overwhelms Human defenses in Paradiso, Human Sphere is - as we are told at this moment - as good as done. And then there is no more point in developing this game.

    So, since the CB want to keep it going (and earning them a living, in the most basic sense!), they need to alter the situation. Alter it to either make kind of a balance of power, or tip it in favor of the Humanity and its allies, at least as a temporary state. I mean, even if we kck the Combined butt out of Paradiso, they have dozens if not hundreds of star systems we could be chasing them from. If they kick our butts from Paradiso, we have how many, 9 systems at all?

    But that is my wild guess. I can not claim I have any (solid or not) information on it...
     
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